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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.22 18:21:00 -
[1] - Quote
Iron Wolf Saber wrote:Specter RND wrote:The fact is, when you use weapons of higher skill level they're not supposed to feel like you are Dominant over someone else because you've played longer. If someone has a Militia while you're running with a Duvolle Proto Assault Rifle its gonna go to whom has the most experience with the weapons and the necessary skill to make low end weapons work for them.
The way CCP seems to be planning this is that even if you've played longer, you shouldn't have a overly huge edge over someone whom is a fresh clone. That doesn't mean that the weapons can't be stronger than the last, it just means that if you want that slight edge over someone, then go for it. No one ain't stopping you but its your loss if you die with something you can't afford to loose.
As the old saying goes, Its not the weapon that kills people, its those who are handing the weapon. Otherwise, it would be just be another one of those games where if you played longer, you are immediately better than a new person. While I agree with most of the statement it just feels that stuff I am putting onto the suits has nearly no effect. Why put on armor plates? why shield extenders. You will answer more HP, and I answer back does the 100 more HP really matter?
Why bother with a suit repper?? I Live LONGER!!
Extra shields and armor? I live LONGER!!
A heavy with 200? shields and 1500 armour and a militia SMG and its easy to go 22 and 5 versus 200 shields and 200 armour in an assault suit and I go 5 and 5.
In a T2 logi suit my stamina reloads at 25 per second letting me sprint like a scout all game long so thats a huge advantage versus my militia fits.
My basic tac ar is single shot but its cheap versus the full auto of the GEK but the GEK has just about the range I need so I prefer the more costly GEK.
And hey! look at the killfeed GEK, GEK, GEK and even more GEK!!
My basic forge gun versus a more expensive one and its much easier to get tank kills with the more expensive one.
The only way for me to get a kill in a basic setup versus a better equiped enemy is to ambush them. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 12:20:00 -
[2] - Quote
EnglishSnake wrote:Iron Wolf Saber wrote:Super Cargo wrote:I think the problem is that everything is being balanced around the beta. The relatively small player base and low-integration with EVE requires that it be a flat game. However, in the long run (i.e. Launch and integration with EVE) this game needs more depth when it comes to suits, weapons, and modules.
Let's be honest, the mechanics won't be winning this game any awards, so they might as well focus on a very deep progression system. Focus on your strengths CCP. Right now I am feeling that the very low rewards has significnatly destroyed our player base partiicpation atm. But they cant win If they skill cap is raised just to say 1mil and 1.5mil with boosters the gap will be bigger but ppl would still hit the cap i bet and then not play till next reset If ther is no cap no lifers will just skill up well ahead of casual players If we go EVE style ppl will cry that it takes days for 1 skill to hit 5
HIGH sec. LOW sec. NULL sec.
THREE DISTINCT areas!
Thats whats missing!! Who cares about SP gained at what rate if you are UNDER 5 M SP then you are in high sec or starter areas and face equals. Over 5 M SP and you are in middle areas and face equals up to 10 M SP.
Over 10 M SP and you are in advanced areas and face advanced enemies.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 12:29:00 -
[3] - Quote
EnglishSnake wrote:Tech Ohm Eaven wrote:EnglishSnake wrote:Iron Wolf Saber wrote:Super Cargo wrote:I think the problem is that everything is being balanced around the beta. The relatively small player base and low-integration with EVE requires that it be a flat game. However, in the long run (i.e. Launch and integration with EVE) this game needs more depth when it comes to suits, weapons, and modules.
Let's be honest, the mechanics won't be winning this game any awards, so they might as well focus on a very deep progression system. Focus on your strengths CCP. Right now I am feeling that the very low rewards has significnatly destroyed our player base partiicpation atm. But they cant win If they skill cap is raised just to say 1mil and 1.5mil with boosters the gap will be bigger but ppl would still hit the cap i bet and then not play till next reset If ther is no cap no lifers will just skill up well ahead of casual players If we go EVE style ppl will cry that it takes days for 1 skill to hit 5 HIGH sec. LOW sec. NULL sec. THREE DISTINCT areas! What stops CCP from creating three starter Moons, three midpoint Moons and then clones can go anyplace they want once they pass the 10 M SP? Thats whats missing!! Who cares about SP gained at what rate if you are UNDER 5 M SP then you are in high sec or starter areas and face equals. Over 5 M SP and you are in middle areas and face equals up to 10 M SP. Over 10 M SP and you are in advanced areas and face advanced enemies. Yes but in EVE anyone can move wherever they want to no matter how much SP they have, i really dont see that coming into DUST tbh, maybe matchmaking lobbys but thats about it
What stops CCP from creating three starter Moons, three midpoint Moons and then clones can go anyplace they want once they pass the 10 M SP? Thats whats missing!! Who cares about SP gained at what rate if you are UNDER 5 M SP then you are in high sec or starter areas and face equals. Over 5 M SP and you are in middle areas and face equals up to 10 M SP.
Sorry wonky forums ate my posts. |
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