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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2013.01.02 23:16:00 -
[31] - Quote
Alldin Kan wrote:Now that the framerate issues are gone in the ambush variant, can we get the skirmish variant back on this build or will it be available once we move to TQ?
It is a good tank map. I think we would see some good all out warfare when we get it back. Looking forward to it. |
Bojo The Mighty
Bojo's School of the Trades
427
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Posted - 2013.01.09 04:07:00 -
[32] - Quote
Alldin Kan wrote:Now that the framerate issues are gone in the ambush variant, can we get the skirmish variant back on this build or will it be available once we move to TQ? We definitely need this map back in Skirmish. It was by far the most remote, I don't think I ever completed exploring it.
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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.19 19:38:00 -
[33] - Quote
Just had an amazing battle there- every role all had something to do. We had people flagging down dropships and LAVs for rides, drivers collaborating with AV to get rid of dangerous turrets, people teaming up to box in and destroy an enemy HAV, infantry getting into those hard to reach places to remove enemy AVers, LAVs escorting infantry and dominating the center, etc.
I lost two of my best LAVs, but my profits and enjoyment of the battle more than made up for it. |
Thorn Badblood
R.I.f.t
0
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Posted - 2013.01.20 20:32:00 -
[34] - Quote
I really like this map, but I find I never finish a lot of games here because it freezes up and boots everyone. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.26 16:33:00 -
[35] - Quote
Great LAV map- every version of it. |
dalt ud
Vacuum Cleaner. LLC
62
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Posted - 2013.01.28 15:58:00 -
[36] - Quote
problem with FPS on this map when we have intense fighting |
Jean-Bertrand
ROGUE SPADES
0
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Posted - 2013.01.29 21:38:00 -
[37] - Quote
I love the layout of this map. I think this is fun map in Skirmish. I personally have had no problems with driving LAVs through the interior section. The fighting around B is always a blast. |
Tarquin Markel
The Synenose Accord Celestial Imperative
85
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Posted - 2013.01.30 18:52:00 -
[38] - Quote
My flat-out favorite for Skirmish. Critical interior resources (toehold required to win) give assaults and heavies plenty to fight over, but exterior objectives keep scouts and LAV drivers busy.
Well-balanced, nuanced, varied, and difficult to dominate. A joy, seriously.
But please cut the Goddamn high-stakes variant. Everything that makes this map interesting, the variant lacks. |
1LTNORFLEET
Lost-Legion
24
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Posted - 2013.02.04 04:52:00 -
[39] - Quote
there seems to be a barrier for sniping on the caldari variant there are laders leading up to the top of the building but apperently when i snipe i see there are metal barriers but when i shoot over them my bullets dont seem to go through also when i throw a gernade over it bounces back |
Sada Mokmo
DUST University Ivy League
2
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Posted - 2013.02.23 05:11:00 -
[40] - Quote
The "saucer-like" structure housing point B is also a great sniper nest for anyone with a dropship. Direct line of sight to A and C's capture consoles and very little profile showing from any angle. Actually the other tower makes sure no one outside town will shoot them down... |
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KalOfTheRathi
CowTek
247
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Posted - 2013.03.12 05:14:00 -
[41] - Quote
Just had a Sica destroy itself while coming over the ridge by the pipe crossing the road at D/E 9/10. Near the intersection of those four Grid values. Heading into the industrial section towards the middle road.
The Sica touched the road surface and exploded, myself and the Random Blue Gunner died instantly.
Region NA 0500 GMT Mar 12, 2013 Public match |
Bojo The Mighty
Bojo's School of the Trades
619
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Posted - 2013.03.20 01:19:00 -
[42] - Quote
Can we get map image of the Green Gallente Facility? The one with the CRU by B and the weird ditch between C and A. |
KalOfTheRathi
Talon Strike Force LTD Sleepless Knights Alliance
283
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Posted - 2013.03.29 07:00:00 -
[43] - Quote
Skim Junction during the First Spawn allows a Merc to spawn directly into the center of the industrial section.
Cancel the spawn with < 2 seconds remaining. This has been repeated five times but is not consistent. The additional tests show that the cancel is ignored and one is spawned anyway.
Sorry, do not have dates except for the last item. Data follows:
Region NA Grid N/A Public Match 0630 GMT Mar 29. |
Hwg xy 87
Kigurosaka Corporation
0
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Posted - 2013.04.20 18:31:00 -
[44] - Quote
I like this map alot. All map with a complex or alot of buildings are fun skyrmish map (in my opinion).
Thou I wish there was a map where more battle would happend inside some buildings. |
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