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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.10.22 01:01:00 -
[1] - Quote
We go back and forth on stuff and ccp may have a hard time deciding what to do. So, let's agree on one thing for ccp to prioritize in changing. Everyone just simply put in what needs to change and try to do your own tally.
so, let's vote decide what needs to change (priority) by majority vote.
Is it the SP cap? ISK transfer cap? Movement speed? Strafe speed?
I'm going with the SP cap. That should be a priority change (+1 vote)
SP CAP: +1 MOVEMENT/STRAFE SPEED: +7 LAG: +8 REPLICATION GAMEPLAY: +1 INCREASE NUMBER OF PLAYERS: +1 |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.22 01:03:00 -
[2] - Quote
Ydubbs81 RND wrote:We go back and forth on stuff and ccp may have a hard time deciding what to do. So, let's agree on one thing for ccp to prioritize in changing. Everyone just simply put in what needs to change and try to do your own tally.
so, let's vote decide what needs to change (priority) by majority vote.
Is it the SP cap? ISK transfer cap? Movement speed? Strafe speed?
I'm going with the SP cap. That should be a priority change (+1 vote) i would say strafe speed/movement speed.
when i run in scout armor it feels like i am a refrigerator with legs. complete lack of ingenuity and making 1/4th the suits worthless. if you are going to streamline movement remove the scout suit completely while your at it, just so people aren't tricked into thinking it has any advantages. |
Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.10.22 01:07:00 -
[3] - Quote
strafe speed. The game isn't fun to play atm. |
Zekain Kade
BetaMax.
931
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Posted - 2012.10.22 01:08:00 -
[4] - Quote
Necrodermis wrote:[quote=Ydubbs81 RND]We go back and forth on stuff and ccp may have a hard time deciding what to do. So, let's agree on one thing for ccp to prioritize in changing. Everyone just simply put in what needs to change and try to do your own tally.
so, let's vote decide what needs to change (priority) by majority vote.
Is it the SP cap? ISK transfer cap? Movement speed? Strafe speed?
I'm going with the SP cap. That should be a priority change (+1 vote) strafe speed/movement speed. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.10.22 01:08:00 -
[5] - Quote
SP - +1 Increase movement speed - +1 |
ST1CKY V1CKY
24
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Posted - 2012.10.22 01:29:00 -
[6] - Quote
Ydubbs81 RND wrote:SP - +1 Increase movement speed - +1
+1 for this ^^^^ |
xjumpman23
Royal Uhlans Amarr Empire
262
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Posted - 2012.10.22 01:34:00 -
[7] - Quote
replication gameplay |
STB Vermaak Doe
558
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Posted - 2012.10.22 01:35:00 -
[8] - Quote
Strafe |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.10.22 01:50:00 -
[9] - Quote
Out of the things you listed, none of those things seem to be too high of priority to me.
What I think needs to be changed is how missile launchers are a better infantry weapon than blasters, yet also a better AV weapon than railguns.
Not a big problem, but I think all of the problems being talked about aren't really as big as we're making them out to be in the long run of the game. |
TEA-GERONIMO EV
TRUE TEA BAGGERS
6
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Posted - 2012.10.22 01:52:00 -
[10] - Quote
lag an the loading problem`s. everyone cry about stuff. fix the lag please. +1 |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.22 01:52:00 -
[11] - Quote
xjumpman23 wrote:replication gameplay
I'd be happy with early precursor before suit hp Nerf, and "the great tank Nerf". Just no bugs or glitches like shield tanks with broken resists.
