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Serk Gallis
Fancy Men of Cornwall
9
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Posted - 2012.10.31 06:35:00 -
[1] - Quote
Hey, I'm glad you're having fun with the game :) I'm going to reply to these as best as I can, and if other people see any issues with what I wrote, they can correct me :)
1) Not sure what map I'm on, the instant battle/loading screen menu didn't really tell me or I didn't really know where to look
Maps will be (once the game is finished) based on the layout of the EVE world. This ties in with your question about the starmap (11) - every single area in the game from that star map is an area in the world of EVE Online. Since this game ties directly into it, you will eventually have things like corporations based on one of those systems hiring you out as a mercenary to assault or defend areas all over that map.
2) You turn slower when you are crouched than when you are standing, I wonder if that is for a reason or if is just not supposed to work like that
This I actually donGÇÖt know that much about. I think it was a realism issue, but to be honest, IGÇÖve never really noticed it. It only ever helped me aim steadier, so I always instinctively saw it as a boon when sniping. You can of course adjust some of these (though the sensitivity seems to be broken for some people), and you can also play with a keyboard and mouse if you choose (this is still in need of some work, but yes, you can just plug your mouse/keyboard and go).
3) Some clippin issues when walking around corners of buildings
The devs are aware of this issue so far as I know, and theyGÇÖre working on it. TheyGÇÖre also working to fix the really annoying fall damage when you hit the wrong geometry and all of a sudden, the game thinks you fell a few hundred feet.
4) How many players is supposed to be in a full game?
I believe the number that theyGÇÖre looking for is 48 for now, maybe bigger once the game matures. Depending on the PS3 hardware, it should support way more. And also, depending on whether or not they will continue development of this game over to the PS4 whenever that comes out.
5) I think it takes way too many bullets to kill someone. I get having a shield and everything, but I think the amount of bullets it takes to down someone should be within the one standard clip range
This is a complex answer because if you have no background in EVE online, then this will seem the least intuitive to you. Every character has skill points, and subsequent skills they can apply those skill points to. Think of it as a nonlinear level up, where your level isnGÇÖt one overencompassing number arbitrarily saying how good you are, but a lot of little numbers in specializations you want to train, categorized as skill trees. You should have seen them by now GÇô Electronics, Mechanics, etc.
Of these skill trees, here are a few points:
Gun Skills: Each skill point put into the generic gun skill increases the damage by 2%, up to a total of 10% (this number is subject to change). Each specialized gun-related skill further tweaks this. For example, putting points into the handgun/sidearm side of things will increase your bullet capacity for handguns, the maximum range they can hit people from, how quickly you reload, and so on.
Shield Skills: Each point put into this tree will increase your shield capacity by a certain amount. You can also put points into the subsequent specialty skills to increase the charge amount, charge rate, and so on when your shield gets depleted. Mechanics Skills: Each point put into this will increase your armor capacity by a certain amount. Like the shield, you can specialize and get armor repairer equipment that will passively fix you up, and so on.
Suit Skills: Your suit itself has certain base statistics that heavily impact your game. Right now, not all of the suits, guns, or equipment are available GÇô you have a mishmash of a few items for each of the 4 main races in the EVE online world (look up the EVE Races to understand their racial specializations, as they apply directly into this game in terms of concept). A high-end Minmatarr suit (the current heavy suit) is geared towards high armor, meh shields, and so on. They can take a lot of punishment, and coupled with the modifications their skill choices apply to their fittings, this can mean theyGÇÖre walking tanks. If you go to your characterGÇÖs skills, you can go right and see a larger tree of what skills are available to you now. As you train higher into skills, more will appear. Alternatively, the marketplace now lists the skills required for each piece of equipment above it, and you can buy that skill and upgrade it with skill points directly from there.
The market economy is something you should also read up about, especially where theyGÇÖre intending to take it (see the EVE online economy), as well as boosters, and all the other items youGÇÖll be dealing with. It is overwhelming at first, but itGÇÖs what makes the game so in-depth.
Also, keep in mind that the items youGÇÖre currently using now are GÇ£Civilian GradeGÇ¥ items, probably. These are the lowest stats, the worst power and CPU usage, and the weakest. The upside? TheyGÇÖre cheap. As you upgrade your skills and get access to better items, youGÇÖll start seeing the damage pile up
Ask me if you want this expanded further, IGÇÖm just glossing over this for now, and havenGÇÖt even delved into fitting configurations, efficiencies and so on.
6) The "stamina" bar thing is kind of annoying, but I get the purpose of it
Yeah. Hopefully once the levels are fixed geometrically so you donGÇÖt have to jump out of corners and so on, this wonGÇÖt be as big of an issue.
7) When trying to melee, sometimes I would press the button and it would not work, I don't recall if this was a part of the stamini bar running out or what
Yes, they are tied to stamina, and if you sprint towards someone and try to bop them on the head, it wonGÇÖt always work. Either that or youGÇÖre bugging the game out. You never know, really. |
Serk Gallis
Fancy Men of Cornwall
9
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Posted - 2012.10.31 06:38:00 -
[2] - Quote
8) I called in my first vehicle, looked like a jeep, got in and within 30 seconds I was destroyed by an enemy. Are all vehicles this weak or is it just that jeep thing.
