Michael Cratar
Red and Silver Hand Amarr Empire
179
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Posted - 2012.10.23 14:40:00 -
[1] - Quote
Iron Wolf Saber wrote:Specter RND wrote:The fact is, when you use weapons of higher skill level they're not supposed to feel like you are Dominant over someone else because you've played longer. If someone has a Militia while you're running with a Duvolle Proto Assault Rifle its gonna go to whom has the most experience with the weapons and the necessary skill to make low end weapons work for them.
The way CCP seems to be planning this is that even if you've played longer, you shouldn't have a overly huge edge over someone whom is a fresh clone. That doesn't mean that the weapons can't be stronger than the last, it just means that if you want that slight edge over someone, then go for it. No one ain't stopping you but its your loss if you die with something you can't afford to loose.
As the old saying goes, Its not the weapon that kills people, its those who are handing the weapon. Otherwise, it would be just be another one of those games where if you played longer, you are immediately better than a new person. While I agree with most of the statement it just feels that stuff I am putting onto the suits has nearly no effect. Why put on armor plates? why shield extenders. You will answer more HP, and I answer back does the 100 more HP really matter?
And I will say that if your not running out in the open trying to shoot people and not using cover, then yes. 100 more hp wont last long. but if your sticking with a group and using cover, then that 100hp can save you from tons of things.
In case you don't understand I will explain. with 100 hp you can take 3 shots of a gek38 and have 1 hp left *not counting in multipliers* with that 100hp added onto your normal armor, you will have more time to run to cover or shoot back. Armor mods are not supposed to make you a scout a heavy but instead make you last longer in a fire fight. but only for a few shots. If your getting shot point blank you wont notice the diffrence. but if your taking cover and not bum rushing the enemy you will last waaaaaaaay longer.
I agree with you on the shield mods. 22hp on standard is not very useful, ever. I use the shield recharge upgrade *whatever it is called*. The increase in shield replenished when recharging helps in tight situations. especially if your jumping cover to cover hideing from a sniper. The only thing I think they should buff is the heavy damage mod and the shield cap mods. The reason for buffing the shield cap mod is obious but as for the heavy damage mod. I think the multaplier should be increased slightly. i did the math with an enhanced damage mod on a standard hmg and a adv hmg. The damage increase with the standard is by .8. The increase with the adv hmg is by *if i remember correctly* 1.2. Even with an extra 1.2 damage, it's not very noticeable when your shooting 2,000 rounds a minute. |