Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.22 23:10:00 -
[1] - Quote
xjumpman23 wrote:
Gun battles promoted skill. Yes there was a rock paper scissors concept, but that didn't stop a better player from besting somebody regardless of their dropsuit or it's meta level.
Sniping took skill it wasn't the BS we have today where little kids hide in the hills and average 1 kill per game by getting that lucky kill off of somebody.
Noobs that couldn't aim ruined this game.
Can we stay if we agree, for the most part?
The gun battles point is maybe the the stand out passage in the OP. That is how it should be, but there were an endless number of threads calling for the gear to be nerfed, arguing that the difference between the meta levels needed to be flattened. They argued that the gear needed to be "balanced" so that new players would not be stomped and get discouraged and leave the game.
But a better way to balance a game is to have a dynamic and more open ended, I guess I would call it "combat system" where there is always a chance and room for a gifted player to use their reflexes, intuition, years of training, what have you, to overcome another player's gear and skill point advantage. And to have what seems like imbalance, at first glance. Steep differences between levels of gear. But allow players to overcome that difference.
Something that has been a huge improvement is the draw distance. It makes sniping what it should be, a means of killing someone from halfway across the map. The "head glitching" thing is annoying. But I also find that a lot of snipers are old dudes who just want to chill in a corner and maybe get a few kills while they relax after a day at the factory. No big deal.
One of the biggest disappointments about the current moment to moment gameplay is that there is not a lot to learn. There are not a lot of options for players to improve. I don't think the game is ruined, but at least as far as moment to moment, physical gameplay, the chances that a noob that can't aim (like me) will remain a noob that can't aim are pretty good. There is not much to strive for as as an individual player fighting an intense gun battle, and not a lot of room to grow. Unless you take up flying dropships. But even that has devolved into flying around in circles.
There is an endless potential in team play, tactics and strategery, and social gaming. But that will still be there in Dust no matter what changes are made to moment to moment gameplay.
On a side note, players camped the hell out of the spawn points in replication. I would die to the tune of sometimes thirteen deaths a match, all from getting shot by players sitting at the spawn points that would gun me down before I had a chance to even blink.
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