Vehicles are just another offshoot of point 5 that I wrote about. You start with civilian grade items, and upgrade them to higher end ones. Currently, the jeep canGÇÖt take much punishment, but with the right fittings, a good driver, and a good gunner, they can do a lot of damage. Your mileage may vary with vehicles (I suck at driving them, so I just ignore them for now). Keep in mind that calling in vehicles also costs you money! DonGÇÖt overdo it!
9) We lost the game unfortunately, partly because for a while whenever someone would join the game, they would be on the opposite team, so I'm not sure if it was because they were friends with someone on the enemy team or if it was due to bad team balancing issues
There are still some occasional hiccups with balancing that IGÇÖve noticed, but yes, if players join as a group, this tends to happen. The worst of it is that players joining in groups often work as groups, and _really_ tip the balance. We went from a sure victory, to a very epic defeat because of this many times.
10) On the subject of the jeep (kind of), I wondered why they would have a jeep or a dropship for such a small map. The map I played on had 4 "hacking stations". So this brings up the question of how big will the maps be? If they are all going to be that size, then that might be a small area for jeeps, tanks and dropships.
You heard the term, never bring a knife to a gunfight? EVE online is sort of the extreme of that. Someone brings a gun, then someone pulls out an assault rifle, then someone pulls out a rocket launcher, then someone nukes the whole planet from orbit and laughs his merry way onwards.
The EVE world is all about freedom to do what you want to do, so if a bunch of players want to spawn down a bunch of tanks or airships and nuke the map, thatGÇÖs their choice. All of these maps will eventually, as IGÇÖve mentioned before, be tied to corporations (clans/guilds in EVE online), that send out contracts to people playing Dust, so if you want to drop down a 1M ISK tank, and the contract is only worth 800K ISK, then you lose the tank and you lose 200K out of your pocket... That you have to share with your friendsGǪ so yes, in the final game this will be a bit more balanced because of funding. Or stacked GÇô if a corp wants to steamroll the competition.
So yes, map size doesnGÇÖt really matter. I also donGÇÖt know what the map sizes will be in the end, and I donGÇÖt know if thatGÇÖs been finalized yet.
11) After the battle, I was in my Merc Ship looking at everything, and I came across the starmap. What is the point of this and would I potentially be able to join any battles from this map?
See my point in section 1. EVE is a huge world!
12) I noticed in the battle listings screen there were Merc and Corporation battles, but there were none currently active. Is this because of the beta or are these just going to be special events?
Yes, this is because of beta. There are some special events now and then to test those features out, but I think that the current setup is so that the Merc battles are free for all type of things, and Corp ones are sponsored by the player corporations in EVE online.
13) The market place has A LOT of stuff to buy, but it is somewhat confusing on how to buy/implement these items. Do they give me a boost in someway? Maybe thats why those guys seemed to kill me so fast?
Yes, itGÇÖs a big and confusing thing if you havenGÇÖt played EVE before GÇô itGÇÖs not the most intuitive thing in the world and the UI is still a bit away from having the usefulness of the EVE online one. Notably, you canGÇÖt compare items yet (at least I canGÇÖt), and therefore you probably have never realized what the different tiers mean because you couldnGÇÖt see the numbers. In short, yes, the higher the tier item (the higher the meta), the better its stats are. A civilian pistol will not have all the good high-tech-top-secret military advancements, so you get the idea.
This is most likely why youGÇÖve been dying so much (assuming you can aim on average the same as other people, and are good at it GÇô I suck still)
14) If certain items do give you a boost like that, it doesn't really seem fair when noobies are going to be dominated by vets with the "best" equipment
The idea of EVE is so that no matter how weak you may seem, you can always fit into a role that is beneficial to the group. If youGÇÖre clever enoughGǪ I suppose one of the biggest things that draws me to EVE is that it isnGÇÖt fair. ItGÇÖs as unfair and as stacked against you as you let it be, and IGÇÖm glad Dust is no different.
Unlike other FPS games, balance isnGÇÖt something that the design is meant towards. But then again, there is no overall GÇ£bestGÇ¥ class either GÇô each person has a role that adds to the whole. You canGÇÖt be a huge team of slow moving heavy troopers, only to lose all of your base capture points because you move like snails. And are really nice targets for aircraft. And orbital strikes.
The idea is that when the game launches, noob players will have smaller contracts and so on to get their feet wet. And skill points always accumulate passively, which means you could not log in for a year and come back and have a ton of skill points to distribute (like EVE, though thatGÇÖs pay to play so not playing for a year is a bitGǪ financially unwise?).
The starting skill points are actually a decent starting point for items GÇô you can go toe to toe with a lot of people, and provided that youGÇÖre decently skilled, best people that are better equipped than you with tactics and teamwork. A lone soldier, no matter how GÇ£eliteGÇ¥ he is, will go down when surrounded by bullets.
So yes, the game is a bit harsh and brutal, but thatGÇÖs what EVE is.
Welcome to immortality, soldier.
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