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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.23 14:15:00 -
[1] - Quote
I like a solution somewhere between Syndicate and BF3.
Also, kind of like OP's solution 2.
Current situation:
Kill = 50WP Assist = 25WP
Suggestion:
When someone is killed, 50WP are divided up between everyone who dealt damage to the target over the preceding 20 seconds, based on the total damage the target sustained during that period and the percentage of damage each attacker dealt from that total. An additional 30WP is awarded to the killer.
This way, getting a kill "solo" will award 80WP. Barely scratching a near-death enemy will probably only give you about 30WP, and if someone else did the "real" work, they get up to 50WP. But if you nearly get a kill, then die, and the still-weakened enemy gets caught half a minute later, you missed your chance. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.26 09:01:00 -
[2] - Quote
Cross Atu wrote:Also a question, with this system if an enemy is reduced to 10% life, the 20 seconds (or whatever) span expires for whoever did that damage and two other Mercs finish him off how do the WPs get awarded? Assuming an even split of that remaining damage would one Merc get 25WP and the other 55WP or would the 90% done by the first team member be "gone" (with no one getting the points for that damage) once his window expires? The count would, assuming my suggestion is taken, work from the total damage dealt in those 20 seconds, NOT the total damage the unhurt target could survive.
If someone has 100 armour HP, and 100 shield HP (obviously made up numbers are made up), gets worn down to 10 armour, then somehow manages to run around for 30 seconds without any shield regen kicking in, and somehow manages to only take 5 damage each from 2 other players, they would get a 50% share each in the damage WP awarded (25 each), and the one who actually gets the kill would be awarded the kill bonus on top of that (30 in my example).
The numbers, in terms of time and WP amounts, almost certainly need tweaking. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.29 02:22:00 -
[3] - Quote
This is your friendly neighbourhood bumper saying "bump" because this thread should stay visible. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.02 06:02:00 -
[4] - Quote
I'm actually leaning towards option 3 more now than I was. It seems like a good idea. |
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