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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.25 22:41:00 -
[1] - Quote
Well, seems you are 3 builds late on your passage on proto suit. Even though the idea that you should just make everything the same (yes, sure, make the modules matter) is one I completely disagree with.
Also there are any number of threads already about any of these topics.
But good effort on the layout and creative use of quotes. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.26 21:55:00 -
[2] - Quote
Mister Hunt wrote:I think what the OP was saying about proto suits is that if you give them enough PG/CPU they can be very beastly, as they would be able to run Proto modules. Someone in a militia suit couldn't run those modules. Well, maybe one but then they would have to hit you with a stick as their weapon. Make the modules matter. I have seen people in Eve (an example, not pushing Eve on anyone) where if you look at their HP, it is low. But taking them down is entirely different matter. You see, they run mods on their ships that reduce incoming damage, make damage heal really fast, those types of things. That is what the protosuits should do here. You can hit me all you want, but my guy is going to absorb in his shields or armor, that sort of thing.
And on a final note: Real men hull tank
It's already like this in DUST 514. Except there aren't currently shield hardener modules etc. for infantry. I'll double check suit stats in a few and eat crow if not. But that entire passage is moot because the OP is suggesting that CCP change the game so that it is already like it is now. Which is boring, to me. Unless they add more of these modules in from EVE that you mentioned.
In Replication you really knew when you had run into a proto suit wearing player, and those fights were more edge of your seat. And the payout was also a lot more gratifying (not just because of the accelerated ISK gains. Which I will not miss) at the end of the match. Now it is like, why bother skilling into dropsuits?
The thing to do in this build is see how much gear you can possibly cram onto a level 1 suit. The benefit you get from being able to fit a scant few more modules isn't that much of an incentive to fight in a really expensive suit. Unless you are fighting in a Corp battle. And because you don't get a payout based on value of gear destroyed for those fights it also removes that risk and reward dynamic from the entire game economy as well.
Over the long haul, yes, people, in a year or so at least, will eventually and inevitably be skilling into high level suits if they keep playing. But having more hp per suit level doesn't really detract from the game in any way that I can see. Even if the added hit points prove to have a merely psychological appeal (more hit points! I am totally upgrading!) and with new and better modules the benefit of a high level suit is in how much stuff you can fit.
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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.26 22:10:00 -
[3] - Quote
Xavier Hastings wrote: What I'm saying is that if a Protoman and a Militiaman fight, and they both use the same moduals, there should be a fair fight.
I don't want fair fights. When I beat someone using a proto suit while I am in militia gear I want to feel like I totally bested an OP opponent. I want to fight people in proto suits that think they are getting some kind of advantage. I want to win those fights and at least in my own mind rub it in their faces. "Ha, take that proto suit person!"
No, I do not want fair fights. But I want to win vs. proto suits and feel like I am overcoming great odds. Prevailing in the face of extreme danger. Not just because my opponent was completely incompetent at fitting modules, or just forgot modules entirely.
Also, your hypothetical is far fetched to the point of being irrelevant. Why should a prototype suit be exactly the same as a militia suit, other than the number of module slots PG and CPU? WHy shouldn't I be able to fit a prototype module on my level one suit if I really work at min maxing just to be able to do just that? What about prototype modules that increase CPU or PG, should I not be able to fit those on a militia suit? Might as well say, "If a grilled cheese sandwich fought a fried peanut butter and jelly sandwich and they were both cooked in canola oil instead of butter, it should be a fair fight." |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.26 23:47:00 -
[4] - Quote
Xavier Hastings wrote:
Also: Once this game progresses, more and more people that have been playing for a while will most likely be more advanced then New People, Skill Cap or not. So, why should I keep playing if I keep being mowed down every twenty seconds by someone in a better suit then I? I might even be better at FPS then he, but he has the better suit, so he wins. So I leave, minimizing the amount of players playing this game and not buying the precious AUR that CCP most certainly wants me to do.
As to this, it is a long standing fallacy that I have argued against since I got into the beta.
1. Getting killed by OP vets does not necessarily discourage new players.
2. The way things look now, OP vets and new players will never meet each other on the field of battle. But even if they did I would not have a problem with that, and I do not think it would result in another hypothetical: getting mowed down every twenty seconds. The amount of work you would have to put into making a dedicated low level noob stomper character that only spent time in High Sec griefing new players would just not lead to satisfaction for any but the most dedicated of ganking trolls. And that is without the algorithm that will perform matchmaking. There really just wouldn't enough of an incentive to do that sort of thing if the risk vs. reward was properly structured.
Also, as this is a multiplayer game, you are never alone. Even as a new player that doesn't know anyone in game. So now you are assuming that this guy in a better suit is actually a team of guys that does nothing but hang out in high sec noob stomping. You are advocating for some kind of apocalypse inoculation that flattens the game and makes it less interesting to some players in order to cater to this imaginary "New People" player (that, by the way, sounds like the most fickle, please hold my hand cry baby in gaming) based entirely on a made up scenario that the evidence doesn't even suggest will be possible.
Finally:
Assault Type-1: shield 125 HP, armor 175 HP
Assault vk.0: shield 125 HP, armor 175 HP
It has already happened. I do not have to eat crow. As I pointed out earlier, that entire portion of your post is moot and not even relevant to the current build. The folks that got all weak in the knees at the though of, gasp! more HP on a higher level dropsuit already won out over folks like me that wanted steeper differences between levels of gear. Or the devs were one step ahead of your post a few months ago and already wanted to make higher tier dropsuits useful mainly because you could use them to fit more stuff.
I really do believe that games suck today because they cater to the lowest common denominator and try to make up for lack of any sort of challenge with huge advertising budgets. More base HP for higher level suits was one challenge I was looking forward to working to overcome with this game but it doesn't look like I will get mowed down more than every 40 seconds or so. Ah well. Can't win em all. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.27 00:35:00 -
[5] - Quote
Xavier Hastings wrote:They already did that? Well, I suppose I was wrong then.
Well, apologies if I overstated my case. I take my forum battles very seriously.
But yes, you and CCP are on the same page. Look through all the drop suit stats in the market and you'll see they have already by and large implemented your idea. |
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