Frame rate, and lag are more important than almost everything else though. |
Cloudy Zan
107
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Posted - 2012.10.22 01:55:00 -
[12] - Quote
movement speed and turning speed need to go up |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.22 02:20:00 -
[13] - Quote
I'll keep a tally up in the OP....devs pay attention! |
Olav Grey-Mane
The Exemplars
58
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Posted - 2012.10.22 02:29:00 -
[14] - Quote
Lagg, nothing else bothers me other then movnment speed in your quarters but that doesn't really count :P |
Sparten 269
Villore Sec Ops Gallente Federation
89
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Posted - 2012.10.22 02:33:00 -
[15] - Quote
I think lag is top priority, I see no other extreme problems atm. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.22 02:39:00 -
[16] - Quote
But this is a beta...isn't lag an expected issue? I'm talking more of gameplay mechanics and its features |
Sparten 269
Villore Sec Ops Gallente Federation
89
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Posted - 2012.10.22 02:45:00 -
[17] - Quote
Ydubbs81 RND wrote:But this is a beta...isn't lag an expected issue? I'm talking more of gameplay mechanics and its features
True, its when its lag makes certain maps unplayable and drops your fps to 1 is when its a little bit much. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
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Posted - 2012.10.22 02:51:00 -
[18] - Quote
Give us a scope, iron sights, holographic, red dot...ANYTHING besides that ADS camera. It completely detatches you from your character. |
Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2012.10.22 02:52:00 -
[19] - Quote
+1 for fixing the lag/ framerate issues, after that +1 for movement/strafe speed |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.10.22 02:53:00 -
[20] - Quote
+1 for lag |
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Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.10.22 03:32:00 -
[21] - Quote
+1 for just fix everything. Last I heard, CCP had multiple teams that worked on separate problems, so my choice isn't so far-fetched. |
Obama DAT
Doomheim
389
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Posted - 2012.10.22 04:48:00 -
[22] - Quote
+1 for strafe and movement speeds. |
Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2012.10.22 04:52:00 -
[23] - Quote
I vote for all of them TBQH |
Brahma El Indio
Bragian Order Amarr Empire
171
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Posted - 2012.10.22 04:55:00 -
[24] - Quote
PLAYER COUNTS - increase the player counts FIRST. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.22 08:27:00 -
[25] - Quote
Tally is updated...looks like lag is a big issue for players, CCP |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.22 08:54:00 -
[26] - Quote
Swarm Launcher tracking system (less efficient on ground, way more efficient in the air please...)
Counter measures for dropships
raise Strafe speed
Nerf HAV ridiculously OP turrets (especially range), restore some of their HP
In fact Nerf ridiculously OP turrets of everything (militia ML seriously ?), boost HP of every vehicle (and fixed turrets... come on they're like paper and have no chance against even a weak HAV)....
Take out ridiculous AV nade field...
Boost dropsuits HP when going tier up so they dont just give more FIT options. No need for a massive HP difference like before though.
LAG LAG LAG LAG (especially when playing on US servers for EU teams, corp battle are NON SENSE for us. Either set a minimum ping to level the playing field or just dont go offering worldwide corpbattle...)
Unplayable maps, please solve memory leak issues..
Raise player count
Raise player squad to be deployed to max cap
Monday Morning nervous breakdown at work : done. |
AltTest
Doomheim
21
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Posted - 2012.10.22 09:11:00 -
[27] - Quote
Lag/Frame rate Strafe speed Sensitivity/Deadzone Player count Bigger squads |
Tristan Kauls
Sanmatar Kelkoons Minmatar Republic
36
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Posted - 2012.10.22 09:17:00 -
[28] - Quote
Framerate & movement speed both could be higher |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.10.22 09:19:00 -
[29] - Quote
OP: perhaps you should make a note at the begining of this thread thst an increase in strafe speed is already planned. Since the thread wasnt stickied it will probably get buried. |
xMarauder
Doomheim
139
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Posted - 2012.10.22 09:50:00 -
[30] - Quote
+1 for lag/frame rate |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.22 09:56:00 -
[31] - Quote
1. Take away the extra 20% buff that the SL got, it was already put back to how it used to be
2. SL missiles should not be able to bend around corners when you are already behind cover, i see like 12 missiles heading for me so i back around the hill and half the missiles will then stick on the road and follow it around until they hit me. TBH its pure BS these missiles can turn quicker than an LAV, what is the point of having cover when they can avoid cover and go around it even if you was already behind cover in the 1st place
3. AV nades - you pull the pin it should blow up, not sit ther and wait 20mins until a tank/LAV passes it by. It makes AV mines useless since you are restricted to how many you can put down when compared to an AV nade minefield
4. Forge guns vs railguns - Forge gun is damn accurate and has a nice spalsh damage to boot and can take on infantry where as the tanks version has been made purly for anti tank roles so why does the forge gun get away with being infantry and AV? Shouldnt it be AV only tbh so that the heavy has to have support from MI so he doesnt get shot up
