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![Knightshade Belladonna Knightshade Belladonna](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.10.28 11:42:00 -
[1] - Quote
I'm not sure if it is posible with the engine they are using. But couldn't they implement a safety for when spawning, like say you just spawned and for the next 3-5 seconds you are invuln, but only if you do not fire your gun. activating your weapon will immediatly negate it's effect. I remember having this feature in Socom confrontation, and it was great for campers, especially on the small oil rig map.
I suggested this in another post, but could this be done on this game? And do you guys feel it would be a fair and balanced approach to avoid being insta killed before you even fully get loaded on screen? |
![Chankk Saotome Chankk Saotome](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Chankk Saotome
CrimeWave Syndicate
170
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Posted - 2012.10.28 11:44:00 -
[2] - Quote
I like the idea, but this belongs in Feedback/Suggestions. |
![D'Finn Rhedlyne D'Finn Rhedlyne](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
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Posted - 2012.10.28 11:45:00 -
[3] - Quote
I like this idea too and Chankk is correct. |
![Knightshade Belladonna Knightshade Belladonna](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.10.28 11:47:00 -
[4] - Quote
hahaha doh, my bad :\ I thought i did post this there derp ![Oops](https://forums.dust514.com/Images/Emoticons/ccp_oops.png)
Posted it there, this one can be ignored, locked, deleted |
![RIMSICLE BLUMPKIN RIMSICLE BLUMPKIN](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
RIMSICLE BLUMPKIN
24
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Posted - 2012.10.28 12:20:00 -
[5] - Quote
If anyone is still getting spawn killed, they deserve it now. Bloody scrubs. |
![Knightshade Belladonna Knightshade Belladonna](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.10.28 12:24:00 -
[6] - Quote
RIMSICLE BLUMPKIN wrote:If anyone is still getting spawn killed, they deserve it now. Bloody scrubs.
Thanks for your input, much appreciated. and lmao at your name.. blumpkin.. hahaha nice1 |
![RayRay James RayRay James](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
RayRay James
D3LTA FORC3 Orion Empire
20
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Posted - 2012.10.28 12:41:00 -
[7] - Quote
You want station timers in DUST? |
![Knightshade Belladonna Knightshade Belladonna](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.10.28 12:43:00 -
[8] - Quote
RayRay James wrote:You want station timers in DUST?
hehe nice way to look at it, basically yes in a way. As it acts the same as a station timer in Eve |
![Shadows Maker Shadows Maker](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Shadows Maker
Seituoda Taskforce Command Caldari State
129
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Posted - 2012.10.28 14:06:00 -
[9] - Quote
the problem is on the delay between when you spawn and when you actually have the control over you character, people spawn and stay foot for like 3 seconds before they can move or see the surroundings |
![Stinker Butt Stinker Butt](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Stinker Butt
Kang Lo Directorate Gallente Federation
103
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Posted - 2012.10.28 16:28:00 -
[10] - Quote
it has been posted, but I think it's good that you keep posting it. Eventually something will change.
In the meantime, I destroy the enemy drop uplinks as soon as I see them - including if my own team is already there camping. They may get pissed off, but I don't care anymore. |
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![Ten-Sidhe Ten-Sidhe](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.28 16:35:00 -
[11] - Quote
They could do it like gate cloak, have people spawn cloaked and decloak once they move, turning is allowed to check surroundings, only lasts 5 seconds or so.
I don't think spawn camping is a problem anymore, it is nothing like what happened in old builds. |
![Orin the Freak Orin the Freak](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2012.10.29 01:11:00 -
[12] - Quote
Or they could make it so you didn't have to spawn in the same spot over an over again. oh wait...
Maybe they could make it so your team mates could somehow deploy some kind of ... spawn.. beacon or something, where you could spawn in case your default spawn is being camped.
.... I think you get my meaning. we don't need any more noob crutches in this game. Play smart and live, or play like a lemming, and die like one. Let me just say, Spawn invuln broke KZ2. |
![Reimus Klinsman Reimus Klinsman](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_female_128.jpg)
Reimus Klinsman
BetaMax.
319
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Posted - 2012.10.29 01:17:00 -
[13] - Quote
Deploy from the air. The only advance notice you get is while you're falling.. Could be more useful for spawn campers... But cool looking. |
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