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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.01 15:53:00 -
[1] - Quote
The free lav should be 4 seats, no gun, no modules. The paid lavs should have freaking roofs. Any roadkill should do equal damage back, potentially leading to awesome stand your ground moments with heavies |
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Posted - 2012.11.01 17:01:00 -
[2] - Quote
Again this goes back to the issue that there are no "infantry sized objectives" to avoid this situation. Running over the guy crossing the street without looking? Sure, hilarious. Realizing that street is the only place to have gun fights anyway? Suddenly the problem is obvious. |
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Posted - 2012.11.01 17:23:00 -
[3] - Quote
Tony Calif wrote:LoL Scrubs. Get AV or gtfo. Keep the free LAV.
I abuse the hell out of free LAVs. Doesn't mean I think it's good gameplay. |
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Posted - 2012.11.01 17:31:00 -
[4] - Quote
Chunky Munkey wrote:Fivetimes Infinity wrote:Nstomper wrote:shouldnt be fatal? It's a car crushing a dude at fast speeds Who cares? Moving forward and steering a bit in a free vehicle should not be able to drop someone in proto gear. Anything that ought to be able to kill something, ought to be able to kill the proto version of it. You lost your isk, deal with it.
It should take more effort to kill prototype than militia, otherwise what's the point? |
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Posted - 2012.11.02 16:18:00 -
[5] - Quote
Tony Calif wrote:AV nade, pro sniper, swarm launcher, forge gun, any turret, another LAV. All simple easy counters. Except the sniper. He's gotta be pretty good to pop the driver. The idea there is no defence against them is LoLfunny.
Lol, the main issue isn't that they have counters, it's that they over-reaching their purpose. A new, universal jeep would be much better at ensuring people can get to the action. Collision damage would turn roadkill from a free kill into a legitimate tactic. But this all goes back to horrible map design. They are so big you need vehicles to get around, yet there is nowhere vehicles can't reach. |
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Posted - 2012.11.02 17:26:00 -
[6] - Quote
Tony Calif wrote:I throw nades at incomming LAVs all the time. They are part of the reason AV nades are on all my fits. I don't see how making them AUR only will change the gameplay except to pin noobs in their spawns. That's what the topic is about.
@noc Over reaching? Not IMHO.
I don't think AV grenades should be a necessity. I don't think they should be AUR only, I think they should keep the militia LAV as paid and replace the BPO with a new vehicle that is either a better troop transport (4 seat jeep) or personal transport (1 seat bike) that you cannot add modules to nor gunned (besides the passengers). The problem isn't ISK prices, it is the lack of SP and risk involved for the ease of killing any infantry. I am against ALL 1HK items, including the current missile turrets. |
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Posted - 2012.11.02 17:48:00 -
[7] - Quote
Jarre Jardox wrote:Noc Tempre wrote:Tony Calif wrote:I throw nades at incomming LAVs all the time. They are part of the reason AV nades are on all my fits. I don't see how making them AUR only will change the gameplay except to pin noobs in their spawns. That's what the topic is about.
@noc Over reaching? Not IMHO. I don't think AV grenades should be a necessity. I don't think they should be AUR only, I think they should keep the militia LAV as paid and replace the BPO with a new vehicle that is either a better troop transport (4 seat jeep) or personal transport (1 seat bike) that you cannot add modules to nor gunned (besides the passengers). The problem isn't ISK prices, it is the lack of SP and risk involved for the ease of killing any infantry. I am against ALL 1HK items, including the current missile turrets. In other words nerf snipers, railguns, forge guns, mass drivers, shotguns, impact grenades, remote explosives, missile turrets and lav collisions. All these in the right hands are 1hk so lets just nerf um all cus 1hk is bad.
Um, yes? That would definitely make for better gameplay. It has to require great skill at the very least for 1HK to be balanced. |
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Posted - 2012.11.02 18:15:00 -
[8] - Quote
Jarre Jardox wrote:Noc Tempre wrote:Jarre Jardox wrote:Noc Tempre wrote:Tony Calif wrote:I throw nades at incomming LAVs all the time. They are part of the reason AV nades are on all my fits. I don't see how making them AUR only will change the gameplay except to pin noobs in their spawns. That's what the topic is about.
@noc Over reaching? Not IMHO. I don't think AV grenades should be a necessity. I don't think they should be AUR only, I think they should keep the militia LAV as paid and replace the BPO with a new vehicle that is either a better troop transport (4 seat jeep) or personal transport (1 seat bike) that you cannot add modules to nor gunned (besides the passengers). The problem isn't ISK prices, it is the lack of SP and risk involved for the ease of killing any infantry. I am against ALL 1HK items, including the current missile turrets. In other words nerf snipers, railguns, forge guns, mass drivers, shotguns, impact grenades, remote explosives, missile turrets and lav collisions. All these in the right hands are 1hk so lets just nerf um all cus 1hk is bad. Um, yes? That would definitely make for better gameplay. It has to require great skill at the very least for 1HK to be balanced. If you nerf these weapons then wat is the point of having them in game? For example if a forge gun doesn't have massive dmg it can't kill a tank and as a side effect is 1hk, so if u nerf it its a pointless weapon might as well remove it. All these weapons have a purpose (and a counter) and if u nerf them it takes away their purpose so just remove them instead so all we have are assault rifles, laser rifles, scrambler pistols and smgs. Oh wait recent threads have pointed out tht laser rifles assault rifles and scrambler are all op so we might as well remove them as well. Only smgs ppl thts all you get. Flavorless 514
You have a flawed idea of feedback. I am saying up the skill and/or risk criteria for OHKs. Never did I say remove all the weapons from the game. |
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Posted - 2012.11.02 19:12:00 -
[9] - Quote
Jarre Jardox wrote: i know you didnt say remove the weapons, im not saying you did. im saying that if you nerf everything that is 1hk then you remove the purpose of the weapon and if the weapon has no purpose why is it in the game? Lavs are trash as it is because they are hard to control and the gunner has no protection, you want to remove the one thing skilled lav drivers have to be and effective weapon, collisions. they are not light transport vehicles, they are light attack vehicles. I dont have a problem with making the free vehicle something else like a 4 person jeep or a single man bike, but if you remove 1hk collisions then the lav becomes a pointless vehicle.
Your idea of balance is garbage. It takes no skill to run people over, and if you think that is the only thing LAV's are good for, you are simple wrong. LAV's are brutal as AP vehicles right now. Hell, you can even give tanks a run for their money. If you NEED one hit kill weapons in a game to get kills, you are bad. Rocket tag is fun for quick comedy, not serious competition or long term fun. |
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