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Nexus Cavor
KILL-EM-QUICK RISE of LEGION
88
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Posted - 2012.10.14 04:31:00 -
[1] - Quote
The actual projectiles for the swarm launcher are far too slow to be of any real use, especially when the target is a dropship. A dropship should not be able to almost infinitely move faster than a swarm of 16+ projectiles and dodge almost every single one.
I suggest buffing the swarm launchers projectile speed by at least 25%, 40% preferred. I think that a dropship should be allowed to use cover as a mechanic to avoid damage but also have active speed boosts to avoid damage. However these active speed boosts should not be able to be run constantly (I assume they cannot be anyway) so that there is balance. If this still provides for dropships to almost constantly avoid incoming fire then I would think being able to either fire more salvos within the same time period may be called for or if it is truly needed a partial nerf to any air based active speed boost, mostly in terms of duration/cooldown.
A dropship should not be able to passively avoid incoming fire at all.
If the reason for swarm launcher projectile speed being so pitifully slow is due to possible upcoming game mechanics (such as some form of a stasis webifier) then said game mechanics need to come out pronto. As of right now with no such mechanic in place it is hard to ignore the lack of performance a swarm launcher gives.
I think this would be a fair exchange. If my current perception of the situation changes I will update on this topic. |
Nexus Cavor
KILL-EM-QUICK RISE of LEGION
88
|
Posted - 2012.10.14 05:04:00 -
[2] - Quote
Yeah copy/paste my response from the other thread as well.
*** I was a huge forge gun user back in the free vehicle build. It was very difficult to hit such a fast moving target using that weapon. Most shots on dropships I got were lucky and they mostly ate into the dropship around 50-75% in terms of HP. This gave almost all dropship pilots time to burn out of the draw distance range and repair themselves.
I personally think a missile is better suited to take down an aerial target, especially one that can move that fast. You say use forge guns. Well heavies don't exactly move fast and forge guns are slow enough to charge that a dropship can drop kill the heavy rather easily. A more mobile ground soldier using a swarm launcher should make more tactical sense I say. However with current mechanics such a soldier is rather useless.
Since I have not had any forge gun experience this build I do realize that I need to see for myself the merits if any the argument of the forge gun versus dropships has. I will have to wait until next week though to do so as I have hit my SP cap. ***
I am not trying to be unreasonable. I honestly want to try to see and understand the other side. Perhaps coordination between both swarm launcher infantry and forge gun users is required in such a scenario. I don't think a dropship should be as offensively powerful then but with the limited grouping in this build it is also obvious that more coordinated experiences are needed in order to have a better consensus.
I do think we need a higher grouping cap for normal games as well as larger corp battle numbers but that is for another thread, another day. |
Nexus Cavor
KILL-EM-QUICK RISE of LEGION
88
|
Posted - 2012.10.14 05:55:00 -
[3] - Quote
Some very interesting feedback I am seeing. I look forward to experiencing forge guns versus dropships again and being able to provide feedback of my own on the matter.
More specialized equipment? Sounds sexy. My interest is peaked.
Edit: Yeah, those OP tank threads were kinda bad. It is a tank... What do you expect it to be? A fluffy marshmallow? I guess my discomfort on dropships stems from the fact I think of troop transport and not a true offensive type of vehicle for them. I'd actually prefer there to be non-combat dropships that function as pure transport and some variant with little troop transport ability and maybe a more gunship style combat type.
In fact you could make the transport type have nice speed and give the gunship type much more HP. Such a setup could potentially solve this issue... Or make it way worse... I would like to see it be tested at least. |
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