Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Miss Practice
30
|
Posted - 2012.10.26 03:31:00 -
[1] - Quote
Currently the laser rifle selection is pretty bad.
I propose variations on their current versions as follows:
Breach Laser/[Laser Blaster Rifle]
- 1/2 Range
- Increased damage
- 1.33 faster laser charge rate.
Burst Laser/[Burst Laser Rifle]
- Same range
- Laser does max damage from first trigger pull, no need for laser to stay active to achieve full dmg potential.
- 1.50 faster laser charge rate.
Tactical Laser/[Supercharged Laser Rifle]
- 1.25-1.50 range( that would put it between 100-120m)
- Laser damage is inverted, starts at max and slowly goes to lower damage
- .50 fast laser charge rate.
With the initial pull, the laser charges up by 4 times the normal ammount.
Thoughts? |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.26 04:01:00 -
[2] - Quote
Breach weapons are meant as a gap bewteen regular and tact., so 25% more range, and the damage takes longer to hit max.
burst makes no sense IMO
Tact I actually like
laser rifles at base need to be at 90m, and by proto hit around 120-125m without the range extendors built into the guns. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.26 04:44:00 -
[3] - Quote
Miss Practice wrote:Currently the laser rifle selection is pretty bad. I propose variations on their current versions as follows: Breach Laser/[Laser Blaster Rifle] - 1/2 Range
- Increased damage
- 1.33 faster laser charge rate.
Burst Laser/[Burst Laser Rifle] - Same range
- Laser does max damage from first trigger pull, no need for laser to stay active to achieve full dmg potential.
- 1.50 faster laser charge rate.
Tactical Laser/[Supercharged Laser Rifle] - 1.25-1.50 range( that would put it between 100-120m)
- Laser damage is inverted, starts at max and slowly goes to lower damage
- .50 fast laser charge rate.
With the initial pull, the laser charges up by 4 times the normal ammount.
Thoughts? I don't think the laser rifle needs variants. Its a very specialized weapon, given it's effectiveness at specific ranges. |
Miss Practice
30
|
Posted - 2012.10.26 06:11:00 -
[4] - Quote
WHz DS9899 wrote:Breach weapons are meant as a gap bewteen regular and tact., so 25% more range, and the damage takes longer to hit max.
burst makes no sense IMO
Tact I actually like
laser rifles at base need to be at 90m, and by proto hit around 120-125m without the range extendors built into the guns.
Pretty sure the breach weapons are meant as close quarter weapons... Look at any breach variant. |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.26 08:29:00 -
[5] - Quote
A pulse sniper would be cool. You fire and a one second pulse shoots doing some amount of damage over that one second. make this damage above the regular sniper so this gun is good against stationary or slow moving targets as they'll be in the spot for the full duration. This also would be useful against hard to hit moving enemies as you lead them slightly and while moving through it they take some damage.
This idea could also be adapted to a support of tactical laser pulse rifle with 0.5 to 1 second semi auto fire "pulses" |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.26 09:26:00 -
[6] - Quote
As a thoroughbred logi i made this request last week,
https://forums.dust514.com/default.aspx?g=posts&m=363259#post363259
The premise is a lazer rifle that you can heal your allies with.
I think there should be some more variants, I like the idea of a breach version to help with more of the smaller/compact maps. |
Miss Practice
30
|
Posted - 2012.10.26 11:19:00 -
[7] - Quote
Mobius Wyvern wrote:Miss Practice wrote:Currently the laser rifle selection is pretty bad. I propose variations on their current versions as follows: Breach Laser/[Laser Blaster Rifle] - 1/2 Range
- Increased damage
- 1.33 faster laser charge rate.
Burst Laser/[Burst Laser Rifle] - Same range
- Laser does max damage from first trigger pull, no need for laser to stay active to achieve full dmg potential.
- 1.50 faster laser charge rate.
