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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.28 02:37:00 -
[1] - Quote
Look, a lot of people have been throwing out a lot of ideas for balancing the current one-man tanks against AV weapons. I've been a proponent of separate seats for driver and gunner for a while, and rather than insist on a 4-man tank, I even conceded to the idea of giving the driver the front turret.
Obviously people have really strong opinion on this, and I'd just like to say that I think the separate positions should be tested. We've already had changes to game mechanics that were reverted based on negative feedback, and I'm sure this would follow the same path if it was found to be more detrimental than helpful.
I'm not trying to say that our (the separation proponents) way is the best or only way. I just think we should give it a shot, see if it works or not. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.28 02:40:00 -
[2] - Quote
lol |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.28 02:43:00 -
[3] - Quote
Mavado V Noriega wrote:lol Huh, that was faster than I expected. Anything more constructive to add? |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.10.28 02:57:00 -
[4] - Quote
give him a second he might have something even deeper to say.
nothing wrong with testing something, it might be like were in a beta testing game mechanics. |
Zero Harpuia
Maverick Conflict Solutions
421
|
Posted - 2012.10.28 03:00:00 -
[5] - Quote
I feel the seperation idea is the most sound of them. Doesn't change the numbers side of the debate, and it gives the driver more control over modules, which will be very important if cap comes in.
Plus it brings it into line with like, every other vehicle in the game. Until a one-man fighter comes out, there doesn't seem to be much planned for single-man vehicles, unless you call an MTAC one. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.28 03:04:00 -
[6] - Quote
Them tanks are expensive for a few reasons... |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.10.28 03:06:00 -
[7] - Quote
Mobius Wyvern wrote:Look, a lot of people have been throwing out a lot of ideas for balancing the current one-man tanks against AV weapons. I've been a proponent of separate seats for driver and gunner for a while, and rather than insist on a 4-man tank, I even conceded to the idea of giving the driver the front turret.
Obviously people have really strong opinion on this, and I'd just like to say that I think the separate positions should be tested. We've already had changes to game mechanics that were reverted based on negative feedback, and I'm sure this would follow the same path if it was found to be more detrimental than helpful.
I'm not trying to say that our (the separation proponents) way is the best or only way. I just think we should give it a shot, see if it works or not.
They could have two different types of tanks- 3 person and 4 person. The three person tanks stay the way they are now, with some minor tweaks. 4 person tanks have a separate gunner and driver, but deal more damage, especially to other tanks. That way people can use tanks themselves, but a tank using teamwork and coordination will nearly always defeat it.
Not saying this should be implemented, just one of my ideas. I'm open for suggestions on how this would be improved. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.10.28 03:14:00 -
[8] - Quote
I wasn't aware there was a dilemma.
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.28 03:17:00 -
[9] - Quote
Mobius Wyvern wrote:Mavado V Noriega wrote:lol Huh, that was faster than I expected. Anything more constructive to add?
well we did have a super kool discussion on IRC chat how this idea is just dumb didnt feel like typin out a repeat of it so just did something quick so u'd remember our original discussion lol |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.28 03:23:00 -
[10] - Quote
Zero Harpuia wrote:I feel the seperation idea is the most sound of them. Doesn't change the numbers side of the debate, and it gives the driver more control over modules, which will be very important if cap comes in.
Plus it brings it into line with like, every other vehicle in the game. Until a one-man fighter comes out, there doesn't seem to be much planned for single-man vehicles, unless you call an MTAC one.
fighters, gunships and mtac all one manned ppl need to stop ******* comparing a tank to a transport vehicle like a derpship this is why we get a bunch of dumb changes to the game then CCP has to go and undo said dumb changes wasting time.
as i told my good friend mobius what ppl gonna do when MTACs and Fighters and gunships come into play? QQ about making them need more than 1? make 1 person use the legs of the MTAC and walk while another fires?
and an FYI to the ppl out there ever thought that maybe.....JUST MAYBE tankin takes some decent skill to hav to operate the movment, main turret and module management?
ppl think its sooo easy with these glass tanks to just wtfpwn ppl........no its not , not unless u have...guess what....infantry support or gunners in ur tank backin u up.
