Joe Darkwater
Royal Uhlans Amarr Empire
15
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Posted - 2012.10.30 00:19:00 -
[1] - Quote
All of you have to do is to remember the costs of a tank. 200k for the vehicle alone another 250k-800k for a decent fitting. That means the tank needs to survive at least 3 matches to get the profit of someone using full militia gear. Also he has to spend about 2 million ISK into skills to fit that thing. And this is just the T1 crap. Look at the prices for a marauder (1.2 million) or a black ops (2.6 million). Those prices are just for the vehicle itself.
Those tanks arent tough enough yet! While it seems to be no big problem to get a full fitting into a dropsuit, PG and CPU of a tank doesnt allow that luxury. So there's alot of planning and love for details in each and every tank on the Battlefield. Each loss is a horror and those forgeguns? You got ONE guy with a fitting worth of maybe 30k get into close combat with a tank and it doesnt matter what the tank's fitting is, the forgegun just melts your shield/armor in no time. Shieldboosters and armor repairers are totally useless if you need 3 minutes to repair what one guy can do to you in less then one second.
However: Those large missile turrets need to be fixed. They are great vs infantry, awesome vs. tanks, unstoppable vs. LAV. Also they require the least amount of PG which means that there's more room for other stuff, since HUGE amounts of PG is needed for everything useful. Same goes for the small missile turrets. Waaaaay too much damage and again the little requirements. Those Missiles should be anti-air (with lock-on), railguns anti-tank and blaster anti-infantry. I guess thats the way it was planned but CCP failed - obviously.
Some calculations to prove my point: The worst small missile launcher deals 218dps and costs 6000 ISK The best small railgun deals 275 dps and costs 114k The worst large Missile launcher deals 624dps and costs 24k The best large railgun deals 622 dps and costs 466k ISK
Dont forget: Missile launcher also have bigger and better splash damage and radius and require less Power on the tank. While the railgun needs to charge up to fire, the missiles take a while to arrive. In both cases the opponent has time to get in cover so thats okay. I'd like to add that the rate of fire of the large missile launcher and the large railgun is pretty similar.
The fact that most tank drivers go for missiles is no surprise at all. It's also absolutlely no surprise that most of them are damn careful on the battlefield. Once you've been noticed everybody spawns with some AV ****. One wrong move and half a million bucks is gone - if you were so lucky to drive the cheapest tank possible. You also can loose about 5 million ISK in less than a second.
Conclusion: Rework PG of tanks, nerf the forge gun damage and make tanks a much more durable. Also make either missile launchers more useless or Railgun/Blasters way more effective. Everyone that comes to another conclusion has never driven a tank before or never used non-militia AV stuff. |