HEAT SoulRipper
ZionTCD Legacy Rising
45
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Posted - 2012.10.25 11:27:00 -
[1] - Quote
Ieukoplast wrote:Tectonious Falcon wrote:Ieukoplast wrote:Mechs = Dust death.
CCP seems to be taking after Starhawk, which failed miserably. It's bad enough with heavies right now, let alone dealing with f**ing mechs.
Unless the assault (and every other) class gets an additional slot that has some kind of heat-seeking nuclear missile system, mechs will dominate big-time. Heck, we need that right now with heavies, which are severely OP. I can't even imagine them adding mechs into the mix as well.
As for jetpacks, haven't heard that one yet, but with the crappy aiming mechanics of this game, it will also be a game-killer. CCP needs to focus on the core gameplay like aiming and balance before adding these ridiculous items. Otherwise Dust will have the same fate as Starhawk, 170k sales after 6-7 months. Heavies..... OP....... Are you kidding me? Those words don't belong in the same sentence unless its "heavies are not OP." We move slow as hell, we can't even jump over railings, most heavies depend on armour which means armour plates and no armour repairer therefore you get us to armour and we're weakened. Maybe you should stop charging head on at a HMG wielding tank on legs and circle around behind it. Heavies are pretty good as is, although they're nowhere near as powerful as they used to be. Also people shooting from he tacks will have as much trouble hitting things as people shooting at them. I see no problem here. Maybe if you stop playing as a heavy and actually tried going against them as an assault player you would understand. Even with a decent AR and suit, it takes several clips of constant fire to take down even the most basic heavy, let alone they have nearly the exact same range as an AR player. Heavies are severely OP and need a massive nerf. I think I actually have a better chance going up against a tank as an AR player than I do a heavy. Heavies needs to be vulnerable to swarm lock-ons, as a start. They also need a massive nerf in their range capability in terms of the machine guns they wield. Should be 50-70% of what they have now. Heavies should only be effective at extremely close range when using the HMG. Heavies only duty in this game should be AV, other than that they need to be effective only at extremely close range.
The only issue I have a concern about is the range of their weapons, it does seem to me at times they can really reach out and touch someone.
Otherwise they're fine, when I'm paying attention I can drop them with my AR. When I'm not, I'm dead. A good sniper will have no problems with them or anyone else for that matter.
They're HEAVY for a reason, the armor/shield is fine.
To nerf something to make it easier to kill is what destroys a game. I am personally excited for DUST because it's going to reward the player(s) who work together, and who spend time thinking and coming up with ways to terminate their enemy. Everything is there for you to win, you need to find that way.
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