Solo tanks almost always go down if faced with DECENT AV players , either that or hes forced back to being a non factor in the game. |
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MAVMACK
Seituoda Taskforce Command Caldari State
10
|
Posted - 2012.10.28 03:26:00 -
[11] - Quote
Got to give the driver main turret, more often then not they're the one calling it down...wouldn't be right for him not to control destiny of his vehicle because he doesn't have full control of core tank functionality
Plus QQ from drivers looking for competent gunners |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.28 03:42:00 -
[12] - Quote
Mavado V Noriega wrote:Zero Harpuia wrote:I feel the seperation idea is the most sound of them. Doesn't change the numbers side of the debate, and it gives the driver more control over modules, which will be very important if cap comes in.
Plus it brings it into line with like, every other vehicle in the game. Until a one-man fighter comes out, there doesn't seem to be much planned for single-man vehicles, unless you call an MTAC one. fighters, gunships and mtac all one manned ppl need to stop ******* comparing a tank to a transport vehicle like a derpship this is why we get a bunch of dumb changes to the game then CCP has to go and undo said dumb changes wasting time. as i told my good friend mobius what ppl gonna do when MTACs and Fighters and gunships come into play? QQ about making them need more than 1? make 1 person use the legs of the MTAC and walk while another fires? and an FYI to the ppl out there ever thought that maybe.....JUST MAYBE tankin takes some decent skill to hav to operate the movment, main turret and module management? ppl think its sooo easy with these glass tanks to just wtfpwn ppl........no its not , not unless u have...guess what....infantry support or gunners in ur tank backin u up. Solo tanks almost always go down if faced with DECENT AV players , either that or hes forced back to being a non factor in the game. I haven't once compared the HAV to the Dropship. One is a transport and the other is an attack vehicle. Despite what you might think, the necessity of a gunner is the only disadvantage of this system, and it has a very significant advantage of giving the HAV even greater ability to control the battlefield, while eliminating the main source of anti-tank complaints, that being that it takes several people to kill a vehicle that can be operated by only one. With all the player-made Corps we have cropping up all over the place, it shouldn't be too hard to find competent gunners.
I had another idea, though: a Vehicle Commander position that inherits module control no matter what seat you choose. Thus, the owner of the tank could control the modules and gun, while leaving someone else to focus on the driving. I mean, in reality the tank commander has backup systems that allow him to operate the main gun from his position if the gunner is killed, for instance. Why not have a similar system for tanks in Dust? |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.10.28 04:13:00 -
[13] - Quote
Y do nerfs or "balances" always have to be proposed in the form of changing the damage of something or changing the way something works. We have a skill system ppl rather than change the damage or the HP or who drives and who shoots, change the skill reqs by making it harder and more exclusive to have a tank. Honestly I don't understand y there isn't MAVs (medium attack vehicles) this would balance HAVs (tanks) better than anything. Cus u make mav skill require the lav skill at 3 and then the hav skill requires the mav skill to 3. Thus rewarding the dedicated few who decide to go for hav. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.28 04:26:00 -
[14] - Quote
Mavado V Noriega wrote:
make 1 person use the legs of the MTAC and walk while another fires?
Someone is going to make this game and it will be awesome. Unless they **** it up. Chicken fights at the local swimming pool in August when you were a kid? Kibasen on sports day? People say they want fun, what more could you ask for? |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.10.28 04:46:00 -
[15] - Quote
How about we make each clone require three people?
One person shoots.
One person controls the left leg.
