Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.24 21:00:00 -
[1] - Quote
Avenger 245 wrote:the tanks have had thier killing ability serverly droped and have lost thier status as a major threat, i think a general buff to HP along with increasing turret speeds would once agian make them powerful weapons of war that teams call in. but to keep them from becoming OP they should be limited by the team that uses them ability to coordinate, make thier guns requrie ammo and make a equipment piece for resupplying vehicle ammo. next seperate the main gun from the driver and force it to be a two man operation.
these change would once again make tanks powerful vehicles capable of chargin the line and engaging enemy blobs, but would require that a tank be funded, supplied, and crewed by a team. this would cause tanks to once agian be powerful and able to devaste teams but it would force people to rely on teams to have tanks and use them. which is how it should be
and dont when more AV stuff is added tanks wont be so OP even if the buffs happen however if the futrue AV equipment is added now tanks would be worthless and wouldnt be sued by any team.
so simple fix make them powerful, but make them require a team effort
[note] armor and shield tanking needs to be looked at and rebalanced
[note] strucutre should be added to vehicles I would say that you could give the driver the front small turret as compensation, and keep it a 3-man vehicle. If CCP does finally go through with vehicle capacitors, I can only imagine how frustrating driving, gunning, operating the modules, and balancing the capacitor would be for a single player. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.25 16:10:00 -
[2] - Quote
Avenger 245 wrote:Nova Knife wrote:I don't think you realize how massive a buff separating the driver from the gunner is. Currently, the Driver generally needs to keep the gun in the direction he's traveling so he can see where he's going. Especially the case when taking fire and the driver needs to move to avoid dying, this massively limits his killing power as he can't shoot at the dude behind him while he's driving forward, without driving blind.
But if the gunner is separate? A tank could easily have his gunner snipe the dude while he's driving away merrily. All that would do is allow tanks to 'circle strafe the map' even more than they do now.
Vehicle HP in general is too low, they are far too easy to kill now. But the turrets are still stupidly strong. They've always been OP. Making them stronger is kind of a funny suggestion. Not really a driver+main gun knows where's he's going and.can turn the tank to help the turret, by forcing it ti be a team effort the driver and gunner must communicate. Hower by putting limitation on tank there's going to multiple the tanks weakness they are hard to control especially once you having to communicate, and the other issue tanks are to soft if there is any AV around then the tank withers. YES, thank you! I'm stilled just vexed as to why so many people don't understand this. As much as the separation seems like a limitation, its actually a boost to the vehicle's effectiveness in equal measure. A change like this has the potential to finally make both sides happy as far as tank vs infantry. |