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Angrim Khan
Bragian Order Amarr Empire
21
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Posted - 2012.10.23 12:21:00 -
[1] - Quote
I hope that CCP carefully considers the effects of increasing ISK payouts. I know I will be flamed for saying this, but the ISK rewards in the current build have so far been quite well balanced.
More risk = more reward. Players are mostly stuck to using low level builds in all but the most important battles.
Proto builds generally only used in extremely important matches. I don't want to see tank spam or everyone using proto builds again, as we did last part of the previous build.
Thoughts? (and try to be polite) |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.23 12:29:00 -
[2] - Quote
Tank spam doesnt happen because most tanks are easy to pop with AV fits of less than 20k plus they are more expensive to run because of it
Proto stuff you may see more of
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HERCULEZE
Neanderthal Nation
8
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Posted - 2012.10.23 12:29:00 -
[3] - Quote
I think that with the low isk rewards using anything but the first tier stuff was just not profitable. I wouldnt condone being able to use Proto weapons and top tier tanks every game but I do think we should have more variety when playing random games i.e being able to use upto tech 2 stuff with the abilty to be able to make money.
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Angrim Khan
Bragian Order Amarr Empire
21
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Posted - 2012.10.23 12:34:00 -
[4] - Quote
EnglishSnake wrote:Tank spam doesnt happen because most tanks are easy to pop with AV fits of less than 20k plus they are more expensive to run because of it
Proto stuff you may see more of
I guess I was using the term 'tank spam' as a metaphor, i.e dropship spam, tank spam and any other expensive, potentially overpowered item for that specific build.
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.23 12:38:00 -
[5] - Quote
Angrim Khan wrote:EnglishSnake wrote:Tank spam doesnt happen because most tanks are easy to pop with AV fits of less than 20k plus they are more expensive to run because of it
Proto stuff you may see more of
I guess I was using the term 'tank spam' as a metaphor, i.e dropship spam, tank spam and any other expensive, potentially overpowered item for that specific build.
Well since the EVE/DUST link was put in for the weekend yes tank spam has turned up a notch but mostly milita and badly fit tanks which are far from OP |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.10.23 12:46:00 -
[6] - Quote
I hope they bump it up so there is more spam.
I'm sorry but the most intense fights I've had are against other Dropship Pilots and Tanks.
With other Pilots, it's that air battle where you're weaving in and out, trying to get above them to take them out whilst Swarms fly all around you. I've managed to maneuver around an enemy dropship causing the swarms to hit them and knock them back (shame about there being no damage though). I fought against Dark Cloud and Sir Meode yesterday aswell, it was an amazing fight which promptly brought me crashing to the ground. (Then they made sure there was no survivors by bombing the crap outta the crash site, lol)
With Tanks, It's hilarious chasing them around as they weave through buildings, to have it go under cover thinking its safe and then bam, I'm under the building too, my gunner blowing the crap outta him.
If we had more access to vehicles, the game would be more fun :D |
HERCULEZE
Neanderthal Nation
8
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Posted - 2012.10.23 13:00:00 -
[7] - Quote
Jason Pearson wrote:I hope they bump it up so there is more spam.
I'm sorry but the most intense fights I've had are against other Dropship Pilots and Tanks.
With other Pilots, it's that air battle where you're weaving in and out, trying to get above them to take them out whilst Swarms fly all around you. I've managed to maneuver around an enemy dropship causing the swarms to hit them and knock them back (shame about there being no damage though). I fought against Dark Cloud and Sir Meode yesterday aswell, it was an amazing fight which promptly brought me crashing to the ground. (Then they made sure there was no survivors by bombing the crap outta the crash site, lol)
With Tanks, It's hilarious chasing them around as they weave through buildings, to have it go under cover thinking its safe and then bam, I'm under the building too, my gunner blowing the crap outta him.
If we had more access to vehicles, the game would be more fun :D
You Sir are a threat, in a good way! I do try and spam your dropships with my forgegun when i can :)
Anyway this is an Alt that im leveling up for turretguy / HAV's so if you need a gunner let me know!. |
RandomizeUsr
Vacuum Cleaner. LLC
0
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Posted - 2012.10.23 13:01:00 -
[8] - Quote
I suppose little more ISK in rewards would be good. Some rich guys have low ISK, but they are buying many Aurum and purchase advanced and proto stuff with AUR. And they afford to equip proto stuff for every battle. And how can militia- or low level equipped opponent fight these Aurum fits? Earning more ISK will help poor and ordinary players to equip themselves better and have more chances facing more skilled or more rich enemy. They still will not be on even footing, but I suppose it will be how it has to be. (Sorry for my bad English) |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.10.23 13:05:00 -
[9] - Quote
Angrim Khan wrote:I hope that CCP carefully considers the effects of increasing ISK payouts. I know I will be flamed for saying this, but the ISK rewards in the current build have so far been quite well balanced.
More risk = more reward. Players are mostly stuck to using low level builds in all but the most important battles.
Proto builds generally only used in extremely important matches. I don't want to see tank spam or everyone using proto builds again, as we did last part of the previous build.
Thoughts? (and try to be polite)
Actually, CCP has on staff a noted economist who used to be a professor at a university in Iceland. This person's sole job in the game is to monitor the markets in both Eve and Dust and make recommendations on the best way to have a balanced economy. I can assure you, CCP takes the economy very seriously, which is why the economies from Dust and Eve haven't been integrated, and why CCP put a freeze on transferring money from Eve players to corporations with Dust players for the time being. |
Jariel Manton
SVER True Blood Unclaimed.
210
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Posted - 2012.10.23 13:10:00 -
[10] - Quote
Angrim Khan wrote:I hope that CCP carefully considers the effects of increasing ISK payouts. I know I will be flamed for saying this, but the ISK rewards in the current build have so far been quite well balanced.
More risk = more reward. Players are mostly stuck to using low level builds in all but the most important battles.
Proto builds generally only used in extremely important matches. I don't want to see tank spam or everyone using proto builds again, as we did last part of the previous build.
Thoughts? (and try to be polite)
Doesnt it make sense that if your fielding a better suit and your getting more kills and less deaths that you should make more isk? The way it sits not we might as well not even have SP because if you run anything other than militia its very very hard to come out ahead. |
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.23 13:11:00 -
[11] - Quote
I have nearly 4m isk in my account from using AUR items, i think it was fairly well balanced before to be honest. I was still coming out of some games with 300k isk. |
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