One person controls the right leg. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.28 05:00:00 -
[16] - Quote
Sarra Jardox wrote:Y do nerfs or "balances" always have to be proposed in the form of changing the damage of something or changing the way something works. We have a skill system ppl rather than change the damage or the HP or who drives and who shoots, change the skill reqs by making it harder and more exclusive to have a tank. Honestly I don't understand y there isn't MAVs (medium attack vehicles) this would balance HAVs (tanks) better than anything. Cus u make mav skill require the lav skill at 3 and then the hav skill requires the mav skill to 3. Thus rewarding the dedicated few who decide to go for hav.
Because I want to be a dedicated vehicle gunner and as it is just any bum off the street can jump in a vehicle and man a turret without investing a single point in the relevant skills and they can rule the battle field. Just because you have another player willing to shell out for a tank.
Not fair I tell you.
I fully support the proposal in the OP (or something similar) and have since day one. I think it makes sense for the driver to use the forward gun and have a turret gunner for the big gun. This is sort of a nerf and a buff simultaneously and makes for interesting gameplay.
For me it isn't about balance, or any of that. I just want to be a dedicated vehicle gunner and all of ya'll are wasting my flavor. I'm only half kidding.
This would also allow CCP to make more complex or interesting turrets that you needed all of your concentration to operate. Such as a surface to air anti aircraft battery that could be used agains faster moving arial combat vehicles. Or some kind of mobile null cannon for taking down MCCs.
I would also fully support making MTACs solo, more exclusive to skill into as you say, and look forward to the massive butt hurt and a great outcry to nerf MTACs when they make it into the game and start running around throwing tanks at dropships for mad kills. Good times ahead. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.28 05:08:00 -
[17] - Quote
Aighun wrote:Mavado V Noriega wrote:
make 1 person use the legs of the MTAC and walk while another fires?
Someone is going to make this game and it will be awesome. Unless they **** it up. Chicken fights at the local swimming pool in August when you were a kid? Kibasen on sports day? People say they want fun, what more could you ask for?
Mad as this sounds, I think it would be great as an esport for our EvE overlords to watch and laugh at :D |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.28 06:03:00 -
[18] - Quote
Aighun wrote:Mavado V Noriega wrote:
make 1 person use the legs of the MTAC and walk while another fires?
Someone is going to make this game and it will be awesome. Unless they **** it up. Chicken fights at the local swimming pool in August when you were a kid? Kibasen on sports day? People say they want fun, what more could you ask for? I still don't understand why he keeps using that as an example of why HAVs should stay the way they are when an MTAC will likely on prove a threat to one if it manages to get behind it or something. Something with legs isn't going to be nearly as armored as an HAV.
Again, though, I'm not trying to say to nerf tanks. I've started using them almost exclusively again in this build, and I love operating such a powerful asset. However, I know from plenty of experience over the years that it would be a far more powerful asset with the ability to delegate functions between multiple crew members. If they actually implement capacitors, wouldn't you consider it unfair to force anyone that uses HAVs to have to drive, gun, operate the modules, and balance the capacitor all at once? One little mis-select of a module and your 4 million ISK asset goes up in smoke. Yes, you can go on and on about "skill" all you want, but at a certain point if a capacitor was implemented while still requiring the driver to balance all the functions of the vehicle, the result would be a far more nerfed asset than we have right now.
