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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.31 23:38:00 -
[1] - Quote
For everyone's information before you request for hasher overheating,
Laser Rifles DO overheat currently. it was fixed something like halfway of October. And I'm talking about ELM which previously did not overheat. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.01 00:08:00 -
[2] - Quote
Actually, I'd like the damage model and persona of this current laser transferred to an another type of weapon, perhaps:
Tesla gun, graviton gun whatever. Whatever would make more sense for having damage increased over distance and then abruptly disappear altogether.
I'd like to keep laser a simple 'pointier' thing which disappears over distance quietly. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.02 19:08:00 -
[3] - Quote
Musta Tornius wrote:KEROSIINI-TERO wrote:For everyone's information before you request for hasher overheating,
Laser Rifles DO overheat currently. it was fixed something like halfway of October. And I'm talking about ELM which previously did not overheat. I just made a new alt, got level 3 in laser skill. I bought a laser and an elm laser and made two suits, started ambush and emptied the laser's clip, it only went to 79 shots fired, which is the same as having laser level 1, so that's still broken. I then tried the Elm laser and it did not overheat, it got to maybe 90% heat then the clip was empty so overheating can not happen with that weapon. I can't check prototype because of skill points.
I got the same set of skills and ELM really DOES overheat. The mechanic exists. Once I even suicided by that. But as change is the only constant, I'm gonna test that once more tonight in case that is not true anymore.
Please note two things: - This is still the second iteration of laser rifles and there are high chance that laser damage model and hit mechanic is of the greatest interest of the devs - At this moment training up the laser skills is wasted SP because of too small heat build up. So, definately heating (or some other price of using) must be made greater.
EDIT: ELM does NOT overheat. Corrected. Had wrong fitting. My apologies. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.23 01:13:00 -
[4] - Quote
KEROSIINI-TERO wrote:[quote=Musta Tornius]
I got the same set of skills and ELM really DOES overheat. The mechanic exists. Once I even suicided by that. But as change is the only constant, I'm gonna test that once more tonight in case that is not true anymore.
CORRECTION: I was wrong. I accidentally had for some reason a basic LR fitted event though I use only ELM's. I can now confirm, that on this date, ELM does NOT overheat.
(but for some reason haven't managed to get kill streaks like I used to - a slight tune down done perhaps?)
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