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Tectonious Falcon
The Southern Legion
395
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Posted - 2012.10.25 11:05:00 -
[1] - Quote
Ieukoplast wrote:Mechs = Dust death.
CCP seems to be taking after Starhawk, which failed miserably. It's bad enough with heavies right now, let alone dealing with f**ing mechs.
Unless the assault (and every other) class gets an additional slot that has some kind of heat-seeking nuclear missile system, mechs will dominate big-time. Heck, we need that right now with heavies, which are severely OP. I can't even imagine them adding mechs into the mix as well.
As for jetpacks, haven't heard that one yet, but with the crappy aiming mechanics of this game, it will also be a game-killer. CCP needs to focus on the core gameplay like aiming and balance before adding these ridiculous items. Otherwise Dust will have the same fate as Starhawk, 170k sales after 6-7 months.
Heavies..... OP....... Are you kidding me? Those words don't belong in the same sentence unless its "heavies are not OP."
We move slow as hell, we can't even jump over railings, most heavies depend on armour which means armour plates and no armour repairer therefore you get us to armour and we're weakened. Maybe you should stop charging head on at a HMG wielding tank on legs and circle around behind it. Heavies are pretty good as is, although they're nowhere near as powerful as they used to be.
Also people shooting from he tacks will have as much trouble hitting things as people shooting at them. I see no problem here. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.10.25 11:26:00 -
[2] - Quote
Ieukoplast wrote:Tectonious Falcon wrote:Ieukoplast wrote:Mechs = Dust death.
CCP seems to be taking after Starhawk, which failed miserably. It's bad enough with heavies right now, let alone dealing with f**ing mechs.
Unless the assault (and every other) class gets an additional slot that has some kind of heat-seeking nuclear missile system, mechs will dominate big-time. Heck, we need that right now with heavies, which are severely OP. I can't even imagine them adding mechs into the mix as well.
As for jetpacks, haven't heard that one yet, but with the crappy aiming mechanics of this game, it will also be a game-killer. CCP needs to focus on the core gameplay like aiming and balance before adding these ridiculous items. Otherwise Dust will have the same fate as Starhawk, 170k sales after 6-7 months. Heavies..... OP....... Are you kidding me? Those words don't belong in the same sentence unless its "heavies are not OP." We move slow as hell, we can't even jump over railings, most heavies depend on armour which means armour plates and no armour repairer therefore you get us to armour and we're weakened. Maybe you should stop charging head on at a HMG wielding tank on legs and circle around behind it. Heavies are pretty good as is, although they're nowhere near as powerful as they used to be. Also people shooting from he tacks will have as much trouble hitting things as people shooting at them. I see no problem here. Maybe if you stop playing as a heavy and actually tried going against them as an assault player you would understand. Even with a decent AR and suit, it takes several clips of constant fire to take down even the most basic heavy, let alone they have nearly the exact same range as an AR player. Heavies are severely OP and need a massive nerf. I think I actually have a better chance going up against a tank as an AR player than I do a heavy. Heavies needs to be vulnerable to swarm lock-ons, as a start. They also need a massive nerf in their range capability in terms of the machine guns they wield. Should be 50-70% of what they have now. Heavies should only be effective at extremely close range when using the HMG. Heavies only duty in this game should be AV, other than that they need to be effective only at extremely close range.
The funny part is I only started using heavies today dumbass. They were already nerfed. I can take down heavies with a logistics suit. Like I said before, stop charging them head on. HMG's have crappy range already, 50-70% reduction will leave them useful at 1 centimetre. A heavy suit is supposed to beat an assault suit every time in straight 1v1. Who would use a heavy when it has as much armour as an assault suit, but is much slower, can't jump and one of it's best weapons gets nerfed to uselessness.
Maybe if you started playing as heavy going against an assault player with an ounce of brains you would understand. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.10.25 11:31:00 -
[3] - Quote
Ieukoplast wrote:Tectonious Falcon wrote:Ieukoplast wrote:Mechs = Dust death.
CCP seems to be taking after Starhawk, which failed miserably. It's bad enough with heavies right now, let alone dealing with f**ing mechs.
Unless the assault (and every other) class gets an additional slot that has some kind of heat-seeking nuclear missile system, mechs will dominate big-time. Heck, we need that right now with heavies, which are severely OP. I can't even imagine them adding mechs into the mix as well.
As for jetpacks, haven't heard that one yet, but with the crappy aiming mechanics of this game, it will also be a game-killer. CCP needs to focus on the core gameplay like aiming and balance before adding these ridiculous items. Otherwise Dust will have the same fate as Starhawk, 170k sales after 6-7 months. Heavies..... OP....... Are you kidding me? Those words don't belong in the same sentence unless its "heavies are not OP." We move slow as hell, we can't even jump over railings, most heavies depend on armour which means armour plates and no armour repairer therefore you get us to armour and we're weakened. Maybe you should stop charging head on at a HMG wielding tank on legs and circle around behind it. Heavies are pretty good as is, although they're nowhere near as powerful as they used to be. Also people shooting from he tacks will have as much trouble hitting things as people shooting at them. I see no problem here. Maybe if you stop playing as a heavy and actually tried going against them as an assault player you would understand. Even with a decent AR and suit, it takes several clips of constant fire to take down even the most basic heavy, let alone they have nearly the exact same range as an AR player. Heavies are severely OP and need a massive nerf. I think I actually have a better chance going up against a tank as an AR player than I do a heavy. Heavies needs to be vulnerable to swarm lock-ons, as a start. They also need a massive nerf in their range capability in terms of the machine guns they wield. Should be 50-70% of what they have now. Heavies should only be effective at extremely close range when using the HMG. Heavies only duty in this game should be AV, other than that they need to be effective only at extremely close range.
Also last build militia swarm launchers could do over 1000 damage if every missile hit. I don't know if it's the same this build but that is a OHK on any heavy suit no matter how kitted out it is |
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