As a tank driver that loves using the things, I want to be able to delegate shooting to another member of my crew so that I can focus on keeping us moving and alive. I'd like to at least be able to test that at least once rather than the idea being summarily thrown out. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.10.28 06:29:00 -
[19] - Quote
Mobius testing this is a bad idea because of the limited timeline this game is on to launch. Obviously we don't know for sure wat the timeline is but so far all evidence tht I have seen points to December 4th (this is just my speculation) this would coincide with Eve's winter update. Two months thts not a lot of time, we haven't even really tested the eve/dust link yet which is supposed to be a highlight of the game. So it comes down to do you want the limited developer resources working on new tank mechanics or do u want them fixing bugs on current and future PLANNED content so tht we don't have a broken game on launch? I for one would like a not broken game. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.28 06:32:00 -
[20] - Quote
Sarra Jardox wrote:Mobius testing this is a bad idea because of the limited timeline this game is on to launch. Obviously we don't know for sure wat the timeline is but so far all evidence tht I have seen points to December 4th (this is just my speculation) this would coincide with Eve's winter update. Two months thts not a lot of time, we haven't even really tested the eve/dust link yet which is supposed to be a highlight of the game. So it comes down to do you want the limited developer resources working on new tank mechanics or do u want them fixing bugs on current and future PLANNED content so tht we don't have a broken game on launch? I for one would like a not broken game. I would like the same, but the last we heard of anything timeline related was a Dev at GC in Germany mentioning a possible December Open Beta date. We've had not a word at all on the subject since then. I'm pretty sure we've still got quite a bit of time before this game is "feature complete". |
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Sarra Jardox
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.10.28 06:57:00 -
[21] - Quote
Due to us moving to the main server being a huge ordeal they will have to make it coincide with a large eve patch to try to minimize downtime (doing otherwise would be bad business) so I'm pretty sure December 4th - 11th is a safe bet for us going into open beta because we will need to be on a much larger server for open beta player numbers. If not in early December then the second week of January. Ccp has held off a patch for like a month before but normally its a matter of a few days if they have to hold it back. We have ppl complaining now tht the game feels lifeless due to a lack of options, it'll be a lot worse if we go into open beta lacking planned features. So eventhough its speculation its looks like a pretty safe bet. And yet ur proposing something tht could take a month to code. Then it has to go through the whole Sony QA process. It just seems impossible in the amount of time. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.28 10:33:00 -
[22] - Quote
Mobius Wyvern wrote:Mavado V Noriega wrote:Zero Harpuia wrote:I feel the seperation idea is the most sound of them. Doesn't change the numbers side of the debate, and it gives the driver more control over modules, which will be very important if cap comes in.
Plus it brings it into line with like, every other vehicle in the game. Until a one-man fighter comes out, there doesn't seem to be much planned for single-man vehicles, unless you call an MTAC one. fighters, gunships and mtac all one manned ppl need to stop ******* comparing a tank to a transport vehicle like a derpship this is why we get a bunch of dumb changes to the game then CCP has to go and undo said dumb changes wasting time. as i told my good friend mobius what ppl gonna do when MTACs and Fighters and gunships come into play? QQ about making them need more than 1? make 1 person use the legs of the MTAC and walk while another fires? and an FYI to the ppl out there ever thought that maybe.....JUST MAYBE tankin takes some decent skill to hav to operate the movment, main turret and module management? ppl think its sooo easy with these glass tanks to just wtfpwn ppl........no its not , not unless u have...guess what....infantry support or gunners in ur tank backin u up. Solo tanks almost always go down if faced with DECENT AV players , either that or hes forced back to being a non factor in the game. I haven't once compared the HAV to the Dropship. One is a transport and the other is an attack vehicle. Despite what you might think, the necessity of a gunner is the only disadvantage of this system, and it has a very significant advantage of giving the HAV even greater ability to control the battlefield, while eliminating the main source of anti-tank complaints, that being that it takes several people to kill a vehicle that can be operated by only one. With all the player-made Corps we have cropping up all over the place, it shouldn't be too hard to find competent gunners. I had another idea, though: a Vehicle Commander position that inherits module control no matter what seat you choose. Thus, the owner of the tank could control the modules and gun, while leaving someone else to focus on the driving. I mean, in reality the tank commander has backup systems that allow him to operate the main gun from his position if the gunner is killed, for instance. Why not have a similar system for tanks in Dust?
because those ppl CLEARLY dont play many vehicle based FPS in EVERY FPS with vehicles its like that, it takes a few ppl to take down armor thats how it is and how it should be ppl need to stop ******* trying to balance a ******* tank against infantry its a tank ffs
In battlefail 3 u need a few ppl to take down a DECENT tanker (inb4noudont....yea u do if u played any competitive matches or pubs vs good tankers from top teams)
now u want someone else to drive 1mill+ tanks? LOL ur ideas for tanks are terrible imho.
also ur ideas are terrible because more 1 manned vehicles coming like fighters gunships and mtacs i dont see ppl on the lolbf forums complaining how jets are a problem or how attack choppers are a problem both 1 manned common sense on the bf forums (cant believe i just said that concerning bf3............) entails that if u dont have proper air support of ur own to combat enemy air ur gonna hav a tough time dealin with them as infantry as it should be.
