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Specter RND
Ahrendee Mercenaries Legacy Rising
52
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Posted - 2012.10.22 14:11:00 -
[1] - Quote
The fact is, when you use weapons of higher skill level they're not supposed to feel like you are Dominant over someone else because you've played longer. If someone has a Militia while you're running with a Duvolle Proto Assault Rifle its gonna go to whom has the most experience with the weapons and the necessary skill to make low end weapons work for them.
The way CCP seems to be planning this is that even if you've played longer, you shouldn't have a overly huge edge over someone whom is a fresh clone. That doesn't mean that the weapons can't be stronger than the last, it just means that if you want that slight edge over someone, then go for it. No one ain't stopping you but its your loss if you die with something you can't afford to loose.
As the old saying goes, Its not the weapon that kills people, its those who are handing the weapon. Otherwise, it would be just be another one of those games where if you played longer, you are immediately better than a new person.
Edit:
But in honesty, it seems that the overall "End Game" factor seems to be coming a bit too fast, which is what you are probably emphasizing over. As it stands now, the factor of "End game" seems to be far too little in a simple statement. And as expensive as these end game items are, they show no real worth if they can be beaten so easily from a new player. |
Specter RND
Ahrendee Mercenaries Legacy Rising
52
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Posted - 2012.10.22 14:21:00 -
[2] - Quote
Iron Wolf Saber wrote:Specter RND wrote:The fact is, when you use weapons of higher skill level they're not supposed to feel like you are Dominant over someone else because you've played longer. If someone has a Militia while you're running with a Duvolle Proto Assault Rifle its gonna go to whom has the most experience with the weapons and the necessary skill to make low end weapons work for them.
The way CCP seems to be planning this is that even if you've played longer, you shouldn't have a overly huge edge over someone whom is a fresh clone. That doesn't mean that the weapons can't be stronger than the last, it just means that if you want that slight edge over someone, then go for it. No one ain't stopping you but its your loss if you die with something you can't afford to loose.
As the old saying goes, Its not the weapon that kills people, its those who are handing the weapon. Otherwise, it would be just be another one of those games where if you played longer, you are immediately better than a new person. While I agree with most of the statement it just feels that stuff I am putting onto the suits has nearly no effect. Why put on armor plates? why shield extenders. You will answer more HP, and I answer back does the 100 more HP really matter?
From what you're saying, I agree with completely. It seems like as if the little additions around in the games fundamentals seem to be too little in an overall statement. But, as I said earlier, they're only trying to keep things in balance for everyone to have fun playing while being serious about it at the same time.
While, I too, find the overall usefulness of even going out and getting enhanced everything's in the marketplace being quite low, they still want to keep things in balance for a new player. Although, I do want some kind of significant buff over things for being a long time player for Dust514, its really up to CCP to decide such factors as this. |
Specter RND
Ahrendee Mercenaries Legacy Rising
52
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Posted - 2012.10.22 14:31:00 -
[3] - Quote
Iron Wolf Saber wrote:I think one solution would be to increase the overall effect of meta level 0 items and shift all the other modules in line with it near current scale. That way when you slap on an armor plate you actually feel its effects.
Vehicles I think are the only ones that don't suffer from this 'flat' effect.
I have seen various LAVs that people have poured much more skill points into, a well fitted one will out survive a single stock of the my militia launcher which is also the only non flat weapon in the entire game where going between meta-levels changes the hell of a world of the difference in performance and its one of the few odd balls in the game that do so.
So what you mean is, buff ALL of the core dynamics by a core principle multiplier of "x" to actually feel some sort of difference while excluding some "non-flat" items?
Sounds like a good idea to me but might cause problems. |
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