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Imperfects Negative-Feedback
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Posted - 2012.10.16 06:03:00 -
[1] - Quote
DUST SP is in need of some major overhauls. The weekly cap is an improvement for casual players, but it came at the cost of hardcore players. That is a very dangerous tradeoff with a stated roadmap of over 3 years. Don't believe me, ask Zipper.
I again recommend a system using 3 pools of SP. With the proposed system a player can never "cap out", merely slow down.
The first pool is passive SP. This is the same as it is now. The second pool is the bonus SP. This is how they implement a soft cap. The third pool is the active SP. This is earned by playing matches.
The important change here is the bonus SP collects at a fixed rate like passive SP, and you can see exactly how much is in this pool as well as how full it is. I would suggest 2-3 days of 0 drain as the maximum cap, with potentially AUR purchases extending this. You would then convert this SP into available SP by earning active SP.
Several advantages I see to a visible bonus pool
You can see exactly how much you have to go until you are "grinding" You are not penalized from being successful due to erratic schedules It clearly shows the benefits of playing regularly, since overflow is lost
As a new comment, active SP should have a minimum. Games of over 500 WP should never earn less than 1000 SP. That is the general consensus among many people who play "hardcore" of the cutoff between slow progress and no progress.
A player that logs in once a day will see no change. A player that can only play an hour a day during the week can manage the bank enough to stop it from overflowing to then collect on the weekend. A player that has atypical or unpredictable schedules will still gain the same as a regular player if they put in the same time. I see this system helping people from feeling like they are falling behind even if they are still able to play regularly. That should help with player retention of the most at risk group - those who like the game but can't grind hardcore.
Please feel free to add comments about question or concerns.
EDIT: Additional Detail
Let me try to explain better, using example numbers. If passive SP were set to 1000/hour, bonus SP were set to 4000/hour and active minimum were set to 750/match (with a low performance minimum, require playing full game), then the worst a player could do is 1000 sp per 15 minute game. But if a player has a full bank, they can earn much more. The formula would be some sort of relationship between wp earned and sp in the bank. The best feature is it allows new players to still play to lower the gap. They would catch up to high SP players by logging in daily and performing well. Numbers can be tweaked, but hopefully that demonstrates how the system works. Remember overflow is lost, so players are rewarded for playing well, and dedicated late-comers will catch up to infrequent early adopters.
With the example numbers, the caps are: Passive (zero activity) - 161,000 SP Soft Cap (theoretical) - 805,000 SP Average (10 hr/week) - 835,000 SP Hard Cap (23/7 max) - 1,228,000 SP
I am not saying these should be the numbers, but it gives you an idea of how it breaks down. |
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Imperfects Negative-Feedback
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Posted - 2012.10.16 17:44:00 -
[2] - Quote
Moved to OP
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Imperfects Negative-Feedback
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Posted - 2012.10.16 18:12:00 -
[3] - Quote
MofaceKilla wrote:I like this idea, but by soft cap does that mean max amount of sp you can earn without a booster?
Different boosters could effect different stats. Such as increasing bonus SP but lowering active SP. Whatever the theoretical hard cap is should be easier to achieve, not exceeded, by paying AUR. Time vs $ instead of pay to win. |
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Posted - 2012.12.31 06:40:00 -
[4] - Quote
From the IRC - Skytt: i get 95-99% SP every week, i've gotten 6 or so platinum trophies in other games since the SP cap was put in place, that's how much i'm not playing dust
Skytt: before the SP cap was put in, i had forgotten what disc was in the drive because dust was pretty much all i was playing
Skytt is on my contact list and he plays at most a few hours a day (not every day either). Just proving that the SP cap is keeping people from playing the game, which sounds bad for business to me. |
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Posted - 2013.01.08 10:37:00 -
[5] - Quote
Hey, wouldn't this just be lovely instead of going back to a daily HARD cap? I know we meant daily soft cap, but that's not what we're getting. |
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