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THE C-O-B-R-A
Amarr Templars Amarr Empire
5
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Posted - 2012.11.02 00:46:00 -
[1] - Quote
I was thinking,(yes, this can be dangerous). lets put ourselves one year in the future and imagine we are 1/7th into our character development and some poor Merc buys a PS3 and decides to play DUST514, he comes on and continuously gets annihilated, how discouraging will that be? one year down and a huge mountain to climb, not only that, the BETA testers, the first ones in this game are moving ahead much faster than that poor Merc ever will, how long will it be before he/she just gives up and go's to MAG a so called dying game (and revives it) or any other same type game due to the "I can't keep up syndrome"? Will CCP skill match games? make end up moving to a pay to win in order to speed up character development? how does EVE work? can a rookie join EVE and survive? what will keep this poor Bastardio coming back for more if he can't make any kills, let alone accumulate SP? he/she will never understand or conform to the SP CAP will they? and what if they want to play with their friend that has been involved from the beginning? it may not be possible, is a 10 min death match going to suffice? I can only hope so, if not then there is a bit of a problem don't you think.
The reason I ask these questions is because this game is involved, somewhat of a task to figure out, and if a new player get's it wrong they are now set back even further, "start over?" HOLLLLY KITTEN KITTEN!!! we have had many chances to re-work our characters "9 lives so to speak" and still haven't got it right,(meaning myself) do it wrong when the game is launched KITTEN THIS!!! I give up some will probably say. Does anyone care or will these poor souls be looked at as food?
If you know for sure I appreciate the info, if you don't and have an opinion I appreciate that also, I would like to know what almost everyone thinks about the future. Thank's
I WILL NOT FEED THE TROLLS I WILL NOT FEED THE TROLLS I WILL NOT FEED THE TROLLS I WILL NOT FEED THE TROLLS I WILL NOT FEED THE TROLLS I WILL NOT FEED THE TROLLS I WILL NOT FEED THE TROLLS |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.11.02 00:53:00 -
[2] - Quote
A headshot is a headshot. They'll be disadvantaged facing a veteran but it isn't hopeless. Additionally, you're assuming everyone he fights will be a vet. As it's a free game, in theory we should have people constantly coming into the game. With solid matchmaking and a large and varied enough playerbase, the newer players ought to be facing only a few day-1 vets each game. |
THE C-O-B-R-A
Amarr Templars Amarr Empire
5
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Posted - 2012.11.02 00:55:00 -
[3] - Quote
Fivetimes Infinity wrote:A headshot is a headshot. They'll be disadvantaged facing a veteran but it isn't hopeless. Additionally, you're assuming everyone he fights will be a vet. As it's a free game, in theory we should have people constantly coming into the game. With solid matchmaking and a large and varied enough playerbase, the newer players ought to be facing only a few day-1 vets each game. One would hope so |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.11.02 01:07:00 -
[4] - Quote
People start playing Eve every day, and there are people with 10 year old accounts. Just because people are only 1 year ahead of you doesn't mean squat. Specialize Specialize Specialize and you will find that both games get easier. |
ReGnUm DEl
Doomheim
622
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Posted - 2012.11.02 01:08:00 -
[5] - Quote
RANKED MATCH-MAKING SYSTEM |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.11.02 01:13:00 -
[6] - Quote
Its the learning cliff we all climb. That noobie could be motivated enough to claw his way up it. and when he has mastered the game mechanics he'll go after ever motherfraker that tried to knock him off. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.11.02 01:16:00 -
[7] - Quote
I hear the game will have an PvE side as well, so that may give people an area to level up there abilities before going to death match. |
Gunthar Bundar
Circle of Huskarl Minmatar Republic
11
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Posted - 2012.11.02 01:18:00 -
[8] - Quote
Assuming CCP allows dust corps to move out to Null sec by then, it seems as though there will be enough opportunities for the newbie to sharpen their skills through faction warfare in high sec without hitting those monster killer players. Even EVE still has zones that a player will be punished if he/she baits/traps/skins the newbies. This should give them enough combat experience to survive some of the tougher fights.