5. Dropships - Shouldnt be able to fly around in circles avoiding missiles, its BS when you see a dropship with 30missiles following it
6. Shield resistance/Armor resistance/damage control mods - They got whacked with the nerf bat and currently are not worth using tbh, if they got brought back to original levels then it would give more options for HAV drivers
7. Armor active resistance mods - we should have them tbh, give armor HAV users the same options as shield HAV drivers
8. Armor vs shield - Anyone can use the SL on any suit so its the most common used AV but the bad new for armor drivers is that it causes most DPS against armor, if point 7 was in it wouldnt be so bad tbh and make it a viable option
9. AV mines/nades - They cannot be destroyed, i can see them and i fire at them with my large missile turret and they shrug it off like i hit them with air, nades should go off after 5 seconds anyways like i covered but mines should be destroyed with any type of weapon when you fire at it tbh, they are not a hardened structure a mile under the ground its a damn mine
10. Turret on the front of the HAV - If an LAV hits the front of your HAV at full speed while your pretty much at full speed or so it will blow up but it will take the guy in the front turret also, he is in the tank tho he should not die since he is protected by my shields and armor
11. Swarm Launcher - Should not be able to lock on through the mountain so when you pop up you can instantly spam your missiles and then hide again and rinse and repeat
12. Vehicle controls - I would like to swap them about tbh, R2/L2 for forward and reverse, R1/L1 kept the same, Left analog kept for direction, R3 for turret movement, the booster would also move moved to R3 then when the wheel pops up you flick it in the direction of the booster you want to use and it activates - Either way i would think it be better if we could have alternate controls because frankly moving the tank about while firing the main turret screws up your direction
13. Reversing in a HAV - the camera should change so it shows you where you are reversing instead of basically guessing and praying ther isnt a bunch of rocks you will hit or some other crap which is littered about, i cant turn my turret around quick enough either and when i do turn my turret for some reason it also changes my direction
14. Small missile turrets - They cannot seem to shoot straight, always firing at angles like its RBS from MAG except with missiles |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
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Posted - 2012.10.22 11:03:00 -
[32] - Quote
they need to fix lag and make us able to deploy a team instead of just a squad |
Blue Buggs
L.O.T.I.S. Legacy Rising
19
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Posted - 2012.10.22 11:03:00 -
[33] - Quote
NPC buy orders on the market. So we can sell the junk we get from salvage |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.22 11:06:00 -
[34] - Quote
Strafe speed |
ANONYMOUS KILLERS
Anonymous Killers Mercenary Corporation
32
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Posted - 2012.10.22 11:11:00 -
[35] - Quote
Ydubbs81 RND wrote:We go back and forth on stuff and ccp may have a hard time deciding what to do. So, let's agree on one thing for ccp to prioritize in changing. Everyone just simply put in what needs to change and try to do your own tally.
so, let's vote decide what needs to change (priority) by majority vote.
Is it the SP cap? ISK transfer cap? Movement speed? Strafe speed?
I'm going with the SP cap. That should be a priority change (+1 vote)
SP CAP: +1 MOVEMENT/STRAFE SPEED: +5 LAG: +6 REPLICATION GAMEPLAY: +1 INCREASE NUMBER OF PLAYERS: +1
fix it all priority.... they nerf or ''fix'' one thing so several more things break. its rediculous
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.22 11:12:00 -
[36] - Quote
Guys remember....this is a priority thread. So, they'll see which problem the majority of the testers want changed first. Try and choose one.....
\updated |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.22 11:15:00 -
[37] - Quote
Lol, doesn't anyone care about the skill cap but me :). I figure that they'll get the lag right before release but things like strafing and the current sp system may not change unless we let them know, collectively, what needs to be changed |
NAV HIV
The Generals
151
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Posted - 2012.10.22 13:29:00 -
[38] - Quote
LAG |
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2012.10.22 15:36:00 -
[39] - Quote
EnglishSnake wrote:1. Take away the extra 20% buff that the SL got, it was already put back to how it used to be
...
11. Swarm Launcher - Should not be able to lock on through the mountain so when you pop up you can instantly spam your missiles and then hide again and rinse and repeat
1. The SL was put back to how it used to be when it was given the 20% damage back that was taken away at the start of last build.
11. SL doesn't lock on from behind cover like it used to, it has to maintain line of sight with the target until it is locked, then you can duck and launch from your cover, but the lock must be done while exposed.
Edited ... and as for the OP ... CCP will prioritise "fixing" things in the order they see fit to fix them ... it's their game, it's their staff and it's their management assigning tasks to be worked on. Everything that needs it will be sorted in their own time and in the order that fits with their schedule. |
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