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xjumpman23
Royal Uhlans Amarr Empire
262
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Posted - 2012.10.22 22:46:00 -
[1] - Quote
I've been playing this game since March ( IF YOU HAVENT PLAYED SINCE MARCH GTFO OF THIS THREAD) I've been here since before people knew sleek AV grenades were OP against infantry.
Yeah I've been watching old DUST gameplay footage for the past 20 minuets and am honestly wondering what the hell happened to this game. It's a shame that a game that had so much promise has gone this far south so fast.
Skirmish was much more structured and consisted of attack and defense. Skirmish 1.0 promoted team play and forced structured battles with actual killzones. (IE. people didn't have to run around the map looking for the next person to kill) Battles were action packed meaning they were never boring there was alway something to do.
Gun battles promoted skill. Yes there was a rock paper scissors concept, but that didn't stop a better player from besting somebody regardless of their dropsuit or it's meta level.
Sniping took skill it wasn't the BS we have today where little kids hide in the hills and average 1 kill per game by getting that lucky kill off of somebody.
Gameplay was fast and frantic. It was unlike any game released within the past 4 years. It took elements of all the great shooters and rolled into one game. This game was everything COD wasn't but then CCP opened the flood gates and let some noobs ruin what could have been one of the most skill based hardcore unforgiving FPS games created.
********************************************************************
Contrast that with what we have now COD:DUST514 edition
wide open maps with little kids hiding in the mountains as snipers camping headglitching into "cover" slower gameplay than killzone 2 (which had realistic recoil and movement in comparison to most games) COD style gunfights where whoever sees who first wins terrible spawn points ZERO RECOIL STANDARD AR's terrible burst rifle (people have been asking for 3 round burst since match) worthless breach AR's gimped beyond the point of use and CCP knows this but allows the noobs to run around with zero recoil standard AR's. Broken tactical rifles in which people are easily able to use mod controllers with ( my friend has tested it with his mod controller)
This game in it's current state isn't fun to play and down right terrible in comparison to what it used to be. CCP seriously needs to stop dumbing the game down to the point where people won't want to bother with this game, because the gameplay will be no different than the CODs BFs and MOH's.
Noobs that couldn't aim ruined this game. |
Stephan Beta
14
|
Posted - 2012.10.22 22:52:00 -
[2] - Quote
xjumpman23 wrote:I've been playing this game since March ( IF YOU HAVENT PLAYED SINCE MARCH GTFO OF THIS THREAD) I've been here since before people knew sleek AV grenades were OP against infantry.
Yeah I've been watching old DUST gameplay footage for the past 20 minuets and am honestly wondering what the hell happened to this game. It's a shame that a game that had so much promise has gone this far south so fast.
Skirmish was much more structured and consisted of attack and defense. Skirmish 1.0 promoted team play and forced structured battles with actual killzones. (IE. people didn't have to run around the map looking for the next person to kill) Battles were action packed meaning they were never boring there was alway something to do.
Gun battles promoted skill. Yes there was a rock paper scissors concept, but that didn't stop a better player from besting somebody regardless of their dropsuit or it's meta level.
Sniping took skill it wasn't the BS we have today where little kids hide in the hills and average 1 kill per game by getting that lucky kill off of somebody.
Gameplay was fast and frantic. It was unlike any game released within the past 4 years. It took elements of all the great shooters and rolled into one game. This game was everything COD wasn't but then CCP opened the flood gates and let some noobs ruin what could have been one of the most skill based hardcore unforgiving FPS games created.
********************************************************************
Contrast that with what we have now COD:DUST514 edition
wide open maps with little kids hiding in the mountains as snipers camping headglitching into "cover" slower gameplay than killzone 2 (which had realistic recoil and movement in comparison to most games) COD style gunfights where whoever sees who first wins terrible spawn points ZERO RECOIL STANDARD AR's terrible burst rifle (people have been asking for 3 round burst since match) worthless breach AR's gimped beyond the point of use and CCP knows this but allows the noobs to run around with zero recoil standard AR's. Broken tactical rifles in which people are easily able to use mod controllers with ( my friend has tested it with his mod controller)
This game in it's current state isn't fun to play and down right terrible in comparison to what it used to be. CCP seriously needs to stop dumbing the game down to the point where people won't want to bother with this game, because the gameplay will be no different than the CODs BFs and MOH's.