You know what would be cool? An in-game item that lets players in Dust rework some of their sp. Say once a year, a player can reset 1 mil or 10% of their skill points, whichever is higher. Of course, this goes against the universe's harsh skill training preferences, but would be a nice addition to cover a beginning character's messed up allotment. |
THE C-O-B-R-A
Amarr Templars Amarr Empire
5
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Posted - 2012.11.02 01:23:00 -
[9] - Quote
Mister Hunt wrote:People start playing Eve every day, and there are people with 10 year old accounts. Just because people are only 1 year ahead of you doesn't mean squat. Specialize Specialize Specialize and you will find that both games get easier. I understand Specialize but we all know how hard it is to do that these days, if it was only that easy it might not be so discouraging to the beginner, where and what do I specialize in, remember what you know due to wipes, the newbie will not have this privilege. But I do agree that is the way to success. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.02 01:41:00 -
[10] - Quote
I believe that they may first be hired as cannon fodder/a distraction/ something to simply add to numbers. Then if they're smart- they'll find their place until they eventually notice "hey! I'm out of that hole!"
Maybe we won't get too many players this way, but it'll keep a high quality (high for internet standards, ofc) to our player base. |
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dent 308
Subdreddit Test Alliance Please Ignore
967
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Posted - 2012.11.02 01:52:00 -
[11] - Quote
We (TEST) take day old characters and throw them into the deep end regularly. Most of them make it. These newbros try a few thing and then specialize into a role that amuses them, within a few weeks they graduate from hero tackle into any sort of job they can. A few months after that they could be flying dps or logi in mainfleet. More importantly than their sp is their exposure, both to combat ops and nullsec living in general.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.11.02 02:05:00 -
[12] - Quote
If you're new to Dust, join a Corp. That's what I do, I hop in someone's tank and getting a lot of massive points such as kill and kill assist. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.11.02 02:23:00 -
[13] - Quote
Supposedly a matchmaking system for skill points will be implemented. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.02 02:33:00 -
[14] - Quote
my thought is that half the skills are going to be null.
ARs. worthless Snipers. also worthless mass charges. worthless laser rifles. worthless
basically everything that isn't going to hit a tank effectively is going to be pretty worthless. as far as skilling up goes.
you either run around in a vehicle or be killed.
or the whole thing will be for nothing because eve players will see that there is no isk to be made on the isk sink and abort it. no contracts to take over sectors, no nothing. just matchmaking forever. |
THE C-O-B-R-A
Amarr Templars Amarr Empire
5
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Posted - 2012.11.02 02:40:00 -
[15] - Quote
I appreciate your responses, I am now reassured that everything and everyone will be just fine, CCP has nothing to worry about, the masses will come and stay, the game will thrive, CCP will have a hit, newbies will and do have a place to go and become amazing killers. All will be Tick-a-tee-boo. Phew, now I can rest easily.
Hopefully I don't make anymore mistakes developing my Merc.....Hopefully
end of thread for me,
thanks again for the input people.
Nuff Said |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.11.02 02:43:00 -
[16] - Quote
As a newbie, one can not be shy.
Read as much info as possible, then ask questions.
Don't feed the trolls. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.11.02 02:43:00 -
[17] - Quote
There shoul be a multiplyer on you skill cap depending on you SP compared to the top player. So if you are 1/4 of top players SP, you have a 4x multiplyer on your skill cap for example. This would speed new players into the game long after people become "uncatchable" Simple, and effective fix IMHO. Obviously have 2x, 4x, maybe 8x one day. |
THE C-O-B-R-A
Amarr Templars Amarr Empire
5
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Posted - 2012.11.02 03:05:00 -
[18] - Quote
Tony Calif wrote:There shoul be a multiplyer on you skill cap depending on you SP compared to the top player. So if you are 1/4 of top players SP, you have a 4x multiplyer on your skill cap for example. This would speed new players into the game long after people become "uncatchable" Simple, and effective fix IMHO. Obviously have 2x, 4x, maybe 8x one day.
but we all started at the same place so shouldn't it be relative? no advantages.