PS: I dont usually do this but seeing as ppl STILL QQing about tanks ill mention a couple of my standout AV players, Sentient Archon, Immortal Ironhide.......both solo tankers with their forge guns. Maybe if the avg person would stop tryin to defeat tanks with AV nades or realise that lolSwarms dont do much against shield tanks which make up 99% of the tanks used since armor tanks are still **** and skill into forge guns instead they wont hav a problem with tanks at all because as tankers we sure do spend a **** load of SPs into vehicles as is so maybe ppl should invest into some proper AV.
No one is gonna want to spend all those SPs training tanks, turrets etc ONLY to be a taxi driver or leave the faith of his 2mill+ armour in the hands of some random to drive, terrible idea is TERRIBLE. I have not seen such moaning towards tanks in any other game except this one....idk maybe its because other fps players from other game realise a tank is....a tank? and common sense would entail it should take a couple ppl to focus on it to get it down.
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Waruiko DUST
G I A N T
90
|
Posted - 2012.10.28 14:55:00 -
[23] - Quote
I've got a thread on turrets and AV and damage types and how they interact in feedback that covers my opinions nicely.
Not sure how to link that thread as I get yelled at by the board every time I try to do so. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.28 15:54:00 -
[24] - Quote
Waruiko DUST wrote:I've got a thread on turrets and AV and damage types and how they interact in feedback that covers my opinions nicely.
Not sure how to link that thread as I get yelled at by the board every time I try to do so. Are you trying to use the hyperlink function, or just pasting it? |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.10.28 16:25:00 -
[25] - Quote
Mobius Wyvern wrote:Mavado V Noriega wrote:Zero Harpuia wrote:I feel the seperation idea is the most sound of them. Doesn't change the numbers side of the debate, and it gives the driver more control over modules, which will be very important if cap comes in.
Plus it brings it into line with like, every other vehicle in the game. Until a one-man fighter comes out, there doesn't seem to be much planned for single-man vehicles, unless you call an MTAC one. fighters, gunships and mtac all one manned ppl need to stop ******* comparing a tank to a transport vehicle like a derpship this is why we get a bunch of dumb changes to the game then CCP has to go and undo said dumb changes wasting time. as i told my good friend mobius what ppl gonna do when MTACs and Fighters and gunships come into play? QQ about making them need more than 1? make 1 person use the legs of the MTAC and walk while another fires? and an FYI to the ppl out there ever thought that maybe.....JUST MAYBE tankin takes some decent skill to hav to operate the movment, main turret and module management? ppl think its sooo easy with these glass tanks to just wtfpwn ppl........no its not , not unless u have...guess what....infantry support or gunners in ur tank backin u up. Solo tanks almost always go down if faced with DECENT AV players , either that or hes forced back to being a non factor in the game. I haven't once compared the HAV to the Dropship. One is a transport and the other is an attack vehicle. Despite what you might think, the necessity of a gunner is the only disadvantage of this system, and it has a very significant advantage of giving the HAV even greater ability to control the battlefield, while eliminating the main source of anti-tank complaints, that being that it takes several people to kill a vehicle that can be operated by only one. With all the player-made Corps we have cropping up all over the place, it shouldn't be too hard to find competent gunners. I had another idea, though: a Vehicle Commander position that inherits module control no matter what seat you choose. Thus, the owner of the tank could control the modules and gun, while leaving someone else to focus on the driving. I mean, in reality the tank commander has backup systems that allow him to operate the main gun from his position if the gunner is killed, for instance. Why not have a similar system for tanks in Dust?
