
Goric Rumis
Amarr Templars Amarr Empire
80
 |
Posted - 2012.10.19 21:58:00 -
[1] - Quote
Corp bases would be a great addition. You'd have to occupy actual real estate on a planet, so in theory a different corp could come in and either conquer it or demolish it. Would make for some epic battles, and since you'd be able to build the base any way you want, it would be an unapologetically uphill battle for the attacking corp--but not impossible. Of course, you'd have to find the corp base first.
I know that's a little bit of a deviation from what you're suggesting, but I like the idea. It gives the corp assets that it can lose, and therefore a reason to protect those assets. |

Goric Rumis
Amarr Templars Amarr Empire
80
 |
Posted - 2012.10.19 23:01:00 -
[2] - Quote
HEAT40 wrote:Not sure how difficult that would be to code options for each level so that way there's incentive to earn higher levels and each training center is separate. And if you defend your planet/system etc... from attack you get a bonus to your coffers. I'd think that keeping your base would be enough incentive to defend it. If you're sinking massive amounts of ISK, and likely spending AUR on cosmetic details--I could imagine some bases costing thousands of dollars in combined currency purchases (to get AUR) and play time (to get ISK--and yes, you can make theoretical conversions of ISK to real currency either by converting to AUR and then real currency, or by valuing a player's time earning ISK at a certain real-currency amount). So no bonus to coffers, I'd think.
And if you really need to have some kind of leveling-up to get better stuff, you can add corp administration skills that let you acquire, for example, MCC hangars, terraformers (to simulate different terrain types at a single base), advanced fabricators (to provide practice equipment at no cost), stuff like that. Of course, the bigger a base gets, the easier it is to find.
You could also make it so bases become key to managing larger corps, e.g., make the MCCs vulnerable to EVE pilots in space, and you can only dock an MCC at a base. Then when DUST mercs raid the base, they can force the MCCs to retreat out into space where they're vulnerable. |