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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.16 17:51:00 -
[1] - Quote
Well, to be honest, as I've been using Laser Rifle now for few days and I've never managed to overheat it, even the Meta1 version. But I've been such a wussy that I've always discontinued instictively (maybe a previous HMG habit sticks that hard...)
My vote would be to get rid of ammo but make overheat and perhaps cap usage a factor, perhaps even severely.
On the whole, LR seems pretty powerful, BUT at distinct disadvange on close and far range when compared to AR.
EDIT: will test ELM today |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.16 22:07:00 -
[2] - Quote
ELM Stayed cold as buttocks of a nun. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.18 15:53:00 -
[3] - Quote
I have a feeling that CCP has a plan to kick in the handicaps. Remember, this is the first iteration of LR.
On optimal LR is HUGE and should have some 'pricetag' to use, but while applying that nerf devs should remember that optimal is really limited in distance, something like 65-85m, so not to nerf the already weak CQC abilities. (For those who do not know, it has minimal optimal range which btw INCREASES = gets worse as you level up sharpshooter skill. Which should be fixed btw. source: https://forums.dust514.com/default.aspx?g=posts&m=356717#post356717 with kudos to Musta Tornius)
As a recap:
Currently LR is a great support weapon for a squad as it has excellent suppression capabilities, but is a quite poor choice for solo warriors. I see the role being as it should be, as it fills an unique niche.
I wouldn't call LR OP except for one thing: killing heavies. That needs a fix, I killed a laterally moving heavy between two-three seconds in the final hum on my optimal. Not the way it should be.
Most disappointed I am in the fact that LR does absolute zero damage if it's one meter further that max range. But that is the same in all the weapons and an another topic on it's own right. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.20 03:05:00 -
[4] - Quote
tribal wyvern wrote:
Please stop! Enough weapons have been hit with the nerf bat and im sure you won't moan about it when its YOU using said weapon instead of the enemy. Why nerf something that needs lvl 3+ skill to make it that way? Why would anyone want to skill up to lvl 3+ to make a weapon take longer to overheat/reload if a**holes are going to get it nerfed? LEAVE IT ALONE!!!!!!!!!
I AM using it. Actually I'm wishing LR to be BALANCED so it wouldn't go through the unfortunaley usual overnerfing. That's why I'm suggesting right things to balance. |
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