|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.17 14:25:00 -
[1] - Quote
You make a some good points.
The AV 'nade spam need to change. The SL missile turning on a penny needs to change. and shield/armor balance.
As for the rest it seems your mad that your tank ins't invincible anymore. However a good tank is still a huge threat and if properly supported by the team fielding it it is near invincible. Lonewolf tanks are still invincible unless there are a few AV guys working together on it. The shield/armor modules still give bonus's so better to have them than not.
All the tank drivers actually switched to Tactical Assault Rifles, they will switch to the new flavour of the month OP'd piece of equipement soon now the Tactical rifle is fixed.
The good tank drivers still drive tanks.
We're 2 weeks into a built with severly gimped SP gain do you really expect to see invincible tanks being fielded yet? |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.17 15:07:00 -
[2] - Quote
EnglishSnake wrote:
Its not ment to be invincable but its not ment to be paper to milita gear either, it should require at least some investment into AV not lets use the very basic AV stuff we got to kill a 600k tank
Good tank drivers? point them out plz because all i see is my tank since everyone dropped them when they stopped becoming the I win button which they were after the AV nerf
Ty "Sweetcheeks" borg or something like that is one i remember but there are a few around this build still.
I get regularly stomped by Tank, but serves me right for stalking them with nowt but 3 AV nades. i just hope for someone else on the team to be gunning for them at the same time. But the tank isnt OP'd because he can kill my Assault load out.
AV is there to kill tanks if they are doing that then they are doing there job, Tanks can kill everything on the field but may die if going solo so they are doing there job.
The balancing of a game like this is around team mechanics not balancing every weapon to do the same damage and be viable against every other weapon.
As assault I need to avoid good shotgun scouts, tanks, dropship LAVs running me over, Heavies, actually TDLR everything can kill me 1 v 1 if the oponent has some skill and plays there role well. Does that make Assault/AR is underpowered because i can die.
Sniper can be killed by everything, Heavies can be killed by everything. LAV can be killed by anyone with AV nades or any AV fit.
Dropships require dedicated AV, and Tanks require dedicated AV.
Tanks have it easy and if piloted well and supported are near invincible, that "SL weilding Tank melter" dies when hit in the head with an AR. Where was your AR support? A sniper can 1 shot alot of "SL weilding Tank melter" where was you sniper support? A heavy HMG could rip that "SL weilding Tank melter" apart in seconds where was your heavy support?
No Support Tank = Dead
Support = SL guy has issues. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.17 16:11:00 -
[3] - Quote
EnglishSnake wrote:
So 1 guy is still able to kill a tank with next to no SP investement at all and with little risk to himself with a big reward?
This is taking into account that it seems to need 4 ppl to get the 1 SL milita guy, i wouldnt mind if the guy had advanced/proto gear but the fact is the majority dont even bother
Every militia weapon can kill the enemy. Why should tank be immune to milita. Since your probably talkin about a milita tank too.
I've put 2 mil SP into AR. Why do I die when a militia weapon shoots me?
If the tank is sat in the open thinking he's god then a milita SL should very well destroy him.
1guy with a militia SL will not kill a fully supported tank. SL guy needs to hit you 3/4 times. You hit him 1 time he's dead end of. You have the upper hand. He can fire at you. You and 2 gunners can fire at him. If he's causing you an issue you ain't doing it right.
So how did you get into a fully Proto fit tank with the SP cap? And even if you are why should proto be immune to militia.
As a tank you have very few threats, use cover use team mates and tanks are fine.
|
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.17 16:14:00 -
[4] - Quote
Alldin Kan wrote:TiMeSpLiT--TeR wrote:AV is now a landmine. A small, hard to detect mine with a unexplained attraction to vehicle hulls.
Magnet, I know science fiction is OP'd oh wait google just told me they exist already
|
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.18 13:53:00 -
[5] - Quote
EnglishSnake wrote:
Milita tanks dying to milita stuff is fine since its equal just like proto kills proto stuff
Im on about 1 milita guy being able to cause serious damage to a gunlogi or even the sagaris on his own with very little invested in skills
Milita gear is ther to be used but really it should scratch the paintwork at best, if milita can do just a good as job as AV then why bother really skilling up for anything higher which costs more isk and SP
I think CCP's vision is that a noob starting in militia should have every chance to defend himself and kill the enemy regardless of enemies equipement. If you ignore tanks for a moment any militia build you can think of can cause serious damage to the proto equivalent. ie in a proto assault suit with proto weapons and mods i can still get seriously damagd from a malitia guy with no skills. I have the advantage with the proto stuff but it definately isnt an I WIN button.
Ive seen lots of games with tanks, ive seen lots of tanks take spankings from numerous militia fit AV dudes and the tank has managed to amble away and repair.
Are you sure its 1 guy in militia fit that keeps killing your tank? It possible you were hit a number of times by a skiled AV with a proto/aur SL and the lucky bugger in milita got the killing blow. A guy hiding behind a wall may have threw a few AV nades at you just before the Militia dude hit.
a milita SL doesnt 1 shot a tank, it can do a fair amount of damage to a badly fit tank.
The point of proto SL is the same as the point of any proto equipment it give an advatage over the militia variants. So a proto SL will kill you quicker than a militia SL.
As stated earlier everything can kill everything else except for tanks and dropship to kill them you need 1 of a few tools. Tanks therefore have a massive advantage, I cannot do anything to a tank with a pistol, AR sniper etc etc.
There needs to be a counter for everything and no equipement should be useless in every given senario. CQC guys are weak to range, mid range guys are weak to snipers/CQC guys. Snipers are weak in CQC. Heavies are weak to range. AV's are weak to infantry. TANKS are strong against everything and with 3 turrets can take anything down in seconds. There is no issue with Tanks at all. As with Eve dont use what you cannot afford to lose.
Edit to add an Eve example;
A titan in EVE with fittings can cost you ~150 billion Isk. (60 day GT code go for about 1 billion isk - so RL equivalent of 150 x $34.99). No you have your $4000 ship what do you think will happen when you go traveling around on your own, I can guarentee you wont last very long unles you have a large amount of support ships. Theoretically I could fly to you in a 100 milllion ISK Battleship and circle and destroy you. Team games require teams and therefore even in your tank you should still be required to use support to stand any chance of survival. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.18 14:41:00 -
[6] - Quote
EnglishSnake wrote:I dont skill up anything apart from if its tank releated
I use milita everything except on a tank and do okay with it and destroy tanks with milita it if the rare one appears use milita weapons and mods and do okayish, i dont expect to do well because i havnt invested points into weapons or better mods and equipment so i dont always expect to kill
As for is it a 'milita AV guy' it mostly is i can tell these days but ther is the odd person who i think does use advanced or so or prob the AUR ones if ther is any and they are turning up a bit more plus you can tell by the number of missiles which are fired and i count them as they turn the corner to hit my HAV as its behind the cover of a mountain
Plus i havnt lost a tank in days tbh except when the framerate dropped to 1 and it got blown up while my screen was frozen which i dont count for obv reasons because i couldnt do anything while frozen
There is also alot of EW items that are not in game as yet and im pretty sure there will be some kind of smoke screen you can drop to avoid the locked on SL missiles. I hope there will be some form of defender missiles you can fit to tanks that lock on and fire at incoming missile, they have them in eve so why not in dust. But IMO apart for the bugs that will hopefully be fixed there isn;t a whole lot wrong with Tank balance.
|
|
|
|