Adeptus Ezekiel
Bragian Order Amarr Empire
30
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Posted - 2012.10.30 12:02:00 -
[1] - Quote
EnglishSnake wrote:Armor tanks do suck
10plum or something like that has an armor tank with 10k hp on the armor alone, you know what happened? that got popped stupidly easy because he couldnt move fast enough to escape and my missiles cause damage to armor really well
Missiles are the flavour of the month and why? because of the community complaining about tanks and getting them nerfed
Look what changed - Railgun splash damage reduced so its not anti-infantry anymore but since ppl really dont field tanks as much ther is no need to skill up for em so you have a main turret which is useless, also for large railguns you need to train the small railguns upto lvl4
Turret movement speed - Railgun once again got hit badly with this, its quicker to move the tank than the turret, blaster quickest and missiles in the middle
Really with the railgun you might aswell take that off and put on a heavy with a forge gun since the forge gun can do everything better than the large railgun can do - forge gun can do anti-vehicle anti-infantry anti-dropship anti-sniper even
The resistance and DC getting nerfed, so tanks are more open to getting whacked so missiles again the best option because they have range, they dont have to get close but then again with SL being able to cross the whole map then bend around your cover to hit you thers no point, same with the forge gun which can snipe from across the damn map
Now ppl want the splash damage reduced on missiles, talk about deja vu tbh we had this with the railgun which is now strickly a anti vehicle weapon but missiles have explosive damage which effects an area and its a ******* missile lets not forget i mean would you complain if we had an RPG which had a 5m damage radius, essentially the missiles carry an explosive payload
Just say they do get nerfed, what then for missiles? are we trying to turn this into an infantry only game? are we trying to turn tanks into something useless?
Yall keep going on about missile splash damage but it doesnt always work tbh, ppl can hide behind a small hill and i can hit the front of that hill and the splash doesnt carry over that hill and hit the enemy, hes okay he can crouch behind that and be safe unless i get a direct hit, this is what forge and SL users currently use atm because they know they wont get hit but if you run out into the open or stand next to a wall and i kill you yall cry about splash damage i mean ffs id get the same result if i hit you with an RPG
All so true about the differences between Rails and Missiles sadly. Rails have extremely limited application now, and even then its only the largest ones that are any use at all.
As for missiles, you found one example where they aren't 100% effective? Thats pretty much the definition of OP.
Everything doesn't need to be nerfed into oblivion (as rails basically have been), but balance is important.
As for real world examples, modern MBT turrets can fire either sabot discarding shot (lets say rail for the sake of argument) or guided missiles in some cases. Is the speed of turret traverse different? No.
I'm not completely sure what CCP hope to achieve with these somewhat arbitrary rules, but basically they are guiding DUST down the EVE path of missiles & shield > everything else.
Edit: Fixed quantities of weapon ammo at least on MBT's, with the ability to resupply at the appropriate places, might well go a long way to balancing this out. Its hard to imagine an HAV carrying the thousands of rounds that seem to get spammed in most battles. Same for LAVs/Dropships. |
Adeptus Ezekiel
Bragian Order Amarr Empire
30
|
Posted - 2012.10.30 13:05:00 -
[2] - Quote
Ty 'SweetCheeks' Borg wrote:So from this thread, can we all agree that both vehicles and their counters are screwed up?.
I know this thread was about the large missile, but there's far more going on here tbh. Every single turret in the game needs rebalancing. If it doesn't happen we're gonna see a million and one of these threads and CCP will just ruin the large missile like they did the rail. Which will leave only the blaster and no doubt someone will start whining about that.
If they keep AV in it's current state tanks are gonna need their resistances back. Armour tanks will at least need a armour hardener to match shields, although the armour repper is still better at it's job than a shield booster imo. .
A good summary of the whole problem. Vehicles/AV are totally out of whack in nearly every possible way at present. |