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Heavenly Daughter
CrimeWave Syndicate
71
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Posted - 2012.10.21 18:55:00 -
[1] - Quote
It starts very high and drops off a cliff after about 2 days so it would be really nice if was spread out over 4 days or so.
Can you please drop the initial earning but increase the latter earnings a bit so it feels a little more evened out.
My last match gave me 1259 WP and 6 kills but 600 SP is just far to low.
It feel like you done want players who are the more constant players.
Heavenly Daughter.
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Governor Odius
Doomheim
177
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Posted - 2012.10.21 18:59:00 -
[2] - Quote
By contrast, I only play an hour or two a week. I've yet to see a significant change in my SP payouts. Balance perfect as is, do not change! |
Heavenly Daughter
CrimeWave Syndicate
71
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Posted - 2012.10.21 19:21:00 -
[3] - Quote
Governor Odius wrote:By contrast, I only play an hour or two a week. I've yet to see a significant change in my SP payouts. Balance perfect as is, do not change!
Then you wont notice a change if it's more balanced for the serious players , will you |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2012.10.21 19:52:00 -
[4] - Quote
Have to agree its a high drop off rate that might make people feel like they are grinding there still should be dimishing returns after all how much could a troop improve by repeating the one routeen over and over,
I know its been discussed on other treads but i still think it should be passive skill only as this takes away all the complications all this dimishing returns and hard caps are typing to fix, but this would lead to the only reward for activly playing being isk gain maybe if there was some sort of experience points which would be seperate from Sp and increase a alternate skill tree which would improve the handeling of a particular weapon, suit, vehicle type not if you know how to use it
In summery SP would be the training on how to use the T1 >advanced> T2 of the gear and in general how to use the particular type of equipment, while XP would increase how well you use the peice of equipment such as time to Aim down sight, recoil control, reload speed so on so forth.
Well that went a tad off topic but its good to see you on the forums i dont see you on that often |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.10.21 20:21:00 -
[5] - Quote
instead of drop of I wish the game worked like this.
SP gain for actions never slows down.
The sp cap for each match slowly diminishes based on on total sp gained so far that week.
This way when it gets down to 10,000 sp as the cap, it's no harder to get to 10,000 sp, it's just you can gain more than that. |
Heavenly Daughter
CrimeWave Syndicate
71
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Posted - 2012.10.21 21:33:00 -
[6] - Quote
crazy space wrote:instead of drop of I wish the game worked like this.
SP gain for actions never slows down.
The sp cap for each match slowly diminishes based on on total sp gained so far that week.
This way when it gets down to 10,000 sp as the cap, it's no harder to get to 10,000 sp, it's just you can gain more than that.
As long as the SP gain for Actions wasn't to excessive then it wont be abused on OS's again.
H Daughter |
Oxskull Duncarino
Shadow Company HQ
165
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Posted - 2012.10.21 23:01:00 -
[7] - Quote
Yeh, lower starting SP with a more gentle decrease would soften a lot of the feeling of not getting rewarded for what you've done. I kind of like it as it is though as I mostly play the game for fun so it's not really a big factor for me, but for players that are on less it still allows them to somewhat close the SP gap while still giving the ones with more hours to play a bit of an SP edge. More fun for all |
Waruiko DUST
G I A N T
90
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Posted - 2012.10.22 00:09:00 -
[8] - Quote
Only change SP system needs is to set a minimum level of degradation. IE At about say 80% SP earned you earn the remaining 20% at the same rate till you hit zero. |
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