DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2012.11.01 11:20:00 -
[1] - Quote
Rendiff Jurr wrote:I'm not sure if I just suck or if maybe I've got something setup incorrectly but I can't seem to get a good aim on anyone. I'm constantly over/under correcting. It's really taking the fun out of the game. I'm not new to FPS games, I've been playing them since 007 and I've never had this much trouble.
This games aiming is absolutely horrible, and it is definitely not just you. I have been playing console FPS games since at least 1997 (007 Goldeneye), and I have to fight the controls 100% of the time in this game when I play. I think luck has more to do with how well I perform than skill, in terms of aiming.
Some players are able to cope with the extremely awful aiming, including players in my corp... but that doesn't excuse the fact that the aiming mechanics in Dust 514 are one of the worst of any game I have ever played, including Killzone 2 when it first came out (worst console aiming game of all time, with Far Cry 2 in second place). |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.11.06 05:07:00 -
[2] - Quote
Rendiff Jurr wrote: It occurred to me the other day that maybe the PS3 itself is partly to blame. The system is over 5 years old now, maybe we're reaching the limits of what the hardware is capable of.
Have you ever played Killzone 2 or Killzone 3? The Uncharted series? The PS3 has proven to be able to pull off some pretty amazing games in terms of graphics, complexity, and performance... Dust 514, in it's current, could probably run smoothly on the PS2 if the coding was correct and they didn't use the Unreal engine.
Although to be fair to the engine, Mass Effect 2 looks and runs beautifully, and it uses some form of Unreal. So the potential is there for this game to run and look amazing on our aging console, CCP just needs to iron out the kinks in their code. With the PS3's limited ability, there is very little room for bad coding, because it simply cannot compensate without having detrimental effects on the gameplay (ie like the severe frame-rate problems).
Because there is nothing about this game right now that even remotely hints that it is going beyond what the PS3 is capable of doing, unless you count inefficient/poor coding which requires more horsepower from the PS3 to run it.
As for the controls, well controls have very little to do with hardware, I could have a FPS game on the NES with smoother and better aiming than Dust.
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