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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.02 15:42:00 -
[1] - Quote
Dropship = transport ship
Eazy fixes to it tbh
1. Take away all guns 2. Give it more tank 3. Mobile CRU cannot be removed at all 4. Pilot gets points for ppl spawning in, also i feel the transport ship should replenish armor and ammo so pilot gets more pts 5. Eject button so ppl dont hide in it all the damn time
As it is now its invincible to swarms, hitting it with a forge gun is damn near impossible to do and even hitting it with a tank aint easy and all it does is slowboat around the map in a big circle and shoot things
Techincally its OP when compared to Tanks 2 builds ago, at least with the tanks then they could have been taken out by all of the above no problem it just required teamwork
Dropships now you can have the whole team being AV with swarms and forges and you wont bring it down but yet a tank can be solo'd
Make dropships proper transport ships since we are going to have fighters it seems according to the icon screen |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.02 15:58:00 -
[2] - Quote
Phantom Cheshire wrote:2-3 decent forges can pin dropships with no problems. It just requires teamwork and decent aim.
Pure BS, ive seen them try and do it rarely-never works even so it reps itself back up and restarts the circle |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.02 15:59:00 -
[3] - Quote
Jason Pearson wrote:I'd be down for this, providing I get a massive CPU/PG boost aswell as raised base Shield/Armor. You want us without defenses? We better take a lot longer to kill off.
Yup
But you cant take the MCRU off either |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.02 16:14:00 -
[4] - Quote
Adeptus Ezekiel wrote:EnglishSnake wrote:Dropship = transport ship
Eazy fixes to it tbh
1. Take away all guns 2. Give it more tank 3. Mobile CRU cannot be removed at all 4. Pilot gets points for ppl spawning in, also i feel the transport ship should replenish armor and ammo so pilot gets more pts 5. Eject button so ppl dont hide in it all the damn time
As it is now its invincible to swarms, hitting it with a forge gun is damn near impossible to do and even hitting it with a tank aint easy and all it does is slowboat around the map in a big circle and shoot things
Techincally its OP when compared to Tanks 2 builds ago, at least with the tanks then they could have been taken out by all of the above no problem it just required teamwork
Dropships now you can have the whole team being AV with swarms and forges and you wont bring it down but yet a tank can be solo'd
Make dropships proper transport ships since we are going to have fighters it seems according to the icon screen Rather than taking away all guns, let them have short range blasters for area suppression while dropping off troops, just like they are supposed to. The current one shot wonder weapons I am less than keen on though. I'm sure the armed forces would love to have fully automatic door mounted laser guided hellfire individual weapons on Blackhawks, but can't see it happening.
Nope
Dropship can fly around and ppl can jump out and inertia damp onto whatever
Its not like it has to land because ppl jumping out dont have a parachute and if its picking ppl up you dont land it in a hot zone where you will get raped by a tank you do it away from the hot zone or behind cover |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.02 18:01:00 -
[5] - Quote
Angrim Khan wrote:EnglishSnake wrote:Adeptus Ezekiel wrote:EnglishSnake wrote:Dropship = transport ship
Rather than taking away all guns, let them have short range blasters for area suppression while dropping off troops, just like they are supposed to. The current one shot wonder weapons I am less than keen on though. I'm sure the armed forces would love to have fully automatic door mounted laser guided hellfire individual weapons on Blackhawks, but can't see it happening. Nope Dropship can fly around and ppl can jump out and inertia damp onto whatever Its not like it has to land because ppl jumping out dont have a parachute and if its picking ppl up you dont land it in a hot zone where you will get raped by a tank you do it away from the hot zone or behind cover That will never happen. Having a major military asset such as a close support vehicle completely unarmed is patently absurd. I agree on the basic problems but completely removing all weapons means they may as well be NPC. Certainly it will be almost impossible to find pilots for them. Certainly they are the current build equal of the insanely overpowered HAV's of 2 builds ago, but removing all weapons is no fix, imo.(i'm the above poster also, never seem to have the same char when I post).
They are not equal with HAVs from 2 builds ago, they are well above it because with the current AV mechanics we have they cannot bring down a dropship, even if half the team is AV it wont matter they wont bring it down
HAVs are open to all AV weapons, 2 builds ago it did require teamwork from a squad to take it down and it did work but they cried it required too much teamwork now it requires 1 guy with an AV forge gun fit of less than 20k ISK and 200k SP to solo a Gunlogi with 700k ISK price tag and at least 3mil SP if its proper fit
If you take away guns from the dropship its stops ppl camping in it on the turret all game and also makes the dropship do it job so the pilot doesnt have to worry about getting the gunners on all the kills
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