Let me tell you why.
First of all the complaint that it takes several ppl to bring down a tank operated by one person is largely unfounded. I have seen forge gunners solo tanks. I have personally watched one of our heavies drop tanks in 2 shots, before the driver can even react. Not to mention that another tank driver can obviously take out enemy tanks. The notion that your average assault player that puts 2 games worth of SP into AV should be a credible threat to tanks (which is currently the most skill intensive profession) on his own is ridiculous.
Second, tanks with gunners already have a huge advantage over tanks without them. a tank running solo is much more vulnerable to AV attacks and will almost always be killed by a tank using 2 gunners (assuming both drivers are of equal skill). At the moment it is foolish to operate a tank without gunners in my opinion. You can do it but using teamwork and coordinating with gunners makes you much more powerful. This is how it should be.
Vehicle commander position? How is this any different from calling in a tank and letting a teammate drive off with it? So I put months worth of SP into a tank and I can only operate the guns?
Lets end this discussion and focus on the real issues in the game.
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.28 16:34:00 -
[26] - Quote
pffft. What do you think this is? A beta? |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.10.28 18:14:00 -
[27] - Quote
I am not a tanker but a good friend of mine is a tanker. He is pretty good not to say he is the best but as far as a tank goes your mainly as good as the tanks support be it gunners or infantry support. My point is that yes he is afraid of forge guns, by all means he should be they hurt a lot, a whole lot to be exact but, he only uses a Lv 1 tank he does not use a marauder. Let everyone fear the days when marauders are running the field on the reg. As much work that it takes for a forge to drop a tank now I could only imagine the work it will be going against a marauder or black ops.
I think that it is hard to drop a HAV but it is a HAV a three maned death machine on tracks. My only fear is for the balancing that comes into play later for high level HAVs and gear.
As far as the BF3 no I didn't play a lot of it. Those tanks are extremely easy to drop by one man. I remember in bad company 2 that you could take down a tank with no problem by yourself with a little bit of anti tank skill. My main point here is that this is a different game. So it is going to be different and it will be fun as long as it is balanced. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.10.28 18:21:00 -
[28] - Quote
Four Person Tank is the only way its going to work.... BF3 has a three person tank... why cant we have a four person tank.. forcing people to actually work together. provided they buff up the upper level tanks to include more armor and health so the four people working together can coordinate while taking fire and whatnot... the lower level tanks would be kinda training tanks... sorry guys cant think of anything else. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.28 18:42:00 -
[29] - Quote
The blasters would be at a major disadvantage(seem to work best circle strafing and doing figure eights while holding weapon on target) and the the missiles tanks would be better from the easier use of reps by driver. Rail gun tanks with separate gunner would work about the same.
A option to choose what gun to control as driver would be nice, so if you have a good gunner you can give him main gun control. A blaster main gun would probably work better driver controlled even with a gunner that was a better shot due to blaster quirks.
I soloed marauders in the last two builds with standard and advanced gear, they are not invincible unless used by a very skilled player. That much skill would make them nearly unkillable as assault too, different skill set so comparison is not of same person but different people equally skilled in chosen role. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.10.28 20:15:00 -
[30] - Quote
Goat of Dover wrote:I am not a tanker but a good friend of mine is a tanker. He is pretty good not to say he is the best but as far as a tank goes your mainly as good as the tanks support be it gunners or infantry support. My point is that yes he is afraid of forge guns, by all means he should be they hurt a lot, a whole lot to be exact but, he only uses a Lv 1 tank he does not use a marauder. Let everyone fear the days when marauders are running the field on the reg. As much work that it takes for a forge to drop a tank now I could only imagine the work it will be going against a marauder or black ops.
I think that it is hard to drop a HAV but it is a HAV a three maned death machine on tracks. My only fear is for the balancing that comes into play later for high level HAVs and gear.
