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Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.10.17 15:20:00 -
[1] - Quote
EnglishSnake wrote:1. Take away the extra 20% buff that the SL got, it was already put back to how it used to be
2. SL missiles should not be able to bend around corners when you are already behind cover, i see like 12 missiles heading for me so i back around the hill and half the missiles will then stick on the road and follow it around until they hit me. TBH its pure BS these missiles can turn quicker than an LAV, what is the point of having cover when they can avoid cover and go around it even if you was already behind cover in the 1st place
3. AV nades - you pull the pin it should blow up, not sit ther and wait 20mins until a tank/LAV passes it by. It makes AV mines useless since you are restricted to how many you can put down when compared to an AV nade minefield
4. Forge guns vs railguns - Forge gun is damn accurate and has a nice spalsh damage to boot and can take on infantry where as the tanks version has been made purly for anti tank roles so why does the forge gun get away with being infantry and AV? Shouldnt it be AV only tbh so that the heavy has to have support from MI so he doesnt get shot up
5. Dropships - Shouldnt be able to fly around in circles avoiding missiles, its BS when you see a dropship with 30missiles following it
6. Shield resistance/Armor resistance/damage control mods - They got whacked with the nerf bat and currently are not worth using tbh, if they got brought back to original levels then it would give more options for HAV drivers
7. Armor active resistance mods - we should have them tbh, give armor HAV users the same options as shield HAV drivers
8. Armor vs shield - Anyone can use the SL on any suit so its the most common used AV but the bad new for armor drivers is that it causes most DPS against armor, if point 7 was in it wouldnt be so bad tbh and make it a viable option
All i can think of atm tbh
No changes are necessary to these mods. The nerf was needed due to tanks having 10,000+ HP potential.
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Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.17 15:35:00 -
[2] - Quote
@EnglishSnake With the shield hardener available it is not necessary to have 25% shield resist once the AV grenade exploit is fixed. However, given the vulnerability of the armor tank to SL, it may be ideal to return the resist armor module to a max 25%. An increase in turning speed/acceleration may also be acceptable for the armor tank (Overdrives appear to have no effect). |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.17 15:56:00 -
[3] - Quote
EnglishSnake wrote:Alldin Kan wrote:@EnglishSnake With the shield hardener available it is not necessary to have 25% shield resist once the AV grenade exploit is fixed. However, given the vulnerability of the armor tank to SL, it may be ideal to return the resist armor module to a max 25%. An increase in turning speed/acceleration may also be acceptable for the armor tank (Overdrives appear to have no effect). None of the prop mods seem to work at all in general 25% shield resist is pure passive, atm most you can have is 15% per one or a 30% for 10sec but 30sec cooldown, while it may be benefical for AV nades what about forge guns if they become more popular? That means armor gets the bonus and advantage, as for increased turning and acc armor weights more espc with the plates so until the prop mods are fixed they cant be on equal terms with the shield for movement
To make the difference even larger, I've come up with a certain fit for my future Sagaris that if fitted in a certain way will be able to have an HP potential over 15,000 vs SL (includes maxed skills and a active 30% Shield Hardener). |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.17 16:04:00 -
[4] - Quote
TiMeSpLiT--TeR wrote:AV is now a landmine.
A small, hard to detect mine with a unexplained attraction to vehicle hulls. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.17 16:56:00 -
[5] - Quote
Dzark Kill wrote:Magnet, I know science fiction is OP'd oh wait google just told me they exist already
Oh the feels you get for wanting to reply like that -_- |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.10.24 15:32:00 -
[6] - Quote
EnglishSnake wrote:18. AUR items and mods for vehicles - Dropsuits have them so why dont use vehicle users get some aswell, maybe and just maybe an extra AUR tank which has diff stats etc
I dont see why we cannot have AUR items for vehicles at least for mods
There used to be AUR turrets for vehicles but got removed on Codex. One of the large turrets used to go for 360 AUR. |
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