Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.10.24 20:49:00 -
[1] - Quote
This actually sounds decent... but I doubt too many tank users will look on it favorably due to the best part (seperate gun/pilot). Most tankers I know were furious last time someone brought this up because they want to use the gun, but don't want to hand over control to someone else.
Let me be clear. Tanks are the ONLY vehicle that can be piloted and fire at the same time with a single mercenary. Anyone who wants to whine about how Avenger's idea would be killing tanks can shut right up if that's the angle they're going for. Avenger doesn't have it in for tanks, only Forge Guns :P
That said, if we have a SHAV (Super Heavy Armored Vehicle), we'd need it to also be slower than a current HAV. Maybe add a 'Breach' like variant to Swarms, and make the Breach Swarm Launcher and Breach Forge Gun the most effective ways to deal with these greater tanks, balanced out by slower locking speed and immonbility while charging, respectively, for the additional power. Remember, every power needs to have a counter thought up for it. That's why we have Dreadnaughts.
In fact, maybe we can make these the 'Marauder' class vehicles, and just make the Surya and Sagaris Prototype-tier HAVs, or possibly give them Siege capability and have them grow powerful enough to deal damage directly to the MCC if you can get it close enough, making them Dreadnaught-class ground vehicles.
EDIT: also, in response to the notes, KITTEN YES. Armor tanking is a joke that has LONG since ceased having an amusement value. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.25 03:44:00 -
[2] - Quote
Tony Calif wrote:Nova Knife wrote:I don't think you realize how massive a buff separating the driver from the gunner is. Currently, the Driver generally needs to keep the gun in the direction he's traveling so he can see where he's going. Especially the case when taking fire and the driver needs to move to avoid dying, this massively limits his killing power as he can't shoot at the dude behind him while he's driving forward, without driving blind.
But if the gunner is separate? A tank could easily have his gunner snipe the dude while he's driving away merrily. All that would do is allow tanks to 'circle strafe the map' even more than they do now.
Vehicle HP in general is too low, they are far too easy to kill now. But the turrets are still stupidly strong. They've always been OP. Making them stronger is kind of a funny suggestion. This. In fact this build gives you the ability for +100% more damage. Which is crazy. Because E3 marauders one hit killed anything. They only had 50% Silly CCP.
You can dress it up as being a 'buff', but the point still stands that it makes firing a tank as much of a team operation as using any other vehicle offensively. Two people working together is stronger than one? You don't say? I wouldn't call it a buff, but it IS blatantly more powerful if the two are working together. |