Noobs that couldn't aim ruined this game.
I HAD DUST WHEN THE BETA FIRST COME OUT
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Stephan Beta
14
|
Posted - 2012.10.22 22:54:00 -
[3] - Quote
xjumpman23 wrote:I've been playing this game since March ( IF YOU HAVENT PLAYED SINCE MARCH GTFO OF THIS THREAD) I've been here since before people knew sleek AV grenades were OP against infantry.
Yeah I've been watching old DUST gameplay footage for the past 20 minuets and am honestly wondering what the hell happened to this game. It's a shame that a game that had so much promise has gone this far south so fast.
Skirmish was much more structured and consisted of attack and defense. Skirmish 1.0 promoted team play and forced structured battles with actual killzones. (IE. people didn't have to run around the map looking for the next person to kill) Battles were action packed meaning they were never boring there was alway something to do.
Gun battles promoted skill. Yes there was a rock paper scissors concept, but that didn't stop a better player from besting somebody regardless of their dropsuit or it's meta level.
Sniping took skill it wasn't the BS we have today where little kids hide in the hills and average 1 kill per game by getting that lucky kill off of somebody.
Gameplay was fast and frantic. It was unlike any game released within the past 4 years. It took elements of all the great shooters and rolled into one game. This game was everything COD wasn't but then CCP opened the flood gates and let some noobs ruin what could have been one of the most skill based hardcore unforgiving FPS games created.
********************************************************************
Contrast that with what we have now COD:DUST514 edition
wide open maps with little kids hiding in the mountains as snipers camping headglitching into "cover" slower gameplay than killzone 2 (which had realistic recoil and movement in comparison to most games) COD style gunfights where whoever sees who first wins terrible spawn points ZERO RECOIL STANDARD AR's terrible burst rifle (people have been asking for 3 round burst since match) worthless breach AR's gimped beyond the point of use and CCP knows this but allows the noobs to run around with zero recoil standard AR's. Broken tactical rifles in which people are easily able to use mod controllers with ( my friend has tested it with his mod controller)
This game in it's current state isn't fun to play and down right terrible in comparison to what it used to be. CCP seriously needs to stop dumbing the game down to the point where people won't want to bother with this game, because the gameplay will be no different than the CODs BFs and MOH's.
Noobs that couldn't aim ruined this game.
wRONG BUDDY MAG WAS LIKE THIS INSTALL THEY UPDATE IT
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Stephan Beta
14
|
Posted - 2012.10.22 22:54:00 -
[4] - Quote
[quote=xjumpman23]I've been playing this game since March ( IF YOU HAVENT PLAYED SINCE MARCH GTFO OF THIS THREAD) I've been here since before people knew sleek AV grenades were OP against infantry.
Yeah I've been watching old DUST gameplay footage for the past 20 minuets and am honestly wondering what the hell happened to this game. It's a shame that a game that had so much promise has gone this far south so fast.
Skirmish was much more structured and consisted of attack and defense. Skirmish 1.0 promoted team play and forced structured battles with actual killzones. (IE. people didn't have to run around the map looking for the next person to kill) Battles were action packed meaning they were never boring there was alway something to do.
Gun battles promoted skill. Yes there was a rock paper scissors concept, but that didn't stop a better player from besting somebody regardless of their dropsuit or it's meta level.
Sniping took skill it wasn't the BS we have today where little kids hide in the hills and average 1 kill per game by getting that lucky kill off of somebody.
Gameplay was fast and frantic. It was unlike any game released within the past 4 years. It took elements of all the great shooters and rolled into one game. This game was everything COD wasn't but then CCP opened the flood gates and let some noobs ruin what could have been one of the most skill based hardcore unforgiving FPS games created.
********************************************************************
Contrast that with what we have now COD:DUST514 edition
wide open maps with little kids hiding in the mountains as snipers camping headglitching into "cover" slower gameplay than killzone 2 (which had realistic recoil and movement in comparison to most games) COD style gunfights where whoever sees who first wins terrible spawn points ZERO RECOIL STANDARD AR's terrible burst rifle (people have been asking for 3 round burst since match) worthless breach AR's gimped beyond the point of use and CCP knows this but allows the noobs to run around with zero recoil standard AR's. Broken tactical rifles in which people are easily able to use mod controllers with ( my friend has tested it with his mod controller)
This game in it's current state isn't fun to play and down right terrible in comparison to what it used to be. CCP seriously needs to stop dumbing the game down to the point where people won't want to bother with this game, because the gameplay will be no different than the CODs BFs and MOH's.
