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Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.11.02 17:47:00 -
[1] - Quote
Noc Tempre wrote:Tony Calif wrote:I throw nades at incomming LAVs all the time. They are part of the reason AV nades are on all my fits. I don't see how making them AUR only will change the gameplay except to pin noobs in their spawns. That's what the topic is about.
@noc Over reaching? Not IMHO. I don't think AV grenades should be a necessity. I don't think they should be AUR only, I think they should keep the militia LAV as paid and replace the BPO with a new vehicle that is either a better troop transport (4 seat jeep) or personal transport (1 seat bike) that you cannot add modules to nor gunned (besides the passengers). The problem isn't ISK prices, it is the lack of SP and risk involved for the ease of killing any infantry. I am against ALL 1HK items, including the current missile turrets. In other words nerf snipers, railguns, forge guns, mass drivers, shotguns, impact grenades, remote explosives, missile turrets and lav collisions. All these in the right hands are 1hk so lets just nerf um all cus 1hk is bad. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.11.02 18:09:00 -
[2] - Quote
Noc Tempre wrote:Jarre Jardox wrote:Noc Tempre wrote:Tony Calif wrote:I throw nades at incomming LAVs all the time. They are part of the reason AV nades are on all my fits. I don't see how making them AUR only will change the gameplay except to pin noobs in their spawns. That's what the topic is about.
@noc Over reaching? Not IMHO. I don't think AV grenades should be a necessity. I don't think they should be AUR only, I think they should keep the militia LAV as paid and replace the BPO with a new vehicle that is either a better troop transport (4 seat jeep) or personal transport (1 seat bike) that you cannot add modules to nor gunned (besides the passengers). The problem isn't ISK prices, it is the lack of SP and risk involved for the ease of killing any infantry. I am against ALL 1HK items, including the current missile turrets. In other words nerf snipers, railguns, forge guns, mass drivers, shotguns, impact grenades, remote explosives, missile turrets and lav collisions. All these in the right hands are 1hk so lets just nerf um all cus 1hk is bad. Um, yes? That would definitely make for better gameplay. It has to require great skill at the very least for 1HK to be balanced. If you nerf these weapons then wat is the point of having them in game? For example if a forge gun doesn't have massive dmg it can't kill a tank and as a side effect is 1hk, so if u nerf it its a pointless weapon might as well remove it. All these weapons have a purpose (and a counter) and if u nerf them it takes away their purpose so just remove them instead so all we have are assault rifles, laser rifles, scrambler pistols and smgs. Oh wait recent threads have pointed out tht laser rifles assault rifles and scrambler are all op so we might as well remove them as well. Only smgs ppl thts all you get. Flavorless 514 |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.11.02 18:34:00 -
[3] - Quote
Noc Tempre wrote:Jarre Jardox wrote:Noc Tempre wrote:Jarre Jardox wrote:Noc Tempre wrote:]
I don't think AV grenades should be a necessity. I don't think they should be AUR only, I think they should keep the militia LAV as paid and replace the BPO with a new vehicle that is either a better troop transport (4 seat jeep) or personal transport (1 seat bike) that you cannot add modules to nor gunned (besides the passengers). The problem isn't ISK prices, it is the lack of SP and risk involved for the ease of killing any infantry. I am against ALL 1HK items, including the current missile turrets. In other words nerf snipers, railguns, forge guns, mass drivers, shotguns, impact grenades, remote explosives, missile turrets and lav collisions. All these in the right hands are 1hk so lets just nerf um all cus 1hk is bad. Um, yes? That would definitely make for better gameplay. It has to require great skill at the very least for 1HK to be balanced. If you nerf these weapons then wat is the point of having them in game? For example if a forge gun doesn't have massive dmg it can't kill a tank and as a side effect is 1hk, so if u nerf it its a pointless weapon might as well remove it. All these weapons have a purpose (and a counter) and if u nerf them it takes away their purpose so just remove them instead so all we have are assault rifles, laser rifles, scrambler pistols and smgs. Oh wait recent threads have pointed out tht laser rifles assault rifles and scrambler are all op so we might as well remove them as well. Only smgs ppl thts all you get. Flavorless 514 You have a flawed idea of feedback. I am saying up the skill and/or risk criteria for OHKs. Never did I say remove all the weapons from the game. i know you didnt say remove the weapons, im not saying you did. im saying that if you nerf everything that is 1hk then you remove the purpose of the weapon and if the weapon has no purpose why is it in the game? Lavs are trash as it is because they are hard to control and the gunner has no protection, you want to remove the one thing skilled lav drivers have to be and effective weapon, collisions. they are not light transport vehicles, they are light attack vehicles. I dont have a problem with making the free vehicle something else like a 4 person jeep or a single man bike, but if you remove 1hk collisions then the lav becomes a pointless vehicle. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.11.02 20:10:00 -
[4] - Quote
Noc Tempre wrote:Jarre Jardox wrote: i know you didnt say remove the weapons, im not saying you did. im saying that if you nerf everything that is 1hk then you remove the purpose of the weapon and if the weapon has no purpose why is it in the game? Lavs are trash as it is because they are hard to control and the gunner has no protection, you want to remove the one thing skilled lav drivers have to be and effective weapon, collisions. they are not light transport vehicles, they are light attack vehicles. I dont have a problem with making the free vehicle something else like a 4 person jeep or a single man bike, but if you remove 1hk collisions then the lav becomes a pointless vehicle.
Your idea of balance is garbage. It takes no skill to run people over, and if you think that is the only thing LAV's are good for, you are simple wrong. LAV's are brutal as AP vehicles right now. Hell, you can even give tanks a run for their money. If you NEED one hit kill weapons in a game to get kills, you are bad. Rocket tag is fun for quick comedy, not serious competition or long term fun. actually MY idea of balance is "a" counters "b" which counters "c" which counters "a", each item has its own niche and style of play and is the counter to something else. for the most part i see a lot of this in game. but nerfing "b" because it 1hk throws of this balance: "a" counter "b" and "c" counters "a" but there is no counter to "c" because "b" was nerfed.
free throwaway lavs dont require skill to drive, not because they are op but because of the mentality u have driving them, if you lose it who cares it was free no big you only lost the isk of your dropsuit, so drive with reckless abandon. as a player that has an alt specced only into lav and lav support skills i can assure u driving a non free lav u dont have the same mentality. Not losing your lav becomes very important because it costs as much as a fully proto dropsuit. you dont stop for anything really because with all the av nades and forge guns running around stopping or even just dramatically slowing down can cost you 150k isk, so you start thinking about things like is that guy by that building alone or does he have budies around the corner, if i engage him will that tiny hill make me do a 180, where is that forge gunner i saw 10 seconds ago, are there swarms behind me, was that a locus grenade he just cooked or an av grenade. its not as easy as you make it out to be. and come on the gunner on an lav is a joke. the only thing its good for really is harassing tanks since anyone can shoot you off easier than dominating a game in a dropship. my gunners get an average of 3 kills before getting shot off. if you work with your gunner to get in good overwatch positions they get sniped out not to mention that if you let your gunner shoot while your driving around you draw way to much attention to yourself and ppl start hunting you down like your a tank. so yes u need to be able to run ppl over to be an effective weapon otherwise wats the point? |
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