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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
MrBlobz
G I A N T
3
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Posted - 2012.11.11 21:52:00 -
[31] - Quote
Players can glitch into the null cannon E. I have yet to see this anywhere else, but I saw a player who would wait for us to come take the letter then pop out and kill one or two of us before retreating. it looked like he was immune to fire when he glitched into the letter. |
Jester 541
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2012.11.12 03:25:00 -
[32] - Quote
Oxskull Duncarino wrote:If each image of the maps had their edges numbered then we could give you the coordinates of the bug encountered.
You beat me to it :) I Agree with some type of grid mapping. |
Adstellarum
G I A N T
6
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Posted - 2012.11.12 16:01:00 -
[33] - Quote
MrBlobz wrote:Players can glitch into the null cannon E. I have yet to see this anywhere else, but I saw a player who would wait for us to come take the letter then pop out and kill one or two of us before retreating. it looked like he was immune to fire when he glitched into the letter.
i noticed this once as well... it would be nice if we could take screenshots with the ps3 and submit them to ccp with bug reports through a 2nd tool on the ps3 for this game.. or when you take a screenshot it will start a bug report form and when you leave the battle you have to enter in the details behind every screenshot... also being able to submit bug reports from the merc quarters would help too when it is something that a screenshot would not be able to help with |
MrBlobz
G I A N T
3
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Posted - 2012.11.12 22:34:00 -
[34] - Quote
Adstellarum wrote:MrBlobz wrote:Players can glitch into the null cannon E. I have yet to see this anywhere else, but I saw a player who would wait for us to come take the letter then pop out and kill one or two of us before retreating. it looked like he was immune to fire when he glitched into the letter. i noticed this once as well... it would be nice if we could take screenshots with the ps3 and submit them to ccp with bug reports through a 2nd tool on the ps3 for this game.. or when you take a screenshot it will start a bug report form and when you leave the battle you have to enter in the details behind every screenshot... also being able to submit bug reports from the merc quarters would help too when it is something that a screenshot would not be able to help with
I saw a thread about this in bug discussion today so I guess its not just this one letter, oh well |
Adstellarum
G I A N T
6
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Posted - 2012.11.14 17:16:00 -
[35] - Quote
i've figured out how to enter E and it is not that hard... there is no wall in the programming to prevent people from going in that letter... haven't tried the other letters in that map or the other maps |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
10
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Posted - 2012.11.21 13:52:00 -
[36] - Quote
What about moving objects in the map things like the escalators you have in this one maybe as a merc you can turn them on by hacking them really quickly. |
Cross Atu
Conspiratus Immortalis
774
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Posted - 2012.11.29 11:08:00 -
[37] - Quote
One of the most enjoyable maps in the game in either play mode. The diversity of elevations and angles accessible to players creates a consistently diverse play experience, not just allowing for but nearly requiring adaptability and team play to truly do well (tho a sprint suited ninja hacker can clean up on this map solo after 1st spawning starter AV to pop the middle turret).
Very few areas are completely exposed but even fewer are highly secure I've run HAV, LAV, Dropship, Forge Gun, Assault, Sniper, CQC Scout, and Logi (lots of Logi) on this map all to great effect. Know your squad going in and coordinate via comms. True on all maps but especially Ashland where the terrain (and objective +CRU configuration in Skirmish) make fully locking down an area much more difficult. I'd love to see more maps in this style.
0.02 ISK Cross
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chevy imp66
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2012.12.02 06:21:00 -
[38] - Quote
The right hand side of the ammo supply in E3 you can go under the ramp just past the escalator then you get stuck in there and the only way to get out is to kill yourself . |
Lexotican Fury
Chatelain Rapid Response Gallente Federation
0
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Posted - 2012.12.18 19:15:00 -
[39] - Quote
At 5C I remember one time climbing up the tall ladder of the pipe tower, to then take a step to the side and fall into the space between the pipes and the tower, such that I kept falling without moving, with the ability to use the acceleration dampeners, I eventually settled down and was finally able to open the options to commit suicide, so maybe,... that is acceptable? Though, probably worth looking into?
However, the ability to get stuck, and forced to suicide is actually cool, forcing the player to be careful, but the weird falling when stuck between a pipe and a frame with no floor, is kinda... If I recall correctly, opening the options menu when in falling-flight(?) is not allowed, which presents the problem with this issue. And the sort of duration I'm talking about is like 3 acceleration dampeners worth of falling until you finally settle down, even though, visually, there is no difference is position.
Ah, but in terms of fun of the map: well, I've developed a fondness to specializing in running people over with LAVs. This map presents some difficult maneuverability, but not to a degree that I'd complain about it, the challenge increases the fun of it.
DUST514, the new Wave-Race. Looking both ways before crossing the road, was never so important. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.23 10:11:00 -
[40] - Quote
On this new skirmish map, if you spawn on B it'll sometimes spawn you in an area between C and the CRU between B and C. This is lame if the enemy hold C and that CRU because you'll be surrounded by enemies when you spawn there. |
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Renato Vox
Osmon Surveillance Caldari State
0
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Posted - 2013.01.14 20:34:00 -
[41] - Quote
Average Joe81 wrote:out of all the maps, ashland is by far the best. It is fair for all specializations unlike Manus peak.
The first version wasn-Št so bad either.
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xAkantor
Carbon 7
5
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Posted - 2013.01.14 23:20:00 -
[42] - Quote
On the A-B connecting bridge on the west side of the A side. There is a wall next to the bridge for people to hide behind, if a tank with a blaster shoots at that wall, it will go through and can kill anyone on the other side of it. |
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