As far as the BF3 no I didn't play a lot of it. Those tanks are extremely easy to drop by one man. I remember in bad company 2 that you could take down a tank with no problem by yourself with a little bit of anti tank skill. My main point here is that this is a different game. So it is going to be different and it will be fun as long as it is balanced.
Marauders should be hard to kill. They cost a million each, not to mention the massive SP investment just to be able to call it in, much less fit it properly. I have seen a couple marauders this build and they are far from undestructible, but taking one down takes some effort. That is not a problem imo.
If ppl find they are too hard to kill, even with proto AV gear, then maybe buff the high end forge guns. That is a solution, not making ur tank into an armored personnel carrier.
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Villore Isu
Algintal Core Gallente Federation
115
|
Posted - 2012.10.28 20:53:00 -
[31] - Quote
Sarra Jardox wrote:Due to us moving to the main server being a huge ordeal they will have to make it coincide with a large eve patch to try to minimize downtime (doing otherwise would be bad business) so I'm pretty sure December 4th - 11th is a safe bet for us going into open beta because we will need to be on a much larger server for open beta player numbers. If not in early December then the second week of January. Ccp has held off a patch for like a month before but normally its a matter of a few days if they have to hold it back. We have ppl complaining now tht the game feels lifeless due to a lack of options, it'll be a lot worse if we go into open beta lacking planned features. So eventhough its speculation its looks like a pretty safe bet. And yet ur proposing something tht could take a month to code. Then it has to go through the whole Sony QA process. It just seems impossible in the amount of time. The game is NOT going live in December, although open beta is certainly possible.
I don't know why everyone thinks that Dust has got to coincide with a named EVE expansion. In case everyone has forgotten, CCP is spreading out their releases a lot more by making the point releases much more substantial, hell there are even going to be 3 named expansions this year (Escalation, Inferno, Retribution).
No, I think Dust will release spring/summer 2013 hopefully with it's own mini expansion, or if the date gets pushed far enough, the main summer expansion.
And for the record, I think it is definitely worth giving the idea outlined in the OP a shot, besides it'll give tank drivers the ability to control other active mods without losing their main offensive weapon, and tanks might also get a small shield / armour buff to go with it. |
Waruiko DUST
G I A N T
90
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Posted - 2012.10.28 22:50:00 -
[32] - Quote
Mobius Wyvern wrote:Waruiko DUST wrote:I've got a thread on turrets and AV and damage types and how they interact in feedback that covers my opinions nicely.
Not sure how to link that thread as I get yelled at by the board every time I try to do so. Are you trying to use the hyperlink function, or just pasting it?
Tried both and got error-ed at both ways. Might be a problem with the terminal I'm using. |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
2
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Posted - 2012.10.28 22:56:00 -
[33] - Quote
Mobius Wyvern wrote:Look, a lot of people have been throwing out a lot of ideas for balancing the current one-man tanks against AV weapons. I've been a proponent of separate seats for driver and gunner for a while, and rather than insist on a 4-man tank, I even conceded to the idea of giving the driver the front turret.
Obviously people have really strong opinion on this, and I'd just like to say that I think the separate positions should be tested. We've already had changes to game mechanics that were reverted based on negative feedback, and I'm sure this would follow the same path if it was found to be more detrimental than helpful.
I'm not trying to say that our (the separation proponents) way is the best or only way. I just think we should give it a shot, see if it works or not.
Can you explain yourself further? Are you asking to eliminate the gun control from the driver? |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.28 23:27:00 -
[34] - Quote
I actually like this. Vehicles need to be a threat, but to be a threat it should require effort and teamwork. Mavado can complain "THIS IS NOT A DROPSHIP NRGGGHHHARAGE." As much as the guy wants, but tbh I don't think I'd be nearly as effective if I didn't have separate guns (blahblah a Dropship isn't a gunship but let's face it, they pretty much are right now).