Mag Is only 2 years old |
STB Vermaak Doe
558
|
Posted - 2012.10.22 22:56:00 -
[5] - Quote
I've played since june and even I recognize these truths |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.22 22:59:00 -
[6] - Quote
The only thing I agree is that the skirmish 1.0 was way better than 2.0. The 2.0 is far outclassing the 1.0, simply becauseof the fact that ifyou wern't attackers on 1.0, then you lose. I also disagree with snipers taking skill to use, when the most skilled playerhada hard time using those things because they were so bad. The rest is correct. You get a cookie "gives cookie" |
Stephan Beta
14
|
Posted - 2012.10.22 22:59:00 -
[7] - Quote
xjumpman23 wrote:I've been playing this game since March ( IF YOU HAVENT PLAYED SINCE MARCH GTFO OF THIS THREAD) I've been here since before people knew sleek AV grenades were OP against infantry.
Yeah I've been watching old DUST gameplay footage for the past 20 minuets and am honestly wondering what the hell happened to this game. It's a shame that a game that had so much promise has gone this far south so fast.
Skirmish was much more structured and consisted of attack and defense. Skirmish 1.0 promoted team play and forced structured battles with actual killzones. (IE. people didn't have to run around the map looking for the next person to kill) Battles were action packed meaning they were never boring there was alway something to do.
Gun battles promoted skill. Yes there was a rock paper scissors concept, but that didn't stop a better player from besting somebody regardless of their dropsuit or it's meta level.
Sniping took skill it wasn't the BS we have today where little kids hide in the hills and average 1 kill per game by getting that lucky kill off of somebody.
Gameplay was fast and frantic. It was unlike any game released within the past 4 years. It took elements of all the great shooters and rolled into one game. This game was everything COD wasn't but then CCP opened the flood gates and let some noobs ruin what could have been one of the most skill based hardcore unforgiving FPS games created.
********************************************************************
Contrast that with what we have now COD:DUST514 edition
wide open maps with little kids hiding in the mountains as snipers camping headglitching into "cover" slower gameplay than killzone 2 (which had realistic recoil and movement in comparison to most games) COD style gunfights where whoever sees who first wins terrible spawn points ZERO RECOIL STANDARD AR's terrible burst rifle (people have been asking for 3 round burst since match) worthless breach AR's gimped beyond the point of use and CCP knows this but allows the noobs to run around with zero recoil standard AR's. Broken tactical rifles in which people are easily able to use mod controllers with ( my friend has tested it with his mod controller)
This game in it's current state isn't fun to play and down right terrible in comparison to what it used to be. CCP seriously needs to stop dumbing the game down to the point where people won't want to bother with this game, because the gameplay will be no different than the CODs BFs and MOH's.
Noobs that couldn't aim ruined this game.
But ya you are right they need to put the Skirmish attack and defense. or make a new game mode like attack and defense |
Stephan Beta
14
|
Posted - 2012.10.22 23:01:00 -
[8] - Quote
WHz DS9899 wrote:The only thing I agree is that the skirmish 1.0 was way better than 2.0. The 2.0 is far outclassing the 1.0, simply becauseof the fact that ifyou wern't attackers on 1.0, then you lose. I also disagree with snipers taking skill to use, when the most skilled playerhada hard time using those things because they were so bad. The rest is correct. You get a cookie "gives cookie"
right XD CCP Give skirmish 1.0 |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.23 02:55:00 -
[9] - Quote
I won as defender on skirmish 1.0, there was a bias toward attacker but it wasn't impossible to overcome. I'm not sure what the cause was, but there was more kill boxes, stages, flanking, ect.. in 1.0 even on the same map. The deployment room we have now would have been great in 1.0.
They are meant to be two different modes are they not, since the mcc will be player controlled there may be only one in a battle. So I figure there will need to be many modes to account for different interactions of mcc and districts. |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.23 15:54:00 -
[10] - Quote
There should be a second skirmish mode for when you are attacking or defending a planet that is similar to skirmish 1.0. What we have now is also very fun though and can be used whenever a planet is contested |
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