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Joe Darkwater
Royal Uhlans Amarr Empire
15
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Posted - 2012.10.27 02:26:00 -
[1] - Quote
Hey everyone I got an idea, read the whole thing pls. It's a wall of text but I cant describe a worked out Idea in three words :)
Introduction
The current maps are pretty much outdoor-only which made me realise how much I love indoor fighting. So today I was sitting in a stationary gun, staring at the enemy MCC and I was wondering how damn cool it would be if we were able to board that thing! That reminded me of the titan mode in BF2142 (best BF ever) of course - which was fun and apart from the awesome boardings pretty similar to the skrimish mode in Dust514. This gamemode alteration is only meant for maps with two MCCs.
How can I board that thing?
Well you need some ways to get up there of course. You can already spawn on your own and jump out of it, thats neat. You could use a dropship to get up there of course but thats old and I dont like it. I also dont want to use those pods from BF; that would be lame so how about the following: On a map with two MCCs both approach each other automatically shooting like theres no tomorrow at each other and when both reach the middle of the map they connect/dock on let's say at least 2 points. So you can spawn on your own and just run onto the other one. MCC means "Mobile Command Center" after all :) If you are on the ground and want to get up? Kill yourself. You are immortal after all.
What about the shields?
Boarding is of course only possible when the shields are down and this might be a problem but I think I got a pretty nice solution: Since the approach is fully automatic you (CCP) can adjust the speed. That way you can determine when the MCCs will reach each other. Now you take a look at your statistics at what time the shield on both MCC's is usually down and thats the time when both reach each other. If one or both teams dont manage to get rid of the shields at that time the MCCs will both use a heavy EMP device (Smartbomb) to destroy each others shields but not damaging the hull. Shields are gone and the team who's currently loosing gets another chance.
What will I find inside of a MCC?
First said: I dont want that "run to 4 consoles, shoot a thousand bullets at them and destroy the core"-thingy from Battlefield. That was unrealistic and coulf've been better. An MCC is basically a spacecraft, the size of a frigate or cruiser. Such a ship needs some stuff: Communication, Engine, Bridge, Crew Quarters, Weapons control, Medic Lab and that cool meeting place where we all walk in circles like idiots right before a match. There also has to be a door to a hangar or cargo bay where all those verhicles are stored BUT this could lead to complications thats why that door is just locked and the area is inaccessible. Also there should be some automatic defense turrets onboard to keep intruders busy. Of course there is the big area where you can jump out of the MCC. That place is only connected to the Cargo Bay (still inaccessible) and the Meetingroom. Between all those rooms are simple hallways and corridors with some cover, maybe a couple of boxes - I'm sure you can think of something.
What do I need to do once inside?
As I said before You can enter the MCC at two points: engines and medic lab. You have to fight your way through there to get access to the next area: The big meeting place. From there you can go to either communication or weapons control or crew quarters. Weapons control is optional but if you take it you deactivate all onboard turrets. Communication and Crew Quarters will lead you to the bridge eventually where you will be able to take over the ship. Of course the bridge is heavily defended so deactivating the turrets is recommended.
How do I defend that son of a hauler?
Aim&Shoot at people with guns. You have to protect the door controls in each room that the other team has to hack. Now it gets really cool: You can run around everywhere and the doors will open for you BUT if there's an enemy on the other side (close to the door) the door will lock and not even you can pass it. Thats a safety measure so that you dont open the door for the enemy by accident. Defenders can spawn in the two main areas: The big meetingplace and the bridge (when the meetingplace has fallen). Defenders also can make use of the turrets. Just take a seat in gun control - one seat for each room, maybe you need a skill to do that (Starba... MCC defence management). Let me describe the gameplay (you can ignore that part):
The ground forces are busy and your team is loosing - but the MCCs finally reach each other and you and your mate plan to turn the tides by invading the enemy MCC. You act fast and spawn on your MCC. You decide to go through the medics lab since it's smaller and you need to be fast. You're fast enough and theres just the turret: No problem for your rocket launcher. You start hacking the door control and your mate get's in cover, aiming at the soon-to-be-open door. The door opens and both of you open fire at the enemies who were waiting on the other side. Your mate dies but so do the enemies. You shoot down the turret in the meeting room and you also manage to hack the next door but some guy steps out of weapon control and shoots in your back. Seems like he was sitting there for a while. You and your mate are heading back on the enemy MCC. One of you loose a grenade and the guy from before finds it. Boom, next room. This time it's heavily defended since more enemies decided to defend their MCC due to the warnings and your fast progress up there. A long cover fight follows and you know you cant win anymore. Damn. Then you notice that the rest of your team managed to take control of all the Anti-MCC guns on the ground since a big portion of the other team is sitting on the MCC. Victory This is actually why the Titan-Mode in BF was so much fun.