Tactical Laser/[Supercharged Laser Rifle] - 1.25-1.50 range( that would put it between 100-120m)
- Laser damage is inverted, starts at max and slowly goes to lower damage
- .50 fast laser charge rate.
With the initial pull, the laser charges up by 4 times the normal ammount.
Thoughts? I don't think the laser rifle needs variants. Its a very specialized weapon, given it's effectiveness at specific ranges.
Why wouldn't it need variants? Are you telling me an entire races weapon of choice does not deserve diversity? Thematicly, there is tons of room, and i think it would really open up some potential for a weapon class i personally feel is underpowered. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.10.26 13:11:00 -
[8] - Quote
Miss Practice wrote:Mobius Wyvern wrote:Miss Practice wrote:Currently the laser rifle selection is pretty bad. I propose variations on their current versions as follows: Breach Laser/[Laser Blaster Rifle] - 1/2 Range
- Increased damage
- 1.33 faster laser charge rate.
Burst Laser/[Burst Laser Rifle] - Same range
- Laser does max damage from first trigger pull, no need for laser to stay active to achieve full dmg potential.
- 1.50 faster laser charge rate.
Tactical Laser/[Supercharged Laser Rifle] - 1.25-1.50 range( that would put it between 100-120m)
- Laser damage is inverted, starts at max and slowly goes to lower damage
- .50 fast laser charge rate.
With the initial pull, the laser charges up by 4 times the normal ammount.
Thoughts? I don't think the laser rifle needs variants. Its a very specialized weapon, given it's effectiveness at specific ranges. Why wouldn't it need variants? Are you telling me an entire races weapon of choice does not deserve diversity? Thematicly, there is tons of room, and i think it would really open up some potential for a weapon class i personally feel is underpowered.
I find one of the variants that isn't being mentioned is the possibility of a scrambler rifle that would be the burst and breach variants. Since the Scrambler is a pulse version of the laser, this would make sense.
Personally I think you are sticking to a box that doesn't apply to the genre of weapons. This would be a time to think of new variants and the long term possibility of having different crystals.
Come on people, think OUTSIDE of the BOX!!! |
Herpn Derpidus
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2012.10.26 13:33:00 -
[9] - Quote
Kazeno Rannaa wrote:Miss Practice wrote:Mobius Wyvern wrote:Miss Practice wrote:Currently the laser rifle selection is pretty bad. I propose variations on their current versions as follows: Breach Laser/[Laser Blaster Rifle] - 1/2 Range
- Increased damage
- 1.33 faster laser charge rate.
Burst Laser/[Burst Laser Rifle] - Same range
- Laser does max damage from first trigger pull, no need for laser to stay active to achieve full dmg potential.
- 1.50 faster laser charge rate.
Tactical Laser/[Supercharged Laser Rifle] - 1.25-1.50 range( that would put it between 100-120m)
- Laser damage is inverted, starts at max and slowly goes to lower damage
- .50 fast laser charge rate.
With the initial pull, the laser charges up by 4 times the normal ammount.
Thoughts? I don't think the laser rifle needs variants. Its a very specialized weapon, given it's effectiveness at specific ranges. Why wouldn't it need variants? Are you telling me an entire races weapon of choice does not deserve diversity? Thematicly, there is tons of room, and i think it would really open up some potential for a weapon class i personally feel is underpowered. I find one of the variants that isn't being mentioned is the possibility of a scrambler rifle that would be the burst and breach variants. Since the Scrambler is a pulse version of the laser, this would make sense. Personally I think you are sticking to a box that doesn't apply to the genre of weapons. This would be a time to think of new variants and the long term possibility of having different crystals. Come on people, think OUTSIDE of the BOX!!!
i didnt know scrambler rounds were diferent from the ones that the assault riffle fires... if so then they should change up the properties of the scrambler pistol to make it alittle more noticably diferent |
|
|
|
Pages: 1 :: [one page] |