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.11.02 03:52:00 -
[19] - Quote
I fought a more skilled player 1 vs 1 in eve, I had a very well thought out fit. So I held my own with 20million isk ship vs a higher tier one with 70million isk bare hull piloted by a pilot that had years of playtime on me.
EvE has roles in battle for month old players along side ships that take over a year to train skills to just get in cockpit. If anything Dust has a shallower learning curve.
Sniping, gunner, flanking stealth hacker are very new player accessible. I had trouble with kills when I started in e3 build, I learned to run behind enemy and hack things instead, I didn't even now what cru's did beside give me points I assumed were good. By the end of month I was on leader board that only showed top 200 then.
Players starting after day one won't have the knowledge from testing, but will have player made wiki's and video tutorials we don't due to nda. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.02 03:53:00 -
[20] - Quote
THE C-O-B-R-A wrote:but we all started at the same place so shouldn't it be relative? no advantages.
can't say the same thing about boosters. |
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.02 03:59:00 -
[21] - Quote
Like I said in another thread,if the vehicles aren't kept under control and balanced,the game will end up being a corp battle of Twisted Metal where there's nothing but vehicles fighting all over the place,and the only people that you will see on foot are noobs or the fool hearty.
As of right now,there's no reason other than to cap objectives to exit a decent vehicle.Even if you aren't on a gun killing anyone,you get free SP just for going along for the ride.Why ever run on foot,especially if you have no gun game,like what seems to be the case with a lot of beta testers right now.
Yup,there's some serious balance issues that need to be implemented still. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.02 04:03:00 -
[22] - Quote
Th3rdSun wrote:Like I said in another thread,if the vehicles aren't kept under control and balanced,the game will end up being a corp battle of Twisted Metal where there's nothing but vehicles fighting all over the place,and the only people that you will see on foot are noobs or the fool hearty.
As of right now,there's no reason other than to cap objectives to exit a decent vehicle.Even if you aren't on a gun killing anyone,you get free SP just for going along for the ride.Why ever run on foot,especially if you have no gun game,like what seems to be the case with a lot of beta testers right now.
Yup,there's some serious balance issues that need to be implemented still. even then if you have a corp of nothing but vehicle pilots one dude hops out to cap a point while two tanks cover with gunners. wait till the point is capped then move on. if the enemy doesn't do the same thing or have decent anti armor peeps they are going to be red lined fast. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.11.02 04:08:00 -
[23] - Quote
I was born 28 years ago and thus I still have a lot to learn in life. There is at least one person out there in the world who is at least 20 years older than me. If I grow 1 year older he grows 1 year older as well and thus still stays ahead of me because he is wiser.
Life in this universe is never fair. Get use to it. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
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Posted - 2012.11.02 11:27:00 -
[24] - Quote
if you were here for either the E3 patch or the one right after it when there was a legit matchmaking system that was broken up into the different gear categories. i dont think newbies, in the pubbie side of things, will have too much of a problem nor will the SP cap even be a factor then because one would assume that the data CCP is getting with this cap implemented would push them closer to the balance of SP/ISK per game and gametype. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.11.02 14:08:00 -
[25] - Quote
CCP already said they will have different "zones" and we know this to be true in EVE as well with Hi, Low and Null sec space.
Beginners will likely be able to play in an "All Militia Gear Only" matches until they skill up and become more experience. The one year vets will be out in low and null sec by that point. The beginner will hang out in high sec where even if a vet comes to farm kill, he will have to do it in militia gear is most scenarios. There will likely be "safe zones" for new players.
Additionally, CCP may choose to start new players with more base SP that we will get.
Ex: Day 0 (launch) - we start with 500,000 SP Day 100 - newly created characters start with 1,000,000 Day 200 - newly created characters start with 1,500,000 Day 300 - newly created characters start with 2,000,000 Day 400 - newly created characters start with 2,500,000 etc. etc. ---may not seem like a whole lot compared to how many we will have but it will at least allow new players to start to get some skill levels into a certain role. |
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