Why all this?
The curren... I think that I reached the maximum text length :) |
Joe Darkwater
Royal Uhlans Amarr Empire
15
|
Posted - 2012.10.27 02:28:00 -
[2] - Quote
.... Why all this
I think this alteration will add alot of fun and give the players a whole new set of tactics. Also it makes it pretty much impossible for the winning enemy team to take/hold all cannons, camp the spawning area and snipe everyone to death before they got the chance to sneak out of that place which btw. seems to annoy people so much that they exit the match. With those MCCs meeting each other in the middle of the maps and allowing ppl to board these things gives the players another way to victory. Apart from that: indoor fights for the win! :) Also the team who sucessfully takes over the MCC should get a reward for doing so. Whats the worth of a captured and damaged MCC? Divide it by all players in the winning team. Well maybe the automatic defense should be a little harder than decribed in that gameplay experience above. It should be pretty hard to take the MCC down but thats some balancing issue that needs to be tested.
You might say that it is a little late for a suggestion like this but a) such a thing can always be delivered after release and b) the beta is still in such a crappy condition that there should be more then enough time to release to implement stuff like that. |
Joe Darkwater
Royal Uhlans Amarr Empire
15
|
Posted - 2012.10.28 19:20:00 -
[3] - Quote
Thx
Some more Feedback? |
Joe Darkwater
Royal Uhlans Amarr Empire
15
|
Posted - 2012.11.01 02:40:00 -
[4] - Quote
*bump* Come on guys - I invested quite some work into this. At least read it |
Joe Darkwater
Royal Uhlans Amarr Empire
15
|
Posted - 2012.11.01 17:21:00 -
[5] - Quote
Piercing Serenity wrote:This is a good idea. We could always steal from Starwars Battlefront 2. You go inside the Mcc and hack different terminals which make the MCC less effective at what it does. Hack the targeting system? No more OB. Destroy the weapon cooling system? The MCC cools down between each shot fired on the enemy MCC.
Problem with this is that the MCC just has very little impact on what happens on the Battlefield. The automatic fire from the MCCs looks nice but doesnt have much impact. Just hop into a large turret when a match has just begun and look at the MCC - you will see it's hitpoints and how much damage it has taken. In the early beginning of the match, when no cannons are involved you can get a pretty good impression what the MCCs do to each other. It's close to nothing. You mention OB - orbital bombardement. That would suck since EVE Players are involved at OB and they dont have direct control what happens down there - The Pilot doesnt even know whats going on and for some reason he cant shoot. What you can do is making OB less precise - that'd be fine.
What else is a MCC good for? You could deactivate some console what makes it impossible for the other team to order vehicles of course - but I dont like that Idea. You order yourself a couple of Tanks and Aircraft and then make it impossible to counter you with the same. That gets very unfair very fast. The MCC also might be responsible for Team-communication. Another thing that would screw up the gameplay (right now I dont give a flying **** what ppl say on the comms, but in Corp vs. Corp matches this will get important)
So I stick to my original Idea: You can deactivate the internal defensive Systems and nothing more. For the docking MCCs: What is a RDV Ship? Can you describe what you mean exactly, NewOldMan?
Hexagons? I recently tried out Moonwalks! |
Joe Darkwater
Royal Uhlans Amarr Empire
15
|
Posted - 2012.12.11 14:22:00 -
[6] - Quote
bump :) |
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