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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.10.16 23:53:00 -
[1] - Quote
Just increase swarm speed, and introduce a chaff or equivalent anti-swarm dropship tool. "Chaff" should have one use, and a marginal "recharge" time. This would make it effective against a lone swarm user, but would mean dropship is vulnerable to multiple AV/swarm users trying to take it down.
As it stands now, a competent dropship pilot is invincible. Unless of course there is at least one good Forge gun user.
edit: Maybe a chaff or flare module. Standard module giving you one use before recharging. Enhanced and Complex mods would either give more uses between recharges, or one use between recharges, but with less time to recharge. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.10.17 00:06:00 -
[2] - Quote
Tbone322 wrote:mikegunnz wrote:Just increase swarm speed, and introduce a chaff or equivalent anti-swarm dropship tool. "Chaff" should have one use, and a marginal "recharge" time. This would make it effective against a lone swarm user, but would mean dropship is vulnerable to multiple AV/swarm users trying to take it down.
As it stands now, a competent dropship pilot is invincible. Unless of course there is at least one good Forge gun user. Having just played the same game against a good dropship pilot, I agree with this. Faster direct line swarms so the pilot can dodge around buildings to destroy the swarms, and as a module that needs recharging to distract the swarms that aren't avoidable.
Yeah it was a rough one. Prime example of something that needs rebalancing.
Two players (one pilot, one gunner) completely changing the course of a match.
Despite there being a forge gunner (a bad one, who was never in a good position to take down dropship) and 3 swarm users trying to take down said dropship (which almost never hit ship) |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.10.17 00:22:00 -
[3] - Quote
Dover inthe Sky wrote:I just want to ask has anyone who is commenting on this ever flown a drop ship. It is nowhere near easy to do and it takes a lot of practice to be good enough to dodge swarms. Right now we are probably dealing with good pilots which makes them almost invincible. But if you compare this to real life in a sense. Not to try and start something Because yes I know this is a video game. If you take in to consideration that a militia swarm is like the equivalent of a basic RPG or a Gustav. With this understanding it is understandable why capable pilots are able to get away from them. I think that a good balance to this problem would be to increase the speed as well as the damage of the swarms as you either level the skill or make it into the upper tier swarms.
Basically making it that if you want to take down a good pilot or at least one of good measure then you are going to need something a little bit more reliable just like the pilots are a little bit more reliable at keeping himself and his ship alive.
I am not hating on the ships or the swarms but, I think this would be a good balance.
Honestly, you don't need to be THAT good of a pilot. Not like you need to do barrel rolls, or any crazy maneuvers to dodge swarms. You just have to continuously fly in a straight or semi-large circular pattern. The dropship controls are a little funky, but it's not that tough to learn to fly it well enough to stay alive.
Not saying piloting takes no skill, it does. But you only need basic skill to keep it alive from swarms.
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.10.17 00:24:00 -
[4] - Quote
Scheneighnay McBob wrote:Watch your swarm buffs- dropships may be a problem, but LAVs need to stand a chance.
I'd say, give the LAV the same access to a chaff/flare module. |
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