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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.17 13:39:00 -
[1] - Quote
Started playing at 0630 today. No lag. No frame rate drop with 32 players in it. I'm actually enjoying my cup of joe while playing it. Last night was deviously lag with latency issues. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.17 14:44:00 -
[2] - Quote
Umbat Boki wrote:How can server's performance affect, for instance, how fast textures is loaded and voice hiccups?
I have no idea. But I'm enjoying at this very little moment.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.17 20:24:00 -
[3] - Quote
Umbat Boki wrote:How can server's performance affect, for instance, how fast textures is loaded and voice hiccups?
I just remember now, I was holding the scope button and it jitters sometimes. Invisible wall on your side then suddenly teleported next to a wall. The enemy in front of me does the jagger moves. This morning the frame rate was stable, now it's not. The voice announcer just had another stroke.
Heard of Rubber Bandwidth Effect? For some reason, our character has trouble syncing very well to the game. So it freezes once in a while to catch up. This happens a lot with other FPS, with a bad server or internet all of a sudden it freezes when you go 1 on 1 with a player, then someone dies and frame rate goes back again.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.18 01:18:00 -
[4] - Quote
Veigar Mordekaiser wrote:If you'll notice, the ABCDE maps lag far more severely than the ABC maps. To the same effect, Ambush maps have close to no lag, and I believe it has something to do with data transfer between server/clients, and possibly the lack of two massive MCC models it has to render.
The map with the in-construction WarBarge lags the worst for me, and as far as I can tell it has the most environmental particle effects, which I believe cause a pretty large amount of framerate stutter.
Just now, it won't even recharge my Forge Gun, because it jitters. I was holding it, then it resets. Similar to holding the aim button, it just jitters. I can't even sprint completely until my stamina drains. I know if enemy is close, because I have this half second freeze that the target is nearby.
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