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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.02 04:24:00 -
[1] - Quote
i agree. that way the game can become it's true from. twisted metal with 50 point meat bags running around.
if you put even a single point in a infantry only proficiency you are wasting that point. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.02 04:33:00 -
[2] - Quote
DarkShadowFox wrote: please go away, that comment wasnt needed if you dont read everything I say and have a real comment dont comment.
it's not my fault your feedback is unreasonable.
tanks only final destination. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.02 04:47:00 -
[3] - Quote
DarkShadowFox wrote: Unreasonable? please your just afraid of having to spec into AV. Re read that and see if theres one thing unreasonable, its more like making the game better? Giving people more choices. Better than what half of you guys post around here anyways.
i spec AV and i been in dropships being fired at.
vehicles take a ton of damage. they move quickly behind cover and let the missiles hit the mountain every time.
i have to wait for a tank pilot to be dumb enough to get out of an area he can't get out of quickly to allow 4 sets of rockets to hit him hoping that another set is coming from a dumb random teammate.
90% of the time the tanks will be in an area that has limited view there is absolutely no way to get to him without him seeing you and spamming his unlimited rockets forever.
the best way to take out a high level tank is getting in a dropship and blasting the crap out of it from over it's body. he ends up having to run away because he can't hit straight up. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.02 19:28:00 -
[4] - Quote
DarkShadowFox wrote: Still though wouldnt you agree that atleast give tanks a fighting chance would make people complain less, I remember someone telling me Sagatarius or whatever was dominating 16 man squads back in the day, which I think for the future since were in tiny little junky dropsuits designed to keep us alive on hostle planets and try to provide some sorta protection, would make sense. I mean you pay alot for tanks, why not get your monies worth? 900k price tag makes them expensive to spec into, at the rate that we earn money you'd have to pull five perfect matches to afford even one level 1.
But also, I think CCP should push out a fully complete game, and than focus on adding things.
they do have a fighting chance. they move rather quickly and with all the blocking terrain they can hide pretty effectively. if you increase their resistances or health they have to be much much slower than they are now. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.02 19:46:00 -
[5] - Quote
Ty 'SweetCheeks' Borg wrote:
The more you post about this topic, the more you prove you have no clue.
You talk like you have experience from both sides, yet your posts prove otherwise. Instead of whining your precious swarms are broken try actually dealing with them being fired at you.
Swarms are broken beyond belief, fact. They're useless at chasing dropships, yet holy at hitting land based vehicles. The fact you can't admit this proves you haven't been on the other end of them.
i can't kill a vehicle that knows what they are doing, they move behind cover out of my path i can't hit them. they can eat damage for breakfast, one dropsuit can't take down a vehicle that knows where they are and where they can move to be safe. waiting for them to move out is one of the only ways to take them out, and that is a stretch. it takes one shot from any of their gunners to kill me but it takes a more than 4 sets of swarms to kill them.
i think it's sort of balanced at the time. i honestly don't think i should kill tanks by myself unless they decrease the cost of the vehicles to what they had 3-4 builds ago when militia tanks roamed free. if they are a proto tank with high resist modules, if i am the only AV on the field i can't kill it. give me 2 AV spec allies the tank spends half the time in the red zone repping or dead.
the reason i claimed knowing both ends is because i spend my time in a dropship. and manuvering around he only has 3600 and 1000 shield armor but it can eat 3 forge guns before finally taking the hint to leave. tanks have alot more health and can take alot more damage before thinking about taking off usually around their 25% shield mark in most cases.
one AV guy can't take down a single vehicle. when people lose their vehicles to AV grenades or militia swarms they assume it's only one guy. |
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