DUST Fiend
Immobile Infantry
1904
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Posted - 2012.10.16 18:01:00 -
[1] - Quote
- Melee is still too close. Maybe consider adding in the slightest jolt forward when you melee, to make melee a viable emergency option
- Floating mercs in the War Barge. When initially loaded, sometimes mercs just float a few feet above ground
- Grenades don't like to be thrown when told. Sometimes I have to pull the trigger two or three times to get them to throw, other times I need to hold it down and wait for the grenade to pull. This also occasionally happens to equipment
- Issuing Rally orders with R3 and pointing often causes the rally point to appear in the middle of nowhere / off the map. It seems that it doesn't register elevated terrain or something
- Lag is much more frequent for me this build, specifically in Skirmish. Some of the 5 point maps cause me to crash, and have unbearable lag
- Swarm missiles fly to the back of dropships, and then home in. They should follow the shortest path. I haven't bothered with dropships this build, but if swarms still rock the boat too much, that should really be toned back a bit.
- Orbital strikes were way too frequent, now they're far too infrequent. You used to make way too many *** for squad orders, now you don't make enough. The radius on squad orders used to be too wide, and now it's too small
- Militia Vehicle Module BPOs are far too cheap for AUR, please consider introducing some form of scaling when it comes to price on things like this.
- The general pace of the game feels a bit too slow right now. Perhaps the tiniest increase to strafe speed, and definitely consider adding in more movement types, such as dodges, rolls, and crouch runs. It would be so cool to dive for cover or roll out into the open on one knee and just start killing or dieing >_<
- SP limit is great, though it needs to be more even. Right now, you get a ton of SP on your first day or two, and the rest of the week you get nothing, it just really takes away incentive to play. Also consider raising ISK rewards a little bit, or finally give us the option to sell all that loot you're making us horde >_<
- Lots and lots of invisible walls. I seem to be getting hung up all over the place, primarily on any kind of incline, though it's happened on flat terrain as well. You'll just be walking, and then you stop, and can't move
- Collision with other dropsuits is horrendous. If you so much as touch an ally, you both get caught up in each other, causing your screens to shunt about as you both get pushed against and away from each other. This is very very bad.
- Laser rifles seem just a bit too niche. Maybe toning back their damage just a hair and giving them more ammo / longer heat buildup would help to make them more of a support weapon, instead of a weird AR that sucks at close range
- Tanks sometimes fly up into the air when coming into contact with things on the ground. Somewhat rare, but I've seen it a couple times now
- You really need to be able to switch characters without having to completely exist from the game, this should be a no brainer
- Textures sometimes take a while to load, making every thing look very pasty
- I still say ARs need a bit more kickback. I'm pretty garbage with them, but I still get descent kills and I literally have 0 SP invested in them. With skills, I can see why this is by far the preferred weapon of the game. It just needs some form of drawback, and a bit more kickback is probably the best way to do that.
- Please add at least one more round to the Breach Shotgun, or give it faster reload, it's such a sad little thing right now
- Mass drivers may need their damage toned back just a hair now that they have the increased splash, and the fact that they finally seem to be functioning
- Sometimes the map doesn't fully load, and has big white squares with diagonal lines throughout
- WHY YOU BLOCK OFF SIDES OF WARBARGE CCP!?!?! I miss my window =_=
- HAV turning and acceleration is really low, cripplingly so for armor tanks
- Forge guns should probably have a little falloff damage at extreme ranges
- Nanohives and drop uplinks sometimes disappear temporarily
- Snipers should probably never completely lose sway
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