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Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.10.27 04:53:00 -
[1] - Quote
First, I pilot, a lot, actually it's the only thing I really enjoy in DUST and have three total dedicated gunners who aren't half bad at smashing everything red. What I've noticed is the majority of Dropships are fitted with Accelerated missiles when it comes to fighting Infantry. Accelerated missiles allow Gunners on dropships to get amazing accuracy even when going top speed. I've circled maps as my gunners have gone 20+ whilst avoiding all swarms. I've hovered really far back in the Ground Troops Redzone and had them sniping with the missiles.
Try getting the kills with non-accelerated missiles and well.. the lads say it's much more difficult to do. Been trying Cycled missiles recently too, they work really well providing we're stable, it lets us clear an area before moving on. It's risky but we get kills from it.
So in short, what I've noticed is Accelerated Missiles are quite versatile and have high damage allowing us to use them at close range, at long, at speed and when we're still. Perhaps we should do either of the following:
- Disallow Accelerated Missiles for Dropships - Make the Accelerated Missiles a lot weaker.
thoughts? |

Tiel Syysch
Imperfects Negative-Feedback
634
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Posted - 2012.10.27 05:01:00 -
[2] - Quote
All turret damage needs to take a severe drop. There's no need for vehicles to be oneshotting infantry, except with maybe a direct railgun hit. |

Conraire
Zumari Force Projection Caldari State
52
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Posted - 2012.10.27 17:36:00 -
[3] - Quote
Tiel Syysch wrote:All turret damage needs to take a severe drop. There's no need for vehicles to be oneshotting infantry, except with maybe a direct railgun hit.
I say make the missile require a lock like swarms do. Which would make them mostly AV. And have reduced damage for dumb fire mode. And technically blaster turret range needs to be increased. As it is right now they have less range than an AR, yet do the same damage, and are bigger. |
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