Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.17 14:09:00 -
[1] - Quote
One of the things many Beta testers that I could generally call the FPS /console crowd wanted was for there to be really minimal difference between the starting gear and the prototype gear.
I don't play EVE, bu I was and am still completely opposed to this idea. I think it is short sighted, lacks vision, makes the game flat, boring, is not innovative and is just really a poor game decision for DUST 514. Really limits character progression and planning, strategy, counter strategy, etc.
The argument was made again and again that new players would be out gunned, rage quit, and the game would fail. I never bought in to that argument and still don't. I believe the solution is to offer incentives that will separate new players from vets geographically, and generally keep all but the most dedicated low life gankers and greifers out of the kiddie pool. But instead it looks like the game is being changed to give everyone a more equal fighting chance in the same shallow end of the pool.
There are already a huge number of FPS games where all the gear is essentially the same. Why make DUST 514 even more generic?
But there has been a general trend since I have been in beta to collapse the differences between various tiers of gear. Look at drop suit hit points, as one example. The cost both in SP and ISK to upgrade a dropsuit vs. the reward makes it seem almost pointless. At least to me. I like games where there is a gear progression such that you start with lowly items that are laughably weak and work your way up to really amazing gear that makes you feel like a god. I have loved that sort of progression through a game since playing Legend of Zelda as a kid at my relative's on vacation.
I feel like changes to gear have been gradually taking that fulfillment away.
I would much rather die six or nine times more often in battle (not that a prototype suit would help me to survive those deaths) and skill up in other areas than try to invest in a dropsuit. Or make a few different fittings that I can change out depending on the situation rather than take the one suit fits all path. If and when I reach a point where I need more CPU or PG I might have to go up.
On the other hand, I really do find moment to moment gameplay and character movement slow and clunky and not very satisfying.
So it cuts both ways. Everyone has seen some part of the game that they really liked get nerfed to hell. Not just the FPS aficionados. The real risk is that in trying to please everyone, DUST 514 pleases no one...
So, to the what I will call "FPS whiners" you have been getting your way. You have been getting your way all along and you haven't even bothered to stop throwing tantrums for five seconds to realize it. |