As this game is a beta, we should try the following, bring in new 3 man tanks with the gunner controlling a small turret and then bring in some 4 man tanks with the Driver/Gunners being separate. A Tank Driver will still get SP from kills and doesn't always have to be moving. Can always switch from Driver to Gunner if you want to be a sitting duck, OR, get a crew together. Same with Gunships. I plan on being a Gunship Pilot and I hope I do require a gunner.
Also, DUST isn't ready for release. We're in a Closed beta, next step is an Open Beta, okay lads? Release is probably sometime next year. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.10.28 23:45:00 -
[35] - Quote
Jason Pearson wrote:I actually like this. Vehicles need to be a threat, but to be a threat it should require effort and teamwork. Mavado can complain "THIS IS NOT A DROPSHIP NRGGGHHHARAGE." As much as the guy wants, but tbh I don't think I'd be nearly as effective if I didn't have separate guns (blahblah a Dropship isn't a gunship but let's face it, they pretty much are right now).
As this game is a beta, we should try the following, bring in new 3 man tanks with the gunner controlling a small turret and then bring in some 4 man tanks with the Driver/Gunners being separate. A Tank Driver will still get SP from kills and doesn't always have to be moving. Can always switch from Driver to Gunner if you want to be a sitting duck, OR, get a crew together. Same with Gunships. I plan on being a Gunship Pilot and I hope I do require a gunner.
Also, DUST isn't ready for release. We're in a Closed beta, next step is an Open Beta, okay lads? Release is probably sometime next year.
It does require effort and teamwork to manage it... its just not broken so why fix it is what Mavado is saying (he has dealt with these threads/ideas a lot, so his patience has worn down. Its okay nums, rest your eyes a bit)
If you think anyone can grab a tank and own ****, you havnt used a tank. You have to be very smart about positiioning, a lot of noobs with tanks are overly aggressive and get killed easily.
Keep in mind a lot of people think its broken because they are looking at it from an unorganized pub standpoint when a majority of the game will be about organized fights. Tanks are 0 problem in competitive games, no balancing issue. And even in pubs, when you get someone who knows how to use a forge problem solved.
There is no need for a solution when nothing is broken. People are just either butthurt they dont have proper skills in the AV area, or are completely clueless on how helpful AV skills are
And even assuming there is a problem, why would adding someone to drive and one to shoot turret make it that much harder? Your just splitting jobs but doing no difference, communication is not going to increase. Turret guy literally just looks around and shoots things, drivers makes sure to be cautious... actually not any need to talk. No more communication then a spare gunner seat and a driver/mainturret guy would have in the current tanks.
"there a guy in X location"
"True"
*positions tank*
no difference. None. 0 extra communication.
People have failed to see that OPs argument has an implacent fallacy, IT ASSUMES by adding an extra person and splitting functions that it will = more need for communication. That is the fallacy, its a jump in logic that has no backing and in fact when critically thinking about it, does occur to be flawed. It certainly wont help any percieved balance issues.
Edit: No offense to OP, just im passionate about not splitting CCP resources, time and brainpower on changes that dont provide anything. They have a lot to chew on. I respect your idea but you also have to be able to see the criticism, and tbh criticism does drown the idea. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.29 13:37:00 -
[36] - Quote
I say go for it with a 4man tank, i wouldnt mind driving my tank and not shooting that way i can just concentrate on activating mods and GTFO when i need to, problem is the 4man tank would need alot more shield/armor because the tanks we have are paper
20k AV fit with a forge gun can take out a 700+k fit with barely any SP invested into AV tbh where as the tank driver had to at least put in 10x the SP? maybe even 20x
Even a tank with all slots filled and all with mics still has to avoid forge gunners, they can hide behind a small hill and the splash damage wont even touch them and they can crouch ther and snipe from the otherside of the map in safety, even SL can damage the tank enough
Sure a tank should have infantry support but when the infantry has to go before the tank then ther is something wrong, the tank is ther to smash the frontlines down **** things up for a bit then infantry come frome behind and take over while the tank can retreat and repair |
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