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Musta Tornius
BetaMax.
265
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Posted - 2012.10.31 15:36:00 -
[1] - Quote
Totally agree with this. I'd like to see a lowering of the limit myself as I feel it would make it more useful. At the moment if you're less than 20-30 from the enemy you have to draw a sidearm to actually be able to inflict decent damage.
The skill doesn't do anything at all at the moment so it needs bug fixing. Currently the first level laser overheats after 79 shots fired, changing this to 50 and making the skill work would make sense.
As Caz mentioned the adv and proto doesn't overheat at all so maybe the proto could overheat quicker if it's base damage was increased slightly.
It would be immensely helpful if a Dev would tell us what the damage increment for the laser is and if's the same across all levels. A dev already mentioned it was a fixed amount but couldn't remember what it was exactly. |

Musta Tornius
BetaMax.
265
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Posted - 2012.11.01 13:00:00 -
[2] - Quote
KEROSIINI-TERO wrote:For everyone's information before you request for hasher overheating,
Laser Rifles DO overheat currently. it was fixed something like halfway of October. And I'm talking about ELM which previously did not overheat.
I just made a new alt, got level 3 in laser skill. I bought a laser and an elm laser and made two suits, started ambush and emptied the laser's clip, it only went to 79 shots fired, which is the same as having laser level 1, so that's still broken.
I then tried the Elm laser and it did not overheat, it got to maybe 90% heat then the clip was empty so overheating can not happen with that weapon. I can't check prototype because of skill points. |

Musta Tornius
BetaMax.
265
 |
Posted - 2012.11.02 18:23:00 -
[3] - Quote
Awesome news, I caught ccp wolfman on irc and whilst I can't post logs till sunday I wanted to share that he confirmed the damage coefficient to be 0.6.
I'll get back with a number table on sunday so we can talk more about the damage!
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Musta Tornius
BetaMax.
265
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Posted - 2012.11.06 09:32:00 -
[4] - Quote
Hiya, just wanted to update this thread with the damage numbers for laser rifles as CCP Wolfman was generous enough to share the damage increase for laser rifles. I just done a quick calculation using that.
Shots fired_______1 ___2 ___3___10__20__30___40__50__60___70__79__90__100
Laser Rifle_______15.6 16.2 16.8 21.0 27.0 33.0 39.0 45.0 51.0 57.0 62.4
ELM-7 Laser Rifle 15.6 16.2 16.8 21.0 27.0 33.0 39.0 45.0 51.0 57.0 62.4 69.0 75.0
Viziam Laser Rifle 20.6 21.2 21.8 26.0 32.0 38.0 44.0 50.0 56.0 62.0 67.4 74.0 80.0
79 is the last shot the laser rifle can fire before overheating so I added that as the last shot for laser rifle in the table.
The viziam is basically 5 damage ahead of every shot of the ELM-7. Does it make a big difference when playing? I doubt that very much so. But this shows that the laser is quite a beast if you have kept the trigger down for some time as we already knew.
Oh and btw, I timed the elm-7, it empties its clip in 8 seconds flat meaning that the Laser Rifle shoots a pulse every 0.08 seconds or each 80ms. A standard frame rate of 24 fps is around 40 ms I do believe without checking my maths.
Sorry for the shittily formatted table, we need a table function here! |
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