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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.10.20 23:51:00 -
[1] - Quote
The Flux Grenade is a neat idea - a weapon that obliterates shields, letting you attack the armor almost immediately. However, it can cause a balance issue, as it allows players to destroy anything Caldari, causing their war machines to fall behind armor-tanking races on an intelligent battlefield. To put the power back into balance, Caldari engineers have come up with a devious solution - nanobot grenades.
Concept: a grenade that destroys armor, while leaving the shield and underlying "meatbag" intact.
Function: used like a Flux, causes high armor damage even with the shields up, but does not kill.
>when it hits a suit : If the armor is less than grenade damage, it will leave "meatbag" health and shield untouched, while eliminating the armor entirely. >when it hits a vehicle or installation: As vehicles die when armor is 0, the Nano-Grenade leaves 1-10 HP of armor left, depending on quality level.
Technology : (can be skipped) The nanobot grenade is a miniscule amount of explosive, surrounded by a specialized "anti-nanite" swarm. Detonation disperses the anti-nanites without creating an audible blast, allowing covert use. The anti-nanites themselves are designed to incorporate into armor systems by masquerading as repair-bots. Once integrated, they disperse a computer virus that causes the repair-bots to degrade the armor, while scrambling repair modules on the vehicle. As this entire operation happens in less than 1/10th of a second, the damage is done before the main control unit can suppress the infection.
EDIT : Apparently, I have to mention that New Eden technology does allow shield penetration, especially at low shield HP. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.10.21 09:38:00 -
[2] - Quote
The idea is to behave the same way as the flux - killing one health bar leaving others intact - differing simply by what HP bar you are disrupting. I gave a Focus Belt-style effect to keep it from killing vehicles, since they don't seem to have any structure. (obscure reference, I know) the tech section explains how it gets around the shield systems, if that's the part you're worried about. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.10.21 23:19:00 -
[3] - Quote
@nova: Forgot about that. IMO, that fire-damage effect is just silly, especially since the armor is STILL STRONG when it happens. On top of that, what the heck is a military vehicle in 22,000 A.D. doing without fire suppression systems!?!?!? |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.10.22 13:53:00 -
[4] - Quote
It appears people have missed the point. Yes, shields usually block weapons before reaching armor. And I KNOW that other weapons hurt shields first.
This grenade is NOT, repeat NOT, meant to directly kill or replace AV in overall effectiveness. What it is meant to do have a similar ability as a flux grenade, simply against armor instead, Without Touching Shields AT ALL. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.10.23 21:29:00 -
[5] - Quote
Vermaak Doe wrote:@ghost-33 the shields are designed to stop basically every offensive energy type so whatever goes through the shields would theoretically be harmless)
@xinera xios there isn't much of a description besides saying it magically ignores shields
The flux is balanced simply because shields regen without a module, so the same concept on armour would be beyond OP I forgot to mention in the tech description of OP that, because it disguises as repair 'bots, the defense CPU of the target vehicle allows it to get through shields. It still follows your logic, because the system thinks that it is harmless, even though it really isn't. |
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