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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.01 15:28:00 -
[1] - Quote
You balance free by making the asset require skill to use effectively regardless of price, and the expensive (SP and/or ISK) just do it more efficiently, but by putting yourself at financial risk if you fail.
Swarm launchers are a fail weapon all around. They require no skill to use, there is little skill can do to improve your effectiveness with one, they wrap around wall yet hit 6" rocks, and they can't catch dropships at full speed but will flip them over for an instant kill at over 600m if they don't render on approach. It's broken for the user, it's broken for the target, and it needs completely reworked as a weapon class before we can even think about balancing the costs. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.01 15:32:00 -
[2] - Quote
Brush Master wrote:Noc Tempre wrote:You balance free by making the asset require skill to use effectively regardless of price, and the expensive (SP and/or ISK) just do it more efficiently, but by putting yourself at financial risk if you fail.
Swarm launchers are a fail weapon all around. They require no skill to use, there is little skill can do to improve your effectiveness with one, they wrap around wall yet hit 6" rocks, and they can't catch dropships at full speed but will flip them over for an instant kill at over 600m if they don't render on approach. It's broken for the user, it's broken for the target, and it needs completely reworked as a weapon class before we can even think about balancing the costs. I think you post on these threads just to get my likes
I spent my double SP on forum warrior IV. If there actually had been double SP I would have gotten forum warrior V by now |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.01 15:45:00 -
[3] - Quote
A great way to implement skill in swarm use and ECM is require laser targeting to keep the swarms guided to target. Obviously the swarm launcher would have this built in, but it also opens up support roles with target painter equipment. EW could counter locks, and advanced swarm launchers could be notable for their improved computers instead of raw damage. If EW, reps, and guns require cap, something would have to give, allowing the skilled team to set up and take advantage of an opening.
Villore Isu wrote:Nobody is asking for path prediction, merely a working version of the take-the shortest-route-to-target stuff that swarms are supposed to do, limited by a minimum turning radius built into the missiles and a maximum flight time. Math and physics say no. Hitting a non-ballistic vehicle with a slower missile would require some major ass-pulls on the code side that would result in swarms being an auto hit. At which point they should just account for the hit and not even bother drawing the missile in flight |
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