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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.02 17:03:00 -
[1] - Quote
Pt 1 delves into minor changes to the static maps we have now. In future threads I will go into a LOT more detail, as well as discussion on map design goals. I didn't even bother on turret placement since they are non-factors (die near instantly) in most games.
Ashland https://forums.dust514.com/default.aspx?g=posts&t=42725&find=unread Both sides, extend the covered garage to the turret line, spawn moved inside, add back exit doors on both sides
Add a flat roof on A,B, and E with a center ladder, denies air bombardment but allows air drops
Add walls and roofs to the two pipelines walkways, extend to connect with platform directly above C
Remove road between C and D, block vehicle access to backside of C, move supply depot here
Line Harvest https://forums.dust514.com/default.aspx?g=posts&t=42729&find=unread Change vehicle road between MCC spawn and A CRU to infantry only switchback
Add a 2nd level and basement to center table, connect to pipelines and garages with planks
Add tunnel connecting table and back sides of A and B towers, supply depot moved to basement
Hollow roofs above C and D, move objectives to new second floor
Manus Peak https://forums.dust514.com/default.aspx?g=posts&t=42731&find=unread Move B to inside the tower, preferably on a second floor or basement
Add interiors to central buildings, move supply depot inside these
Bury A and C objectives inside the hills by extending the terrain around them
Add ladder and exposed wrap-around platform 100m up at tower behind C
Motto of these changes: Infantry-sized objectives! |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.06 18:17:00 -
[2] - Quote
Bringing this back to attention, the maps need infantry only objectives. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.06 19:37:00 -
[3] - Quote
Regis Mk V wrote:Oh this is BS when I suggested interior objectives everyone scoffed at it lol.
Must have missed it. I've been blaming the maps since Fanfest build, and especially since E3 build. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.06 19:49:00 -
[4] - Quote
At the very least, infantry should be required to lower the defenses before vehicles can advance (gates, chokepoints, artillery, shields, etc). |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.06 20:08:00 -
[5] - Quote
Tiel Syysch wrote:Noc Tempre wrote:At the very least, infantry should be required to lower the defenses before vehicles can advance (gates, chokepoints, artillery, shields, etc). I want to say that something like that should still be internal in some way and not "lol just fly over with a dropship and drop people at the gate console" kind of thing.
We are jumping the gun into part 2, new installations |
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