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Thread Statistics | Show CCP posts - 1 post(s) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.13 13:05:00 -
[1] - Quote
Equipment is a whole selection of items which you have to equip in place of your weapon and activate manually, most of which have some form of ammo count as a restriction on their use.
Modules wouldn't have ammo limits, but would instead have cooldowns - and possibly use a certain amount of capacitor charge if such a system is added (possibly coming for vehicles, no confirmation I know of for Dropsuits). Kind of like active modules in vehicles do now.
Another important difference is that you can activate a module, and it just constantly does its thing while your weapon is still in your hands, free to be used at the same time. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 13:18:00 -
[2] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:Equipment is a whole selection of items which you have to equip in place of your weapon and activate manually, most of which have some form of ammo count as a restriction on their use.
Modules wouldn't have ammo limits, but would instead have cooldowns - and possibly use a certain amount of capacitor charge if such a system is added (possibly coming for vehicles, no confirmation I know of for Dropsuits). Kind of like active modules in vehicles do now.
Another important difference is that you can activate a module, and it just constantly does its thing while your weapon is still in your hands, free to be used at the same time. I dont see any reason why some equipment couldnt work on an active pattern. Or passive as a matter of fact. If the equipment slot is where active modules go, then shield tanked Heavies won't have access to shield booster modules, or armour hardeners if/when they add them.
Equipment is for equippable items that you hold in your hands. Modules are activated instead of being equipped. I wouldn't object to equipment that operates like an active module, but at least some of these suggestions would be better suited to a different system.
You could maybe replace the grenade slot with an active module, so you hit L2 to turn it on/off. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 14:21:00 -
[3] - Quote
Laurent Cazaderon wrote:Oh but i didnt mean to have all active stuff requiring an equipment slot either mate ^^ Just, based on what the module does, some would fit more an equipment slot. Such as an actual active scanner you would only need to activate, not hold in hand. (honestly, this equipment would work a lot more like intended this way). Or the X-ray scanner, or Anti-personnal webifier or radar jammer suggested by OP. All sound more like equipment, no matter active or not. To me, equipment doesnt necessarily mean you need to hold it in hand. Just that its not suit integrated but more like stored in your belt's pocket But considering all the active shield boosters, biotics, armor rep i or the OP suggested ... of course they would use regular low and high slots. No debate there. Sorry. Didn't quite take your meaning the first time.
SOME equipment that functions like an active module, where you select it to toggle on or off, or where you activate it on a cooldown, would be great. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 14:02:00 -
[4] - Quote
DJINN Riot wrote:Melee DMG burstl: A low-slot module that provides a larger increase to melee dmg than the passive booster but for a short amount of time. with a large cooldown. You know we already have a range of stimulants that give a melee damage boost, right? Having an active module doing the same job we have equipment for would be kind of redundant... or if you used both together, might make melee Scouts OP. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 23:32:00 -
[5] - Quote
Nicol Bolas Planeswalker wrote:Anti-gravity module: Temporarily allows user to levitate. Could be an easy solution for all the jet pack talk we see here. Snipers like myself certainly won't abuse this. Not if you want the option of crouching to steady your aim you won't... |
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