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Tank Splitter
Amarr Templars Amarr Empire
33
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Posted - 2012.10.22 17:35:00 -
[1] - Quote
Oh my god you mean you're not specced into anti-armor AT ALL and you can't hit a dropship with all militia gear?!? Oh the horror.
Let's make it so militia assault rifles can 1 hit anything.
Let's make militia sniper rifles able to destroy LAV's in one hit.
Seriously, these threads are stupid. You shouldn't ask for MILITIA GEAR with NO SP in ANTI-ARMOR to be able to take out a 480,000 ISK dropship. There's a reason they are so expensive.
Like-wise with the militia anti-armor. There's a reason it's FREE.
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Tank Splitter
Amarr Templars Amarr Empire
33
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Posted - 2012.10.22 17:49:00 -
[2] - Quote
Noel Bellamy wrote:Tank Splitter wrote:Oh my god you mean you're not specced into anti-armor AT ALL and you can't hit a dropship with all militia gear?!? Oh the horror.
Let's make it so militia assault rifles can 1 hit anything.
Let's make militia sniper rifles able to destroy LAV's in one hit.
Seriously, these threads are stupid. You shouldn't ask for MILITIA GEAR with NO SP in ANTI-ARMOR to be able to take out a 480,000 ISK dropship. There's a reason they are so expensive.
Like-wise with the militia anti-armor. There's a reason it's FREE.
Yeah, well it's kind of BS that you HAVE to spec a ton of SP into Heavy Dropsuit AND Forge Guns to be able to down a dropship.
Or spec into a proto-swarm launcher.
I gurantee you sit on a nano-hive all game long shooting swarms at a dropship, you will hit it once. And if it's a proto-swarm launcher, it will go down.
That's why it's "Anti-armor" and not "Go to a resupply, switch to anti-armor, one hit dropship, switch back and go kill some more people with AR's" |
Tank Splitter
Amarr Templars Amarr Empire
33
|
Posted - 2012.10.22 20:13:00 -
[3] - Quote
Skihids wrote:INVALID FITTING wrote:I agree with cody-p completely here, one thing I've seen mentioned on the forums and I'm gonna reiterate, is that there is no upgrades to increase the speed of swarm launchers, yet there are overdrives and other mods for drop ships (which are very easy to spec into btw). So there isn't really a counter interms of swarms towards a speed tanked drop ship right now.
Also a plus if this whole dropship thing is fixed is you'd get pilots, actually planning there routes, knowing that if the swarms are at x location they have a better chance of not being hit if they fly at say a 45 degree angle of said location, instead of straight on, a mechanic i love from eve. You know this through experience? Yes, there IS an afterburner module on the market. It has a PG cost of 625, whereas a standard ship (Myron) is 200 PG short of that. It is impossible to fit on any dropship. It is either meant only for the aircraft to come, or it's broken and CCP configured it so that it could not be fit. It is also possible to fit the HAV and LAV modules on a dropship, but my testing to date reveals no statistically significant effect. I fitted two Jovian (25% each) modules and tested the time from ground rest to flight ceiling vs a ship with two Nano structures and both averaged about ten seconds. That's just a very rough start to testing, but it points to the likelihood that HAV and LAV mds don't benefit dropships. I will run more accelleration tests as well as rotation tests and report them in another post.
Actually I have an afterburner on my dropship.
Called engineering upgrades and armor dropships buddy.
An afterburner will get you from the ground (Not even holding L1 yet) to a little bit past the height ceiling in about two seconds. |
Tank Splitter
Amarr Templars Amarr Empire
33
|
Posted - 2012.10.22 20:56:00 -
[4] - Quote
Skihids wrote:Tank Splitter wrote:Skihids wrote:INVALID FITTING wrote:I agree with cody-p completely here, one thing I've seen mentioned on the forums and I'm gonna reiterate, is that there is no upgrades to increase the speed of swarm launchers, yet there are overdrives and other mods for drop ships (which are very easy to spec into btw). So there isn't really a counter interms of swarms towards a speed tanked drop ship right now.
Also a plus if this whole dropship thing is fixed is you'd get pilots, actually planning there routes, knowing that if the swarms are at x location they have a better chance of not being hit if they fly at say a 45 degree angle of said location, instead of straight on, a mechanic i love from eve. You know this through experience? Yes, there IS an afterburner module on the market. It has a PG cost of 625, whereas a standard ship (Myron) is 200 PG short of that. It is impossible to fit on any dropship. It is either meant only for the aircraft to come, or it's broken and CCP configured it so that it could not be fit. It is also possible to fit the HAV and LAV modules on a dropship, but my testing to date reveals no statistically significant effect. I fitted two Jovian (25% each) modules and tested the time from ground rest to flight ceiling vs a ship with two Nano structures and both averaged about ten seconds. That's just a very rough start to testing, but it points to the likelihood that HAV and LAV mds don't benefit dropships. I will run more accelleration tests as well as rotation tests and report them in another post. Actually I have an afterburner on my dropship. Called engineering upgrades and armor dropships buddy. An afterburner will get you from the ground (Not even holding L1 yet) to a little bit past the height ceiling in about two seconds. Ok, that's a big confirmation that he propulsion module for airships does work. Normal time to ceiling is ten seconds, so that's a five fold increase in performance. I'll have to see if I can skill up enough to fit it on a Myron. I was planning on calculating how many PG upgrade modules it would require along with what skills. So, does that allow you to hover over a target and still outrun swarms? If so, how close can the launcher be and still give you a good chance at escape?
I'd say it takes a good 1.5 seconds from activation to an actual speed increase, because there is a delay in the boost.
Yes. If you know the swarms are coming it's really only a matter of the activation time.
Think about the dropship normally. It's a fiat 500 with a wobbly wheel. When you activate that booster, for 15 seconds you are a Ferrari F1.
You can also do side rolls and backflips. Not very practical for anything but very fun.
The boost only engages when you are holding L1. It also will only engage when you pull the engines straight under you, or if you're going forward and you do a "wobble" motion of the engine. Hard to explain.
The boost is VERY hard to control, but I've got the hang of it.
Message me ingame if you would like a demonstration of it.
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