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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.16 22:43:00 -
[1] - Quote
there is an easy fix. fit an armor rep module.
Shield>armor but if you don't carry something that can rep armor you will burn if you let your shield drop. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.17 06:15:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote: Agreed, stupid mechanic, and punishes unevenly.
you don't have to be inside when it burns.
the only thing it punishes is ignorance. vehicles are death machines and after they been hit hundreds of times by rockets and other things it heats up and starts burning. of course this is after it loses a huge chunk of the armor and by that point it might as well be dead.
or you could run away like all the other pilots and rep before that time comes |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.17 06:58:00 -
[3] - Quote
Zero Harpuia wrote: The problem is that you aren't punished at all for letting you shields dip below fifty percent, while you are put into fight-or-flight when your armor still has a good amount left to it.
Also, 'you don't have to be inside it when it burns'?
Put your money where your mouth is, literally. Let me see you ditch that 2mil Mudrugar or Surya because it started to burn.
i don't have to put my money where my mouth is because i know the risk of losing vehicles is no where near worth the rewards.
the only thing that it causes pain for is the shield tankers, because once they lose their shield and portion of their armor they start to burn. even after their shield returns they are still on fire.
that is the price they get for being shield tankers. they don't have to suffer the negative movement and better bonuses. shield tanking with huge amount of shield is safer but if the shield is down and they manage to burn. because they took the easier route they will eventually lose the ship/tank/whatever.
armor tanks don't get that luxury because once they lose their armor they are done. it also takes longer time for them to burn and thus giving them a chance to hit their armor rep and recover. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.17 08:08:00 -
[4] - Quote
Laurent Cazaderon wrote:I'm no HAV expert but it just confirms that overall, Shield is way superior to Armor in Dust 514 no matter if you're infantry or vehicle. The idioticly high shield regen compared to the armor one is enough in comparing both.
Also, skill speaking, you find the same skill for both types that allows you to get +25% from base shield\armor HP. But, shield has a +25% skill for natural regen ! When armor has a +5% skill for armor reps only this skill is barely usefull on 2,3 and 5HP regen per second.
Some will argue there's an armor rep gun for logistics. But who will choose a dependant defense against an independant one ?
that is something i feel that the burning is just a type of balance. if a shield repper were to start taking armor damage and manage to get away and he replenished his shield it doesn't matter how much armor is left. with burning he takes armor damage and has a percent to catch fire or when his armor reaches a certain point and he manages to get away by the skin of his teeth it's already too late. the enemies already pumped tons of damage just to take down his shield and one more barrage would finish the job. but because he is on fire and he didn't put on an armor rep it's already too late for him.
his vehicle is faster and more durable than an armor tank and has another layer to get out of dodge. if he takes too much damage he is going to burn. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.23 17:46:00 -
[5] - Quote
Tiel Syysch wrote: Are you freaking kidding me? This mechanic just needs to go, not be lessened and require sacrificing a module slot to combat (and not even prevent, it's still apparently going to happen even with the module since it's just reducing the effect?). It doesn't matter how much damage the fire does, the fact that the fire damage is there is what creates problems.
There is no reason for the armor to be burning like that. Why is my armor flammable? Why isn't infantry armor flammable as well? Why should I be punished for barely surviving? Why don't you just give me less base HP if you think my effective HP should be lower?
Seriously, just remove it. Just because other games have that mechanic doesn't mean we need to as well. Don't copy bad ideas for the sake of being like other games, especially when we have actual costs to our vehicles and those other games don't.
you sound like a child.
you are being punished because you don't take the module to repair your armor. you are also being punished because you allowed yourself to drop below the threshold. run away like the coward you are sooner instead of the last second. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.23 18:07:00 -
[6] - Quote
Tiel Syysch wrote:Why does every vehicle need to fit an armor repair to survive? You've just weakened all but active armor fits by eating up that module slot and fitting space.
Why do people need to be punished for dropping below an arbitrary threshold? Why can't people be punished for not dealing enough damage to finish off the vehicle? It works that way with infantry. If 2 tanks go at it, and one kills the other and barely survives, it should also die? It makes no sense.
Not sure what's sounding like a child to you, but feel free to keep insulting people for no reason. It doesn't make your position any stronger. your demenor is giving yourself away. you act like a victim. the fact that you think the enemy isn't doing enough damage is the reason is crap, they already punched through the shield which most shield tankers have plenty of and got into the armor and becuase the lack of armoring is causing over heating of sensitive equipment and wires are burning and fuel cells are punctured. if you don't have regenerating armor plates it's the end of the vehicle.
the enemies already had to punch through the easy to rep shield they little speck of health left is the vehicle's last breath.
why should armor tankers be punished for being heavy and slower? shield reppers get all the benifits of taking damage, faster rep times, faster ships/vehicles. they had plenty of oppertunities to turn tail and run while their sheilds were being eaten. |
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