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Thread Statistics | Show CCP posts - 1 post(s) |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.10.20 18:26:00 -
[1] - Quote
no, people want a game EXACTLY like this, but the beta doesn't hold up to the hype CCP made it out to be.
One of the things that made me say "I WANT" is the commander role, playing RTS in an FPS tickled the hell out of me. I was going to specialize that role and be commander like no other, but nope, not even any word about the class.
Maps are too big, 16 vs 16 for this games idea is too small, vehicles either are useless or dominate an unprepared team, and CCP doesn't seem to want to relax our anxiety over this game at all. There's several threads stating how distraught people are by CCP and how they're handling the builds and whipes and yet no reply to even say, "It's okay peeps, this is only half our features compared to the real game."
Oh, but they're more then willing to comment if we bump a recruitment thread. o.0 |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.10.20 20:36:00 -
[2] - Quote
PDIGGY22 wrote:SoTa PoP wrote:no, people want a game EXACTLY like this, but the beta doesn't hold up to the hype CCP made it out to be.
One of the things that made me say "I WANT" is the commander role, playing RTS in an FPS tickled the hell out of me. I was going to specialize that role and be commander like no other, but nope, not even any word about the class.
Maps are too big, 16 vs 16 for this games idea is too small, vehicles either are useless or dominate an unprepared team, and CCP doesn't seem to want to relax our anxiety over this game at all. There's several threads stating how distraught people are by CCP and how they're handling the builds and whipes and yet no reply to even say, "It's okay peeps, this is only half our features compared to the real game."
Oh, but they're more then willing to comment if we bump a recruitment thread. o.0 NOBODY wants a game that simply makes you better just because you play it more, nothing rewarding about killing someone and knowing it was all due to your equipment vs your opponents equipment What? Sorry but I disagree, no one wants another Call of Duty where the only thing you can do to advance is get more (pointless) OP weapons. If I put down 100 hours on this game and the person I'm facing just started, I better own his face, especially considering it costs ISK that gets taken from me on death to be better then him.
And to push my point further, militia gear kills well enough of the majority of players. So what if you have to run from a heavy, you'd have to run from a tank too, no difference, both put up ISK to be where they're at. You're given enough starting SP to not be completely useless if you spec right. And if you find you did mess up, start over.
A proper reward system is exactly what FPS is missing, but it's also missing RPG elements imo. Killzone 3 was nice, just wasn't much fun once you realized you should grab an LMG and crouch everytime you see an enemy for perfect aim. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.10.21 05:51:00 -
[3] - Quote
You guys would argue about the color of sky not being blue, which it isn't. xD
But anyways, I only mentioned CoD because of the popularity it receives, it's a great game, kinda, but do you really want another replica of an old formula? BF3 can get away with it since I can blow a building up, but I'd like to see some more originality, which at least CCP is trying at.
And if you believe any FPS is truly balanced you're fooling yourself. I seem to recall everyone using Fumas in CoDMW2 for a reason. And matches where all the high level people get put on the same team vs the low level people. The idea of balance is both teams being completely equal. How can you possibly achieve that? When this game goes live, anyone with an eve friend will be getting some heavy ISK, so they're at an advantage, should we complain about that? How about that most of the people who will be joining have no connections to Eve at all? I'm sure they'll love getting pounded on from space. Where's the true complaints of balance that actually mean something to the mechanic of the game that CCP is trying to create? These petty ones brought up so far are just smoke compared to the issues comin' up that may make or break this game publicly.
And anyone else says the squads of 4 are too small for a 16v16 game I'm just going to ignore it. It's just... dumb. Maps need to be 24vs24 at the lowest, and still no 6 man squad. I'm sure the people cryin' for more in there squad either just want everyone to play together or want some OP team. I'd prefer if they added a raid style system like MMORPG's use where squads can Q-sync together.
And my last comment: When this game goes live it's going to get SWARMED. There's a ton of hype around DUST and many people are highly interested but didn't get a beta key or weren't willing to pay 20 for one. But more then that, it's FREE. Who the hell wouldn't try out some massive FPS MMORPG that's making gaming history when it costs you nothing and you have the chance to change the galaxy for two games on two separate systems? |
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