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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.22 14:56:00 -
[1] - Quote
So what i got from it is that milita is on the same level as proto stuff
So the milita suit is the same as proto suit on shield and armor basics excluding skills but the only diff is number of slots but it seems he want it like it was back in the day where each suit had a bit more shield/armor aswell as slots
Bit of a meh thread tbh |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.22 15:20:00 -
[2] - Quote
Iron Wolf Saber wrote:EnglishSnake wrote:So what i got from it is that milita is on the same level as proto stuff
So the milita suit is the same as proto suit on shield and armor basics excluding skills but the only diff is number of slots but it seems he want it like it was back in the day where each suit had a bit more shield/armor aswell as slots
Bit of a meh thread tbh No just I don't feel the effects of having more slots being useful because I feel that the modules themselves are non-noncontributing to my overall soldier environment. Like I said earlier its a bit difficult for me to place a finger on the exact issue.
Only because the suits are the same then you have to fit out your suit proper
2 builds ago on that 1 map we only got to play on with SP/ISK everywhere that protosuit and the gear i had = beast mode because i had so much health to begin with and my mods i had improved that and i could survive a hell of alot
Now the weapons seem to kill faster but thats because each suit is kinda the same but having the right mods makes a difference
But the major diff is proto doesnt = i win mode now |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.23 12:00:00 -
[3] - Quote
Iron Wolf Saber wrote:Super Cargo wrote:I think the problem is that everything is being balanced around the beta. The relatively small player base and low-integration with EVE requires that it be a flat game. However, in the long run (i.e. Launch and integration with EVE) this game needs more depth when it comes to suits, weapons, and modules.
Let's be honest, the mechanics won't be winning this game any awards, so they might as well focus on a very deep progression system. Focus on your strengths CCP. Right now I am feeling that the very low rewards has significnatly destroyed our player base partiicpation atm.
But they cant win
If they skill cap is raised just to say 1mil and 1.5mil with boosters the gap will be bigger but ppl would still hit the cap i bet and then not play till next reset
If ther is no cap no lifers will just skill up well ahead of casual players
If we go EVE style ppl will cry that it takes days for 1 skill to hit 5 |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.23 12:25:00 -
[4] - Quote
Tech Ohm Eaven wrote:EnglishSnake wrote:Iron Wolf Saber wrote:Super Cargo wrote:I think the problem is that everything is being balanced around the beta. The relatively small player base and low-integration with EVE requires that it be a flat game. However, in the long run (i.e. Launch and integration with EVE) this game needs more depth when it comes to suits, weapons, and modules.
Let's be honest, the mechanics won't be winning this game any awards, so they might as well focus on a very deep progression system. Focus on your strengths CCP. Right now I am feeling that the very low rewards has significnatly destroyed our player base partiicpation atm. But they cant win If they skill cap is raised just to say 1mil and 1.5mil with boosters the gap will be bigger but ppl would still hit the cap i bet and then not play till next reset If ther is no cap no lifers will just skill up well ahead of casual players If we go EVE style ppl will cry that it takes days for 1 skill to hit 5 HIGH sec. LOW sec. NULL sec. THREE DISTINCT areas! Thats whats missing!! Who cares about SP gained at what rate if you are UNDER 5 M SP then you are in high sec or starter areas and face equals. Over 5 M SP and you are in middle areas and face equals up to 10 M SP. Over 10 M SP and you are in advanced areas and face advanced enemies.
Yes but in EVE anyone can move wherever they want to no matter how much SP they have, i really dont see that coming into DUST tbh, maybe matchmaking lobbys but thats about it |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.23 12:41:00 -
[5] - Quote
Thats not sandbox
Thats forcing the players down a tunnel, some will never leave high sec and others will want to grief up ther when they want to and other will stay in null or do whatever they want to do |
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